UI_FlipGameStartUI.cs 3.6 KB

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  1. /** This is an automatically generated class by FairyGUI. Please do not modify it. **/
  2. using FairyGUI;
  3. namespace UI.MiniGame
  4. {
  5. public partial class UI_FlipGameStartUI
  6. {
  7. public GComponent target;
  8. public Controller m_c1;
  9. public GLoader m_btnBack;
  10. public GLoader m_nameIcon;
  11. public GList m_settingTypeList;
  12. public GLoader m_shop;
  13. public GLoader m_showGame;
  14. public GLoader m_gameStart;
  15. public GLoader m_ticketIcon;
  16. public GList m_passRewardList;
  17. public GList m_failRewardList;
  18. public GList m_descList;
  19. public GLoader m_ticket;
  20. public GLoader m_addIcon;
  21. public GTextField m_ticketNum;
  22. public const string URL = "ui://wgkh30qj806nf";
  23. public const string PACKAGE_NAME = "MiniGame";
  24. public const string RES_NAME = "FlipGameStartUI";
  25. private static UI_FlipGameStartUI _proxy;
  26. public static UI_FlipGameStartUI Create(GObject gObject = null)
  27. {
  28. var ui = new UI_FlipGameStartUI();
  29. if(gObject == null)
  30. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  31. else
  32. ui.target = (GComponent)gObject;
  33. ui.Init(ui.target);
  34. return ui;
  35. }
  36. public static UI_FlipGameStartUI Proxy(GObject gObject = null)
  37. {
  38. if(_proxy == null)
  39. {
  40. _proxy = new UI_FlipGameStartUI();
  41. }
  42. var ui = _proxy;
  43. if(gObject == null)
  44. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  45. else
  46. ui.target = (GComponent)gObject;
  47. ui.Init(ui.target);
  48. return ui;
  49. }
  50. public static void ProxyEnd()
  51. {
  52. if (_proxy != null)
  53. {
  54. _proxy.Dispose();
  55. }
  56. }
  57. public static void ClearProxy()
  58. {
  59. ProxyEnd();
  60. _proxy = null;
  61. }
  62. private void Init(GComponent comp)
  63. {
  64. m_c1 = comp.GetController("c1");
  65. m_btnBack = (GLoader)comp.GetChild("btnBack");
  66. m_nameIcon = (GLoader)comp.GetChild("nameIcon");
  67. m_settingTypeList = (GList)comp.GetChild("settingTypeList");
  68. m_shop = (GLoader)comp.GetChild("shop");
  69. m_showGame = (GLoader)comp.GetChild("showGame");
  70. m_gameStart = (GLoader)comp.GetChild("gameStart");
  71. m_ticketIcon = (GLoader)comp.GetChild("ticketIcon");
  72. m_passRewardList = (GList)comp.GetChild("passRewardList");
  73. m_failRewardList = (GList)comp.GetChild("failRewardList");
  74. m_descList = (GList)comp.GetChild("descList");
  75. m_ticket = (GLoader)comp.GetChild("ticket");
  76. m_addIcon = (GLoader)comp.GetChild("addIcon");
  77. m_ticketNum = (GTextField)comp.GetChild("ticketNum");
  78. }
  79. public void Dispose(bool disposeTarget = false)
  80. {
  81. m_c1 = null;
  82. m_btnBack = null;
  83. m_nameIcon = null;
  84. m_settingTypeList = null;
  85. m_shop = null;
  86. m_showGame = null;
  87. m_gameStart = null;
  88. m_ticketIcon = null;
  89. m_passRewardList = null;
  90. m_failRewardList = null;
  91. m_descList = null;
  92. m_ticket = null;
  93. m_addIcon = null;
  94. m_ticketNum = null;
  95. if(disposeTarget && target != null)
  96. {
  97. target.RemoveFromParent();
  98. target.Dispose();
  99. }
  100. target = null;
  101. }
  102. }
  103. }