ItemDataManager.cs 9.3 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class ItemDataManager
  7. {
  8. private static Dictionary<int, ItemData> _dataDic = new Dictionary<int, ItemData>();
  9. private static Dictionary<int, int> _itemExchangeDic = new Dictionary<int, int>();
  10. delegate object MemberGetDelegate(ItemCfg p);
  11. public static void Clear()
  12. {
  13. _itemExchangeDic.Clear();
  14. }
  15. public static void Add(int itemID, long itemNum)
  16. {
  17. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  18. if (itemCfg == null)
  19. {
  20. Debug.LogError($"添加了一个不存在的物品 {itemID}");
  21. return;
  22. }
  23. ItemData itemData = null;
  24. if (_dataDic.ContainsKey(itemID))
  25. {
  26. itemData = _dataDic[itemID];
  27. if (itemCfg.itemType == ConstItemType.CARD)
  28. {
  29. return;//每张卡牌只有一张
  30. }
  31. }
  32. else
  33. {
  34. itemData = ItemDataPool.GetItemData(itemID);
  35. _dataDic.Add(itemID, itemData);
  36. }
  37. itemData.num += itemNum;
  38. if (ItemUtilCS.IsDressUpItem(itemID) && itemID % GameConst.MAX_COUNT_EVERY_TYPE_ITEM > 0)
  39. {
  40. //游戏角色初始数据完成后才执行
  41. bool dataInited = GameGlobal.DataInited;
  42. DressUpMenuItemDataManager.Add(itemID);
  43. if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID))
  44. {
  45. DecomposeDataManager.Instance.Add(itemID);
  46. }
  47. FunctionOpenCfg functionOpenCfg = FunctionOpenCfgArray.Instance.GetCfg(typeof(ClothingListView).Name);
  48. if (dataInited
  49. && itemCfg.rarity == ConstDressRarity.Rarity_TIANYI
  50. && StorageDataManager.Instance.GetStorageValue(ConstStorageId.FUNCTION_OPEN + functionOpenCfg.index) == 0)
  51. {
  52. FunctionOpenDataManager.Instance.CheckHasSpecialFunOpen();
  53. }
  54. }
  55. if (itemCfg.itemType == ConstItemType.ITEM ||
  56. itemCfg.itemType == ConstItemType.GIFT_BAG && itemData.num > 0)
  57. {
  58. BagDataManager.Instance.Add(itemData);
  59. }
  60. if (itemCfg.itemType == ConstItemType.HEAD)
  61. {
  62. RoleInfoManager.Instance.Add(itemID);
  63. if (GameGlobal.DataInited)
  64. {
  65. RoleInfoManager.Instance.AddNew(itemID);
  66. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  67. }
  68. }
  69. PhotographDataManager.Instance.Add(itemID);
  70. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  71. }
  72. public static void Remove(int itemID, long itemNum)
  73. {
  74. if (_dataDic.ContainsKey(itemID))
  75. {
  76. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  77. ItemData itemData = _dataDic[itemID];
  78. itemData.num -= itemNum;
  79. if (itemData.num <= 0)
  80. {
  81. itemData.num = 0;
  82. _dataDic.Remove(itemID);
  83. if (ItemUtilCS.IsDressUpItem(itemID))
  84. {
  85. DressUpMenuItemDataManager.Remove(itemID);
  86. }
  87. if (itemCfg.itemType == ConstItemType.ITEM)
  88. {
  89. BagDataManager.Instance.Remove(itemID);
  90. }
  91. if (itemCfg.itemType == ConstItemType.GIFT_BAG)
  92. {
  93. BagDataManager.Instance.Remove(itemID);
  94. }
  95. if (itemCfg.itemType == ConstItemType.HEAD)
  96. {
  97. RoleInfoManager.Instance.Remove(itemID);
  98. }
  99. }
  100. if (itemCfg.itemType == ConstItemType.DRESS_UP && !DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID))
  101. {
  102. DecomposeDataManager.Instance.Remove(itemID);
  103. }
  104. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  105. }
  106. }
  107. public static long GetItemNum(int itemId)
  108. {
  109. int numericType = NumericUtil.GetNumericTypeByItemId(itemId);
  110. if (numericType != 0)
  111. {
  112. return GameGlobal.myNumericComponent.GetAsInt(numericType);
  113. }
  114. int leagueType = NumericUtil.GetLeagueNumericTypeByItemId(itemId);
  115. if (leagueType != 0)
  116. {
  117. return LeagueDataManager.Instance.GetNumeriValue(leagueType);
  118. }
  119. if (_dataDic.TryGetValue(itemId, out var itemData))
  120. {
  121. return itemData.num;
  122. }
  123. return 0;
  124. }
  125. public static void InitServerData(List<ItemInfoProto> items)
  126. {
  127. _dataDic.Clear();
  128. foreach (ItemInfoProto roleItem in items)
  129. {
  130. Add(roleItem.ConfigId, roleItem.Count);
  131. }
  132. }
  133. public static void InitServerDataItemAttribute(List<ItemAttributeProto> infos)
  134. {
  135. foreach (var info in infos)
  136. {
  137. if (_dataDic.TryGetValue(info.ConfigId, out var itemData))
  138. {
  139. itemData.SetAttributes(info.Ks, info.Vs);
  140. }
  141. }
  142. }
  143. public static void InitItemExchange(int itemId, int exchangTimes)
  144. {
  145. if (_itemExchangeDic.ContainsKey(itemId))
  146. {
  147. _itemExchangeDic[itemId] = exchangTimes;
  148. }
  149. else
  150. {
  151. _itemExchangeDic.Add(itemId, exchangTimes);
  152. }
  153. }
  154. //获取物品已兑换次数
  155. public static int GetItemExchangeTimes(int itemId)
  156. {
  157. if (_itemExchangeDic.ContainsKey(itemId) == false)
  158. {
  159. InitItemExchange(itemId, 0);
  160. }
  161. return _itemExchangeDic[itemId];
  162. }
  163. public static void SetAttribute(int itemId, int key, int value)
  164. {
  165. if (_dataDic.TryGetValue(itemId, out var itemData))
  166. {
  167. itemData.SetAttribute(key, value);
  168. }
  169. }
  170. /// <summary>
  171. /// 获取表格配置的基础属性
  172. /// </summary>
  173. /// <param name="itemId"></param>
  174. /// <param name="scoreType"></param>
  175. /// <returns></returns>
  176. public static int GetItemBaseScoreValue(int itemId, int scoreType)
  177. {
  178. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  179. if (scoreType == 1)
  180. {
  181. return itemCfg.score1;
  182. }
  183. else if (scoreType == 2)
  184. {
  185. return itemCfg.score2;
  186. }
  187. else if (scoreType == 3)
  188. {
  189. return itemCfg.score3;
  190. }
  191. else if (scoreType == 4)
  192. {
  193. return itemCfg.score4;
  194. }
  195. return 0;
  196. }
  197. /// <summary>
  198. /// 获取当前(养护/升级/升星...后)的属性
  199. /// </summary>
  200. /// <param name="itemId"></param>
  201. /// <param name="scoreType"></param>
  202. /// <returns></returns>
  203. public static int GetItemAdditionScore(int itemId, int scoreType, string[] tags = null)
  204. {
  205. if (_dataDic.TryGetValue(itemId, out var itemData))
  206. {
  207. int scroe = 0;
  208. if (tags != null)
  209. {
  210. scroe += GetItemTagScore(itemId, tags);
  211. }
  212. scroe += itemData.GetScore(scoreType);
  213. return scroe;
  214. }
  215. return 0;
  216. }
  217. /// <summary>
  218. /// 获取一个换装部件对应的标签分数
  219. /// </summary>
  220. /// <param name="itemId"></param>
  221. /// <param name="tags"></param>
  222. /// <returns></returns>
  223. public static int GetItemTagScore(int itemId, string[] tags)
  224. {
  225. int score = 0;
  226. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  227. if (itemCfg == null)
  228. {
  229. ET.Log.Error("物品:" + itemId + "不存在");
  230. return score;
  231. }
  232. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  233. {
  234. for (int j = 0; j < tags.Length; j++)
  235. {
  236. if (itemCfg.tagsArr[i][0] == tags[j])
  237. {
  238. score += int.Parse(itemCfg.tagsArr[i][1]);
  239. }
  240. }
  241. }
  242. return score;
  243. }
  244. /// <summary>
  245. /// 检测一件服装是否包含要求的标签
  246. /// </summary>
  247. /// <returns></returns>
  248. public static bool CheckItemTagsRight(int itemId, string[] tags)
  249. {
  250. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  251. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  252. {
  253. for (int j = 0; j < tags.Length; j++)
  254. {
  255. if (itemCfg.tagsArr[i][0] == tags[j]) return true;
  256. }
  257. }
  258. return false;
  259. }
  260. }
  261. }