ItemExchangeView.cs 10.0 KB

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  1. using System;
  2. using System.Threading.Tasks;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. namespace GFGGame
  7. {
  8. public class ItemExchangeView : BaseWindow
  9. {
  10. private UI_ItemExchangeUI _ui;
  11. private ShopCfg _shopCfg;
  12. private int _goodIds;
  13. private long _buyCount = 0;
  14. private long _maxCanBuy = 0;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. }
  21. _ui = null;
  22. base.Dispose();
  23. }
  24. protected override void OnHide()
  25. {
  26. base.OnHide();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_ItemExchangeUI.PACKAGE_NAME;
  32. _ui = UI_ItemExchangeUI.Create();
  33. this.viewCom = _ui.target;
  34. this.viewCom.Center();
  35. this.modal = true;
  36. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  37. _ui.m_btnAdd.target.onClick.Add(OnBtnPlusClick);
  38. _ui.m_btnMinus.target.onClick.Add(OnBtnMinusClick);
  39. _ui.m_btnMax.target.onClick.Add(OnBtnAllClick);
  40. _ui.m_btnConfirm.onClick.Add(OnBtnExchangeClick);
  41. _ui.m_btnCancle.onClick.Add(Hide);
  42. _ui.m_comBg.m_btnClose.onClick.Add(Hide);
  43. _ui.m_listItem.itemRenderer = ListItemRenderer;
  44. _ui.m_listTag.itemRenderer = RenderListTagItem;
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. _goodIds = (int)this.viewData;
  50. _shopCfg = ShopCfgArray.Instance.GetCfg(_goodIds);
  51. _buyCount = 1;
  52. if (_shopCfg.costType == CostType.RMB)
  53. {
  54. _maxCanBuy = 1;
  55. }
  56. else
  57. {
  58. long itemCount = ItemDataManager.GetItemNum(_shopCfg.costId);
  59. long curMoneyCanBuy = itemCount / _shopCfg.price;
  60. if (_shopCfg.menu1 == ConstStoreTabId.STORE_ARENA)
  61. {
  62. itemCount = ItemDataManager.GetItemNum(ConstItemID.ARENA_CUR_COST);
  63. long itemCountOther = ItemDataManager.GetItemNum(ConstItemID.ARENA_PAST_COST);
  64. curMoneyCanBuy = (itemCount + itemCountOther) / _shopCfg.price;
  65. }
  66. if (_shopCfg.maxBuyNum == 0)
  67. {
  68. _maxCanBuy = Math.Min(curMoneyCanBuy, GameConst.MAX_COUNT_TO_BUY_ITEMS);
  69. }
  70. else
  71. {
  72. int lastBuyCount = _shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(_shopCfg.id);//剩余购买次数
  73. _maxCanBuy = Math.Min(curMoneyCanBuy, lastBuyCount);
  74. }
  75. }
  76. _maxCanBuy = Math.Max(1, _maxCanBuy);
  77. _ui.m_txtExchangeCount.visible = true;
  78. _ui.m_comCost.target.visible = true;
  79. UpdateStaticView();
  80. UpdateView();
  81. }
  82. private void UpdateStaticView()
  83. {
  84. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);
  85. _ui.m_comBg.m_txtTitle.text = _shopCfg.itemName;
  86. _ui.m_txtDesc.text = string.IsNullOrEmpty(itemCfg.desc) ? "暂无描述" : itemCfg.desc;
  87. _ui.m_txtOwned.SetVar("count", ItemDataManager.GetItemNum(_shopCfg.itemId).ToString()).FlushVars();
  88. _ui.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  89. _ui.m_loaRarity.visible = false;
  90. _ui.m_listTag.visible = false;
  91. _ui.m_grpScore.visible = false;
  92. _ui.m_txtType.visible = false;
  93. if (ItemUtilCS.IsDressUpItem(_shopCfg.itemId))
  94. {
  95. _ui.m_loaRarity.visible = true;
  96. RarityIconController.UpdateRarityIcon(_ui.m_loaRarity, _shopCfg.itemId, false);
  97. _ui.m_grpScore.visible = true;
  98. _ui.m_txtGong.text = "" + itemCfg.score1;
  99. _ui.m_txtShang.text = "" + itemCfg.score2;
  100. _ui.m_txtJue.text = "" + itemCfg.score3;
  101. _ui.m_txtZhi.text = "" + itemCfg.score4;
  102. _ui.m_listTag.visible = true;
  103. _ui.m_listTag.numItems = itemCfg.tagsArr.Length;
  104. _ui.m_txtType.visible = true;
  105. _ui.m_txtType.text = ItemTypeCfgArray.Instance.GetCfg(itemCfg.subType).name;
  106. }
  107. _ui.m_listItem.numItems = itemCfg.itemsArr.Length;
  108. _ui.m_listItem.visible = itemCfg.itemsArr.Length > 0;
  109. bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(_shopCfg.id);
  110. _ui.m_grpBtn.visible = isUnLock;
  111. _ui.m_grpLock.visible = !isUnLock;
  112. if (!isUnLock)
  113. {
  114. _ui.m_txtLock.text = ShopDataManager.Instance.GetShopGoodsStateTips(_shopCfg.id);
  115. }
  116. }
  117. private void RenderListTagItem(int index, GObject obj)
  118. {
  119. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);
  120. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  121. ItemUtil.UpdateTag(item.m_comTag.target, itemCfg.tagsArr[index][0]);
  122. item.m_txtTagScore.text = itemCfg.tagsArr[index][1].ToString();
  123. UI_ListTagItem.ProxyEnd();
  124. }
  125. private void ListItemRenderer(int index, GObject obj)
  126. {
  127. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);
  128. ItemData itemData = ItemUtil.createItemData(itemCfg.itemsArr[index]);
  129. if (obj.data == null)
  130. {
  131. obj.data = new ItemView(obj as GComponent);
  132. }
  133. (obj.data as ItemView).SetData(itemData);
  134. (obj.data as ItemView).ChangeTxtCountStyle();
  135. }
  136. private void UpdateView()
  137. {
  138. _ui.m_txtExchangeCount.text = string.Format("x{0}", _shopCfg.itemNum * _buyCount);
  139. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_shopCfg.itemId);
  140. _ui.m_txtCostCount.text = _buyCount.ToString();
  141. _ui.m_btnMinus.m_c1.selectedIndex = _buyCount == 1 ? 1 : 0;
  142. _ui.m_btnMinus.target.touchable = _buyCount == 1 ? false : true;
  143. // int hasCount = ItemDataManager.GetItemNum(cfg.itemId);
  144. _ui.m_btnAdd.m_c1.selectedIndex = _shopCfg.costType == CostType.RMB || _buyCount == _maxCanBuy ? 1 : 0;
  145. _ui.m_btnAdd.target.touchable = _shopCfg.costType == CostType.RMB || _buyCount == _maxCanBuy ? false : true;
  146. _ui.m_btnMax.m_c1.selectedIndex = _shopCfg.costType == CostType.RMB || _buyCount == _maxCanBuy ? 1 : 0;
  147. _ui.m_btnMax.target.touchable = _shopCfg.costType == CostType.RMB || _buyCount == _maxCanBuy ? false : true;
  148. _ui.m_txtShow.text = "选择购买数量";
  149. _ui.m_txtTips.text = string.Format("确定购买{0}个【{1}】?", _buyCount, _shopCfg.itemName);
  150. if (_shopCfg.costType == CostType.RMB)
  151. {
  152. _ui.m_comCost.target.visible = false;
  153. _ui.m_txtRmbCost.visible = true;
  154. _ui.m_txtRmbCost.text = string.Format("¥ {0}", _shopCfg.price);
  155. // _ui.m_txtRmbCost.SetVar("value", _shopCfg.price.ToString()).FlushVars();
  156. }
  157. else
  158. {
  159. _ui.m_comCost.target.visible = true;
  160. _ui.m_txtRmbCost.visible = false;
  161. ItemUtil.UpdateItemNeedNum(_ui.m_comCost.target, _shopCfg.costId, (int)_buyCount * _shopCfg.price);
  162. }
  163. }
  164. private void OnBtnPlusClick()
  165. {
  166. _buyCount++;
  167. _buyCount = Math.Min(_buyCount, _maxCanBuy);
  168. UpdateView();
  169. }
  170. private void OnBtnMinusClick()
  171. {
  172. // if (_buyCount == 1)
  173. // {
  174. // PromptController.Instance.ShowFloatTextPrompt("已经是最小数量了");
  175. // return;
  176. // }
  177. _buyCount--;
  178. _buyCount = Math.Max(1, _buyCount);
  179. UpdateView();
  180. }
  181. private void OnBtnAllClick()
  182. {
  183. _buyCount = Math.Max(1, _maxCanBuy);
  184. UpdateView();
  185. }
  186. private void OnBtnExchangeClick()
  187. {
  188. ShopCfg cfg = ShopCfgArray.Instance.GetCfg(_goodIds);
  189. if (cfg.costType != CostType.RMB)
  190. {
  191. int costId = cfg.costId;
  192. if (cfg.menu1 == ConstStoreTabId.STORE_ARENA && cfg.menu2 != ArenaDataManager.Instance.SeasonId && cfg.menu2 != ConstStoreSubId.STORE_ARENA_ITEM)
  193. {
  194. costId = cfg.oldSeasonCostId;
  195. }
  196. if (costId == ConstItemID.ARENA_PAST_COST && ItemDataManager.GetItemNum(costId) < cfg.price
  197. && ItemDataManager.GetItemNum(costId) + ItemDataManager.GetItemNum(ConstItemID.ARENA_CUR_COST) >= cfg.price)
  198. {
  199. string oldSeasonName = ItemCfgArray.Instance.GetCfg(ConstItemID.ARENA_PAST_COST).name;
  200. string curSeasonName = ItemCfgArray.Instance.GetCfg(ConstItemID.ARENA_CUR_COST).name;
  201. string strTips = string.Format("{0}不足,是否确定将{1}1:1转化为花签够买该商品?", oldSeasonName, curSeasonName);
  202. AlertUI.Show(strTips, "")
  203. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  204. {
  205. ReqBuyGoodsAsync(_goodIds);
  206. });
  207. return;
  208. }
  209. else if (ItemDataManager.GetItemNum(costId) < cfg.price)
  210. {
  211. PromptController.Instance.ShowFloatTextPrompt("道具不足");
  212. return;
  213. }
  214. }
  215. ReqBuyGoodsAsync(_goodIds);
  216. }
  217. private async void ReqBuyGoodsAsync(int _goodIds)
  218. {
  219. bool result = await ShopSProxy.ReqShopBuy(_goodIds, _buyCount);
  220. if (result)
  221. {
  222. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  223. this.Hide();
  224. }
  225. }
  226. }
  227. }