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							- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class DecomposeDataManager : SingletonBase<DecomposeDataManager>
 
-     {
 
-         Dictionary<int, List<int>> _decomposeData = new Dictionary<int, List<int>>();//所有数量大于1的换装部件数据
 
-         List<int> _rewardList = new List<int>();
 
-         public const int MaxCount = 999;
 
-         public void Clear()
 
-         {
 
-             _decomposeData.Clear();
 
-         }
 
-         public void Add(int itemId)
 
-         {
 
-             int rarity = ItemDataManager.GetItemRarity(itemId);
 
-             if (!_decomposeData.ContainsKey(rarity))
 
-             {
 
-                 _decomposeData.Add(rarity, new List<int>());
 
-             }
 
-             long count = ItemCanDecomposeCount(itemId);
 
-             if (_decomposeData[rarity].IndexOf(itemId) < 0 && count > 0)
 
-             {
 
-                 _decomposeData[rarity].Add(itemId);
 
-             }
 
-         }
 
-         public void Remove(int itemId)
 
-         {
 
-             int rarity = ItemCfgArray.Instance.GetCfg(itemId).rarity;
 
-             long count = ItemCanDecomposeCount(itemId);
 
-             if (_decomposeData.ContainsKey(rarity) && _decomposeData[rarity].IndexOf(itemId) >= 0 && count <= 0)
 
-             {
 
-                 _decomposeData[rarity].Remove(itemId);
 
-             }
 
-         }
 
-         public List<int> GetDecomposeDataByRarity(int rarity)
 
-         {
 
-             if (!_decomposeData.ContainsKey(rarity)) return null;
 
-             return _decomposeData[rarity];
 
-         }
 
-         public List<int> GetRewardList()
 
-         {
 
-             if (_rewardList.Count == 0)
 
-             {
 
-                 DecomposeCfg[] cfgs = DecomposeCfgArray.Instance.dataArray;
 
-                 for (int i = 0; i < cfgs.Length; i++)
 
-                 {
 
-                     for (int j = 0; j < cfgs[i].itemsArr.Length; j++)
 
-                     {
 
-                         if (_rewardList.IndexOf(cfgs[i].itemsArr[j][0]) < 0)
 
-                         {
 
-                             _rewardList.Add(cfgs[i].itemsArr[j][0]);
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             return _rewardList;
 
-         }
 
-         //物品可分解的数量
 
-         public long ItemCanDecomposeCount(int itemId)
 
-         {
 
-             return ItemDataManager.GetItemNum(itemId) - 1;
 
-         }
 
-     }
 
- }
 
 
  |