StoryFightQuicklyView.cs 5.9 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections;
  4. using UI.CommonGame;
  5. using System;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class StoryFightQuicklyView : BaseWindow
  10. {
  11. private UI_StoryFightQuicklyUI _ui;
  12. private int _fightID;
  13. private int _levelID;
  14. private int _type;
  15. private int _storyType;
  16. private int _fightType;
  17. private List<List<ItemData>> _totalBonusList;
  18. private int _index;
  19. private int _expAdd;
  20. private int _power;
  21. private int _fightTimes;
  22. private const int _timeCount = 10;
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. _ui = UI_StoryFightQuicklyUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. _ui.m_btnExit.onClick.Add(Hide);
  31. _ui.m_btnFightTimes.onClick.Add(StartFight);
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. _fightType = (int)viewData;
  37. _levelID = InstanceZonesDataManager.currentLevelCfgId;
  38. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  39. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  40. _type = levelCfg.type;
  41. _storyType = levelCfg.subType;
  42. _expAdd = fightCfg.exp;
  43. _power = levelCfg.power;
  44. StartFight();
  45. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  46. EventAgent.AddEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
  47. }
  48. protected override void OnHide()
  49. {
  50. base.OnHide();
  51. Timers.inst.Remove(ShowBonusItem);
  52. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  53. EventAgent.RemoveEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
  54. ViewManager.GoBackFrom(typeof(StoryFightQuicklyView).Name);
  55. }
  56. private void StartFight()
  57. {
  58. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  59. if (_storyType == ConstInstanceZonesSubType.Normal && times < _fightType)
  60. {
  61. ItemUtil.AddPower("体力不足", () => { StartFight(); });
  62. return;
  63. }
  64. this.clickBlankToClose = false;
  65. _ui.m_t0.Play(() =>
  66. {
  67. _ui.m_btnExit.visible = false;
  68. _ui.m_btnFightTimes.visible = false;
  69. _ui.m_txtPowerDesc.visible = false;
  70. _ui.m_list.RemoveChildren();
  71. InstanceZonesSProxy.FinishStoryFightQuickly(_levelID, _fightType == 1 ? 1 : times).Coroutine();
  72. this.clickBlankToClose = true;
  73. });
  74. }
  75. private void StartShowBonus(EventContext eventContext)
  76. {
  77. _totalBonusList = (List<List<ItemData>>)eventContext.data;
  78. _index = 0;
  79. ShowBonusItem();
  80. Timers.inst.Add(0.3f, 0, ShowBonusItem);
  81. }
  82. private void ShowBonusItem(object param = null)
  83. {
  84. if (_index < _totalBonusList.Count)
  85. {
  86. List<ItemData> bonusList = _totalBonusList[_index] as List<ItemData>;
  87. UI_StoryFightQuicklyBonusListItem listItem = UI_StoryFightQuicklyBonusListItem.Proxy();
  88. listItem.m_list.itemRenderer = ListItemRender;
  89. _ui.m_list.AddChild(listItem.target);
  90. int order = _index + 1;
  91. listItem.m_txtTimes.SetVar("n", "" + NumberUtil.GetChiniseNumberText(order)).FlushVars();
  92. listItem.m_txtExp.SetVar("n", "" + _expAdd).FlushVars();
  93. listItem.m_list.numItems = bonusList.Count;
  94. listItem.m_list.ResizeToFit();
  95. listItem.target.height = listItem.m_list.y + listItem.m_list.height;
  96. _index++;
  97. }
  98. else
  99. {
  100. UI_StoryFightQuicklyComplete completeItem = UI_StoryFightQuicklyComplete.Proxy();
  101. _ui.m_list.AddChild(completeItem.target);
  102. Timers.inst.Remove(ShowBonusItem);
  103. _ui.m_btnExit.visible = true;
  104. UpdateBtnFightTimes();
  105. }
  106. _ui.m_list.ScrollToView(_index - 1, true);
  107. //.ScrollBottom();
  108. }
  109. private void ListItemRender(int index, GObject item)
  110. {
  111. List<ItemData> bonusList = _totalBonusList[_index] as List<ItemData>;
  112. ItemData itemData = bonusList[index] as ItemData;
  113. if (item.data == null)
  114. {
  115. item.data = new ItemView(item as GComponent);
  116. }
  117. (item.data as ItemView).SetData(itemData);
  118. (item.data as ItemView).TxtHasCountVisble = false;
  119. }
  120. private void UpdateBtnFightTimes()
  121. {
  122. if (_ui.m_btnExit.visible)
  123. {
  124. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  125. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  126. _ui.m_btnFightTimes.title = _fightType == 1 ? "挑战一次" : title;
  127. _ui.m_btnFightTimes.visible = times > 0;
  128. if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
  129. {
  130. _ui.m_btnFightTimes.visible = true;
  131. times = _fightType == 1 ? 1 : GameConst.MAX_COUNT_FIGHT_QUICKLY;
  132. }
  133. _ui.m_txtPowerDesc.visible = _ui.m_btnFightTimes.visible;
  134. if (_ui.m_txtPowerDesc.visible)
  135. {
  136. int power = times * levelCfg.power;
  137. _ui.m_txtPowerDesc.SetVar("v1", "" + power).FlushVars();
  138. }
  139. }
  140. }
  141. }
  142. }