| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212 | 
							- using System.Collections.Generic;
 
- using System.Linq;
 
- using ET;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.Store;
 
- namespace GFGGame
 
- {
 
-     public class BrocadeWeavTaskView : BaseWindow
 
-     {
 
-         private UI_BrocadeWeavTask _ui;
 
-         private List<TaskCfg> _cfgs;
 
-         private int funcType = TaskFuncType.BattlePass;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         public override void Dispose()
 
-         {
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_BrocadeWeavTask.PACKAGE_NAME;
 
-             _ui = UI_BrocadeWeavTask.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             _ui.m_TaskList.itemRenderer = TaskItemRender;
 
-             _ui.m_btnGet.onClick.Add(OnBtnGetAllClick);
 
-             AddEffect();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             UpdateTask();
 
-             if (_ui.m_TaskList.numItems > 0)
 
-             {
 
-                 _ui.m_TaskList.ScrollToView(0);
 
-             }
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             // EventAgent.AddEventListener(ConstMessage.NOTICE_TASK_STATE_CHANGE, OnTaskChange);
 
-             EventAgent.AddEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, OnTaskChanges);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             // EventAgent.RemoveEventListener(ConstMessage.NOTICE_TASK_STATE_CHANGE, OnTaskChange);
 
-             EventAgent.RemoveEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, OnTaskChanges);
 
-         }
 
-         //OnTaskChanges
 
-         private void OnTaskChanges(EventContext eventContext)
 
-         {
 
-             var taskIds = (List<int>)eventContext.data;
 
-             if (taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)).Where(taskCfg => taskCfg != null)
 
-                 .Any(taskCfg => taskCfg.funcType == funcType))
 
-             {
 
-                 UpdateTask();
 
-             }
 
-         }
 
-         private void OnTaskChange(EventContext eventContext)
 
-         {
 
-             var taskId = (int)eventContext.data;
 
-             var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
 
-             if (taskCfg == null) return;
 
-             if (taskCfg.funcType != funcType) return;
 
-             UpdateTask();
 
-         }
 
-         //切换任务类型
 
-         private void OnCtrlChange()
 
-         {
 
-             //更新任务列表
 
-             UpdateTask();
 
-         }
 
-         //更新任务列表
 
-         private void UpdateTask()
 
-         {
 
-             _cfgs = TaskDataManager.Instance.GetTaskCfgs(funcType);
 
-             _ui.m_TaskList.numItems = _cfgs.Count;
 
-             RedDotController.Instance.SetComRedDot(_ui.m_btnGet,
 
-                 TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass));
 
-         }
 
-         private void TaskItemRender(int index, GObject obj)
 
-         {
 
-             var item = UI_TaskListItem.Proxy(obj);
 
-             //领取状态
 
-             item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
 
-             item.m_c2.selectedIndex = _cfgs[index].jumpId == "" ? 1 : 0;
 
-             item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
 
-             item.m_txtCount.text =
 
-                 $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].GetTargetCount()}";
 
-             if (item.m_GetRewardBt.target.data == null)
 
-             {
 
-                 item.m_GetRewardBt.target.onClick.Add(OnBtnGetClick);
 
-             }
 
-             item.m_GetRewardBt.target.data = _cfgs[index].id;
 
-             if (item.m_ComeBt.target.data == null)
 
-             {
 
-                 item.m_ComeBt.target.onClick.Add(OnBtnGoClick);
 
-             }
 
-             item.m_ComeBt.target.data = _cfgs[index];
 
-             if (item.m_listTaskReward.data == null)
 
-             {
 
-                 item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
 
-             }
 
-             var reward = TaskDataManager.Instance.GetReward(_cfgs[index]);
 
-             item.m_listTaskReward.data = reward;
 
-             item.m_listTaskReward.numItems = reward.Length;
 
-             var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
 
-             bool canGet = item.m_c1.selectedIndex == 1 && (funcType != TaskFuncType.BattlePass || funcType == TaskFuncType.BattlePass && isBuy);
 
-             RedDotController.Instance.SetComRedDot(item.m_GetRewardBt.target, canGet);
 
-             UI_TaskListItem.ProxyEnd();
 
-         }
 
-         private static void ListTaskRewardItemRender(int index, GObject obj)
 
-         {
 
-             var rewards = (int[][])obj.parent.data;
 
-             var itemData = ItemUtil.createItemData(rewards[index]);
 
-             var item = new ItemView(obj as GComponent);
 
-             obj.data = item;
 
-             item.SetData(itemData);
 
-             item.ChangeTxtCountStyle();
 
-             UI_RewardIconYellow.ProxyEnd();
 
-         }
 
-         private async void OnBtnGetClick(EventContext context)
 
-         {
 
-             if (!(context.sender is GObject btnGet)) return;
 
-             if (funcType == TaskFuncType.BattlePass)
 
-             {
 
-                 //检查通行证是否开启
 
-                 var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
 
-                 if (!isBuy)
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt("开启锦罗织造可领取");
 
-                     return;
 
-                 }
 
-             }
 
-             var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
 
-             if (!result) return;
 
-             UpdateTask();
 
-             LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
 
-         }
 
-         private void OnBtnGoClick(EventContext context)
 
-         {
 
-             if (!(context.sender is GObject { data: TaskCfg taskCfg })) return;
 
-             //功能未开放
 
-             if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(taskCfg.jumpId)) return;
 
-             Hide();
 
-             var param = new object[taskCfg.jumpParamArr.Length];
 
-             for (var i = 0; i < taskCfg.jumpParamArr.Length; i++)
 
-             {
 
-                 param[i] = taskCfg.jumpParamArr[i];
 
-             }
 
-             ViewManager.JumpToView(taskCfg.jumpId, param,true,true);
 
-         }
 
-         private async void OnBtnGetAllClick()
 
-         {
 
-             //通用任务一键领奖
 
-             if (funcType == TaskFuncType.BattlePass)
 
-             {
 
-                 //检查通行证是否开启
 
-                 var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
 
-                 if (!isBuy)
 
-                 {
 
-                     PromptController.Instance.ShowFloatTextPrompt("开启锦罗织造可领取");
 
-                     return;
 
-                 }
 
-             }
 
-             var result = await TaskSProxy.GetAllTaskBonus(funcType);
 
-             if (!result) return;
 
-             UpdateTask();
 
-             LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             //邊框左上角特效
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
 
-             //邊框右下角特效
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
 
-         }
 
-     }
 
- }
 
 
  |