DressUpView.cs 37 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int MAX_MEMORY_STEP = 20;//最大记录步数
  11. public const int BOTTOM_BLANK = 20;
  12. public const int RIGHT_BLANK = 36;
  13. private const int SORT_BY_HIGH_RARITY = 0;
  14. private const int SORT_BY_LOW_RARITY = 1;
  15. private const int SORT_BY_GET_TIME = 2;
  16. private UI_DressUpUI _ui;
  17. private float listType1X = 0;
  18. private float partsListX = 0;
  19. private DressUpListType currentListType;
  20. /// <summary>
  21. /// 子菜单列表
  22. /// </summary>
  23. private int[] _currentList2;
  24. private GameObject _scenePrefab;
  25. private GameObject _sceneObject;
  26. private List<int> _currentList3 = new List<int>();
  27. private List<int> _currentList4 = new List<int>();
  28. private int _currentMenuType;
  29. private int _currentSuitId;
  30. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  31. private UI_TypeItem listTypeItem_FreedomDress;
  32. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  33. private int _stepIndex = -1;
  34. private List<CustomSuitData> _dressMemory = new List<CustomSuitData>();
  35. public override void Dispose()
  36. {
  37. if (_sceneObject != null)
  38. {
  39. GameObject.Destroy(_sceneObject);
  40. _sceneObject = null;
  41. }
  42. for (int i = 0; i < _listLongPress.Count; i++)
  43. {
  44. _listLongPress[i].Dispose();
  45. }
  46. _listLongPress.Clear();
  47. if (_ui != null)
  48. {
  49. _ui.Dispose();
  50. _ui = null;
  51. }
  52. base.Dispose();
  53. }
  54. protected override void Init()
  55. {
  56. base.Init();
  57. packageName = UI_DressUpUI.PACKAGE_NAME;
  58. _ui = UI_DressUpUI.Create();
  59. viewCom = _ui.target;
  60. isfullScreen = true;
  61. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. _ui.m_btnLastStep.visible = false;
  67. _ui.m_btnNextStep.visible = false;
  68. _ui.m_btnSearch.visible = true;
  69. _ui.m_btnPhoto.visible = true;
  70. _ui.m_btnAction.visible = false;
  71. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  72. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  73. InitLists();
  74. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  75. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  76. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  77. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  78. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  79. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  80. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  81. // _ui.m_partsList.m_list.SetVirtual();
  82. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  83. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  84. _ui.m_touchPad.onClick.Add(OnTouchPad);
  85. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  86. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  87. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  88. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  89. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  90. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  91. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  92. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  93. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  94. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  95. }
  96. protected override void AddEventListener()
  97. {
  98. base.AddEventListener();
  99. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  100. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  101. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  102. }
  103. protected override void OnShown()
  104. {
  105. base.OnShown();
  106. _rarityIndex = SORT_BY_HIGH_RARITY;
  107. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  108. _ui.m_comListType1.target.x = _ui.target.width;
  109. _ui.m_comListType2.target.x = _ui.target.width;
  110. _ui.m_partsList.target.x = _ui.target.width;
  111. _ui.m_partsList2.target.x = _ui.target.width;
  112. this.showListType1();
  113. if (_sceneObject == null)
  114. {
  115. _sceneObject = GameObject.Instantiate(_scenePrefab);
  116. EquipDataCache.cacher.setSceneObj(_sceneObject);
  117. }
  118. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  119. EquipDataCache.cacher.PutOnSuitSaved(CustomSuitDataManager.currentIndex);
  120. // UpdateStepBtn();
  121. // AddMemoryDressup();
  122. Timers.inst.AddUpdate(CheckGuide);
  123. }
  124. protected override void OnHide()
  125. {
  126. base.OnHide();
  127. listTypeItem_FreedomDress = null;
  128. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  129. EquipDataCache.cacher.setSceneObj(_sceneObject);//在拍照界面断线返回登录,需要重新设置_sceneObject
  130. EquipDataCache.cacher.TakeOffAll();
  131. if (_sceneObject != null)
  132. {
  133. GameObject.Destroy(_sceneObject);
  134. _sceneObject = null;
  135. }
  136. Timers.inst.Remove(CheckGuide);
  137. }
  138. protected override void RemoveEventListener()
  139. {
  140. base.RemoveEventListener();
  141. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  142. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  143. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  144. }
  145. private void OnClickBtnBack()
  146. {
  147. Reset();
  148. this.Hide();
  149. ViewManager.Show(ViewName.MAINUI_VIEW);
  150. }
  151. private void OnClickBtnHome()
  152. {
  153. GameController.GoBackToMainView();
  154. Reset();
  155. }
  156. private void Reset()
  157. {
  158. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  159. DressUpMenuItemDataManager.Clear();
  160. DressUpMenuItemDataManager.dressSearchTxt = "";
  161. _stepIndex = -1;
  162. _dressMemory.Clear();
  163. }
  164. private void OnClickBtnLastStep()
  165. {
  166. if (_stepIndex - 1 < 0) return;
  167. _stepIndex--;
  168. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  169. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  170. UpdateStepBtn();
  171. }
  172. private void OnClickBtnNextStep()
  173. {
  174. if (_stepIndex + 1 >= MAX_MEMORY_STEP) return;
  175. _stepIndex++;
  176. EquipDataCache.cacher.PutOnSuitMemory(_dressMemory[_stepIndex]);
  177. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  178. UpdateStepBtn();
  179. }
  180. private void OnComboBoxChanged()
  181. {
  182. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  183. }
  184. private void OnClickListType1Item(EventContext context)
  185. {
  186. GObject typeItem = (GObject)context.data as GObject;
  187. int order = (int)typeItem.data;
  188. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  189. if (item1.subMenusArr.Length > 0)
  190. {
  191. this.showListType2(item1.subMenusArr);
  192. }
  193. else
  194. {
  195. if (this.showListParts(item1.type) == false)
  196. {
  197. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  198. return;
  199. }
  200. }
  201. this.hideListType1();
  202. UpdateListPartsSelected();
  203. }
  204. private void OnClickListType2Item(EventContext context)
  205. {
  206. GObject typeItem = (GObject)context.data as GObject;
  207. int order = (int)typeItem.data;
  208. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  209. if (this.showListParts(item2.type) == false)
  210. {
  211. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  212. return;
  213. }
  214. this.hideListType2();
  215. }
  216. private void OnClickPartsListItem(EventContext context)
  217. {
  218. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  219. {
  220. return;
  221. }
  222. GObject listItem = (GObject)context.data as GObject;
  223. int id = (int)listItem.data;
  224. bool isSuit = SuitCfgManager.Instance.GetTotalCountOfOneSuit(id) > 0;
  225. if (isSuit)
  226. {
  227. this.showListParts2(id);
  228. this.hideListParts();
  229. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  230. UpdateBtnAction();
  231. }
  232. else
  233. {
  234. EquipDataCache.cacher.TryCancelSuit(id);
  235. EquipDataCache.cacher.AddOrRemove(id, true);
  236. }
  237. UpdateListPartsSelected();
  238. UpdateListSuitPartsSelected(); ;
  239. // AddMemoryDressup();
  240. }
  241. private void OnClickSuitPartsListItem(EventContext context)
  242. {
  243. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  244. {
  245. return;
  246. }
  247. GObject listItem = (GObject)context.data as GObject;
  248. int id = (int)listItem.data;
  249. EquipDataCache.cacher.TryCancelSuit(id);
  250. EquipDataCache.cacher.AddOrRemove(id, true);
  251. UpdateListSuitPartsSelected();
  252. UpdateBtnAction();
  253. // AddMemoryDressup();
  254. }
  255. private void AddMemoryDressup()
  256. {
  257. _stepIndex++;
  258. if (_stepIndex == MAX_MEMORY_STEP)
  259. {
  260. _stepIndex = MAX_MEMORY_STEP - 1;
  261. _dressMemory.RemoveAt(0);
  262. }
  263. if (_dressMemory.Count > _stepIndex)
  264. {
  265. _dressMemory.RemoveRange(_stepIndex, _dressMemory.Count - _stepIndex);
  266. }
  267. CustomSuitData suitSavedData = EquipDataCache.cacher.GetCurSuitData(_ui.m_comboBox.selectedIndex);
  268. _dressMemory.Add(suitSavedData);
  269. UpdateStepBtn();
  270. }
  271. private void UpdateStepBtn()
  272. {
  273. _ui.m_btnLastStep.enabled = _stepIndex > 0;
  274. _ui.m_btnNextStep.enabled = _stepIndex < _dressMemory.Count - 1;
  275. }
  276. private void OnLongPress(EventContext context)
  277. {
  278. LongPressGesture gesture = (LongPressGesture)context.sender;
  279. int itemId = (int)gesture.host.data;
  280. GoodsItemTipsController.ShowItemTips(itemId);
  281. }
  282. private void OnTouchPad()
  283. {
  284. if (this.currentListType == DressUpListType.List4)
  285. {
  286. this.hideListParts2();
  287. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  288. }
  289. else if (this.currentListType == DressUpListType.List3)
  290. {
  291. if (_currentList2 != null)
  292. {
  293. this.showListType2(_currentList2);
  294. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  295. }
  296. else
  297. {
  298. this.showListType1();
  299. }
  300. this.hideListParts();
  301. }
  302. else if (this.currentListType == DressUpListType.List2)
  303. {
  304. this.showListType1();
  305. this.hideListType2();
  306. }
  307. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  308. // this.ShowSubList();
  309. }
  310. private void OnClickBtnDelete()
  311. {
  312. EquipDataCache.cacher.TakeOffAll();
  313. UpdateBtnAction();
  314. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  315. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  316. }
  317. private void OnClickBtnSave()
  318. {
  319. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  320. }
  321. private void OnComboBoxRarityChanged()
  322. {
  323. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  324. this.UpdatePartsListSort();
  325. }
  326. private void OnClickBtnAction()
  327. {
  328. if (!_ui.m_btnAction.grayed)
  329. {
  330. EquipDataCache.cacher.ChangeAction();
  331. }
  332. }
  333. private void OnClickBtnSearch()
  334. {
  335. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  336. }
  337. private void InitLists()
  338. {
  339. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  340. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  341. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  342. listType1X = _ui.m_comListType1.target.x;
  343. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;// - DressUpView.RIGHT_BLANK;
  344. //一级菜单
  345. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  346. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  347. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  348. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  349. if (_ui.m_comListType1.m_listType.height > maxHeight)
  350. {
  351. _ui.m_comListType1.m_listType.height = maxHeight;
  352. }
  353. }
  354. // private void ShowSubList()
  355. // {
  356. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  357. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  358. // }
  359. private void showListType1()
  360. {
  361. _currentList2 = null;
  362. currentListType = DressUpListType.List1;
  363. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  364. GTween.To(_ui.target.width, listType1X, 0.5f)
  365. .SetTarget(_ui.m_comListType1.target)
  366. .OnUpdate((GTweener t) =>
  367. {
  368. _ui.m_comListType1.target.x = t.value.x;
  369. });
  370. }
  371. private void hideListType1()
  372. {
  373. GTween.To(listType1X, _ui.target.width, 0.5f)
  374. .SetTarget(_ui.m_comListType1.target)
  375. .OnUpdate((GTweener t) =>
  376. {
  377. _ui.m_comListType1.target.x = t.value.x;
  378. });
  379. }
  380. private void showListType2(int[] menuStrArr = null)
  381. {
  382. currentListType = DressUpListType.List2;
  383. if (menuStrArr != null && menuStrArr.Length > 0)
  384. {
  385. int len = menuStrArr.Length;
  386. _currentList2 = menuStrArr.Clone() as int[];
  387. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  388. _ui.m_comListType2.m_listType.numItems = len;
  389. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  390. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  391. if (_ui.m_comListType2.m_listType.height > maxHeight)
  392. {
  393. _ui.m_comListType2.m_listType.height = maxHeight;
  394. }
  395. }
  396. GTween.To(_ui.target.width, listType1X, 0.5f)
  397. .SetTarget(_ui.m_comListType2.target)
  398. .OnUpdate((GTweener t) =>
  399. {
  400. _ui.m_comListType2.target.x = t.value.x;
  401. });
  402. }
  403. private void hideListType2()
  404. {
  405. GTween.To(listType1X, _ui.target.width, 0.5f)
  406. .SetTarget(_ui.m_comListType2.target)
  407. .OnUpdate((GTweener t) =>
  408. {
  409. _ui.m_comListType2.target.x = t.value.x;
  410. });
  411. }
  412. private bool showListParts(int type, bool selectItem = false)
  413. {
  414. _currentMenuType = type;
  415. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  416. {
  417. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  418. if (_rarityIndex >= SORT_BY_GET_TIME)
  419. {
  420. _rarityIndex = SORT_BY_HIGH_RARITY;
  421. }
  422. }
  423. else
  424. {
  425. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  426. }
  427. this.UpdatePartsListSort();
  428. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  429. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  430. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  431. if (_ui.m_partsList.m_list.height > maxHeight)
  432. {
  433. _ui.m_partsList.m_list.height = maxHeight;
  434. }
  435. if (selectItem)
  436. {
  437. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  438. if (itemId > 0)
  439. {
  440. int index = _currentList3.IndexOf(itemId);
  441. _ui.m_partsList.m_list.ScrollToView(index);
  442. }
  443. }
  444. currentListType = DressUpListType.List3;
  445. GTween.To(_ui.target.width, partsListX, 0.5f)
  446. .SetTarget(_ui.m_partsList)
  447. .OnUpdate((GTweener t) =>
  448. {
  449. _ui.m_partsList.target.x = t.value.x;
  450. });
  451. UpdateBtnAction();
  452. UpdateListPartsSelected();
  453. return true;
  454. }
  455. private void hideListParts()
  456. {
  457. // _currentMenuType = 0;
  458. UpdateBtnAction();
  459. GTween.To(partsListX, _ui.target.width, 0.5f)
  460. .SetTarget(_ui.m_partsList)
  461. .OnUpdate((GTweener t) =>
  462. {
  463. _ui.m_partsList.target.x = t.value.x;
  464. });
  465. }
  466. private void showListParts2(int suitId)
  467. {
  468. _currentSuitId = suitId;
  469. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  470. if (_rarityIndex >= SORT_BY_GET_TIME)
  471. {
  472. _rarityIndex = SORT_BY_HIGH_RARITY;
  473. }
  474. this.UpdateSuitPartsListSort();
  475. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  476. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  477. if (_ui.m_partsList2.m_list.height > maxHeight)
  478. {
  479. _ui.m_partsList2.m_list.height = maxHeight;
  480. }
  481. currentListType = DressUpListType.List4;
  482. GTween.To(_ui.target.width, partsListX, 0.5f)
  483. .SetTarget(_ui.m_partsList2)
  484. .OnUpdate((GTweener t) =>
  485. {
  486. _ui.m_partsList2.target.x = t.value.x;
  487. });
  488. UpdateBtnAction();
  489. }
  490. private void hideListParts2()
  491. {
  492. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  493. UpdateBtnAction();
  494. GTween.To(partsListX, _ui.target.width, 0.5f)
  495. .SetTarget(_ui.m_partsList2)
  496. .OnUpdate((GTweener t) =>
  497. {
  498. _ui.m_partsList2.target.x = t.value.x;
  499. });
  500. }
  501. /****************************************************************************************************************************/
  502. private void ListType1Item(int index, GObject item)
  503. {
  504. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  505. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  506. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  507. typeItem.m_txtname.text = item1.name;
  508. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  509. typeItem.target.data = item1.id;
  510. typeItem.m_imgNeed.visible = false;
  511. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  512. UI_TypeItem.ProxyEnd();
  513. }
  514. private void ListType2Item(int index, GObject item)
  515. {
  516. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  517. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  518. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  519. typeItem.m_txtname.text = item2.name;
  520. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  521. typeItem.target.data = item2.id;
  522. typeItem.m_imgNeed.visible = false;
  523. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  524. UI_TypeItem.ProxyEnd();
  525. }
  526. private void ListPartsItem(int index, GObject item)
  527. {
  528. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  529. int id = (int)_currentList3[index];
  530. string iconRes = "";
  531. string partName = "";
  532. string ext = "png";
  533. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  534. {
  535. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  536. iconRes = suitCfg.res;
  537. partName = suitCfg.name;
  538. listItem.m_iconSelected.visible = false;
  539. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  540. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  541. listItem.m_ScoreType.visible = false;
  542. listItem.m_imgNew.visible = false;
  543. }
  544. else
  545. {
  546. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  547. iconRes = itemCfg.res;
  548. partName = itemCfg.name;
  549. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  550. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  551. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  552. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  553. listItem.m_ScoreType.visible = true;
  554. int mainScore;
  555. int mainValuel;
  556. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  557. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  558. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  559. listItem.m_imgNew.visible = isNew;
  560. if (isNew)
  561. {
  562. ItemProxy.ReqSetItemRead(id).Coroutine();
  563. }
  564. // DressUpMenuItemDataManager.RemoveNewDressItem(_currentMenuType, id);
  565. }
  566. if (listItem.target.data == null)
  567. {
  568. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  569. longPressGesture.once = true;
  570. longPressGesture.onAction.Add(OnLongPress);
  571. _listLongPress.Add(longPressGesture);
  572. }
  573. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  574. listItem.m_txtTitle.text = partName;
  575. listItem.target.data = id;
  576. listItem.m_txtScore.visible = false;
  577. //listItem.m_ScoreType.visible = true;
  578. listItem.m_imgNeed.visible = false;
  579. UI_PartsListItem.ProxyEnd();
  580. }
  581. private void ListParts2Item(int index, GObject item)
  582. {
  583. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  584. int id = (int)_currentList4[index];
  585. string iconRes = "";
  586. string partName = "";
  587. string ext = "png";
  588. if (listItem.target.data == null)
  589. {
  590. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  591. longPressGesture.once = true;
  592. longPressGesture.onAction.Add(OnLongPress);
  593. _listLongPress.Add(longPressGesture);
  594. }
  595. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  596. iconRes = itemCfg.res;
  597. partName = itemCfg.name;
  598. listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  599. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  600. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  601. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  602. listItem.m_ScoreType.visible = true;
  603. int mainScore;
  604. int mainValuel;
  605. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  606. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  607. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  608. listItem.m_txtTitle.text = partName;
  609. listItem.target.data = id;
  610. listItem.m_txtScore.visible = false;
  611. //listItem.m_ScoreType.visible = true;
  612. listItem.m_imgNeed.visible = false;
  613. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  614. listItem.m_imgNew.visible = isNew;
  615. if (isNew)
  616. {
  617. ItemProxy.ReqSetItemRead(id).Coroutine();
  618. }
  619. UI_PartsListItem.ProxyEnd();
  620. }
  621. private void UpdateListPartsSelected()
  622. {
  623. int count = _ui.m_partsList.m_list.numChildren;
  624. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  625. for (int i = 0; i < count; i++)
  626. {
  627. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  628. int id = (int)listItem.target.data;
  629. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  630. {
  631. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  632. }
  633. else
  634. {
  635. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  636. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  637. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  638. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  639. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  640. }
  641. UI_PartsListItem.ProxyEnd();
  642. }
  643. }
  644. private void UpdateListSuitPartsSelected()
  645. {
  646. int count = _ui.m_partsList2.m_list.numChildren;
  647. int suitId = EquipDataCache.cacher.CheckCurDressIsSuit();
  648. for (int i = 0; i < count; i++)
  649. {
  650. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  651. int id = (int)listItem.target.data;
  652. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  653. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  654. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  655. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  656. UI_PartsListItem.ProxyEnd();
  657. }
  658. }
  659. private void UpdatePartsListSort()
  660. {
  661. if (_currentMenuType == 0) return;
  662. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  663. {
  664. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  665. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  666. {
  667. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  668. }
  669. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  670. {
  671. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  672. }
  673. else
  674. {
  675. _currentList3.Reverse();
  676. }
  677. }
  678. else
  679. {
  680. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  681. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  682. {
  683. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  684. }
  685. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  686. {
  687. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  688. }
  689. else
  690. {
  691. _currentList3.Reverse();
  692. }
  693. }
  694. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  695. {
  696. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  697. }
  698. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  699. {
  700. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  701. }
  702. _ui.m_partsList.m_list.RemoveChildrenToPool();
  703. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  704. }
  705. private void UpdateSuitPartsListSort()
  706. {
  707. if (_currentMenuType == 0) return;
  708. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  709. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  710. {
  711. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  712. }
  713. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  714. {
  715. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  716. }
  717. else
  718. {
  719. _currentList4.Reverse();
  720. }
  721. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  722. {
  723. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  724. }
  725. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  726. {
  727. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  728. }
  729. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  730. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  731. }
  732. private void UpdateBtnAction()
  733. {
  734. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  735. if (_ui.m_btnAction.visible)
  736. {
  737. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  738. }
  739. }
  740. private void OnClickBtnShow()
  741. {
  742. Timers.inst.Remove(SetBtnShowVisable);
  743. _ui.m_c1.selectedIndex = 0;
  744. _ui.m_btnHide.visible = true;
  745. _ui.m_btnShow.visible = false;
  746. _ui.m_loaShow.visible = false;
  747. }
  748. private void OnClickBtnHide()
  749. {
  750. _ui.m_c1.selectedIndex = 1;
  751. _ui.m_btnHide.visible = false;
  752. _ui.m_btnShow.visible = true;
  753. _ui.m_loaShow.visible = true;
  754. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  755. }
  756. private void OnClickLoaShow()
  757. {
  758. _ui.m_btnShow.alpha = 1;
  759. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  760. _ui.m_btnShow.enabled = true;
  761. }
  762. private void OnClickBtnPhoto()
  763. {
  764. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  765. if (!ViewManager.Show<PhotographView>())
  766. {
  767. return;
  768. }
  769. _ui.target.visible = false;
  770. this._sceneObject.gameObject.SetActive(false);
  771. }
  772. private void UpdateScene()
  773. {
  774. _ui.target.visible = true;
  775. this._sceneObject.gameObject.SetActive(true);
  776. EquipDataCache.cacher.setSceneObj(_sceneObject);
  777. }
  778. private void SetBtnShowVisable(object param)
  779. {
  780. _ui.m_btnShow.enabled = false;
  781. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  782. }
  783. private bool CheckListCount(int type)
  784. {
  785. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  786. {
  787. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  788. }
  789. else
  790. {
  791. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  792. }
  793. }
  794. private void CheckGuide(object param)
  795. {
  796. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  797. || GuideDataManager.IsGuideFinish(ConstGuideId.PHOTOGRAPH) <= 0)
  798. {
  799. UpdateToCheckGuide(null);
  800. }
  801. else
  802. {
  803. Timers.inst.Remove(CheckGuide);
  804. }
  805. }
  806. protected override void UpdateToCheckGuide(object param)
  807. {
  808. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  809. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  810. {
  811. int len = _ui.m_comListType1.m_listType.numChildren;
  812. for (int i = 0; i < len; i++)
  813. {
  814. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  815. if (item != null)
  816. {
  817. int menuID = (int)item.target.data;
  818. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  819. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  820. {
  821. listTypeItem_FreedomDress = item;
  822. _ui.m_comListType1.m_listType.ScrollToView(i);
  823. break;
  824. }
  825. }
  826. UI_TypeItem.ProxyEnd();
  827. }
  828. }
  829. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰。");
  830. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上。", 0, true, 330);
  831. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看。");
  832. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧。");
  833. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  834. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦。");
  835. }
  836. }
  837. }