TurnTableRewardTIpsView.cs 8.3 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.TurnTable;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class TurnTableTipsRewardView : BaseWindow
  10. {
  11. private UI_TurnTableRewardUI _ui;
  12. private List<ItemData> _listItemDatas;
  13. private Action onSuccess = null;
  14. private List<EffectUI> _effects = new List<EffectUI>();
  15. private const int maxHeight = 1030;
  16. private EffectUI _effectUI1;
  17. private EffectUI _effectUI2;
  18. private EffectUI _effectUI3;
  19. private EffectUI _effectUI4;
  20. private int counTime = 0; //定时器计数
  21. public override void Dispose()
  22. {
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_TurnTableRewardUI.PACKAGE_NAME;
  34. _ui = UI_TurnTableRewardUI.Create();
  35. this.viewCom = _ui.target;
  36. //this.viewCom.Center();
  37. //this.modal = true;
  38. //viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  39. isfullScreen = true;
  40. _ui.m_comList.m_listReward.itemRenderer = RenderListRewardItem;
  41. _ui.m_mask.onClick.Add(this.Hide);
  42. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_league", "TEA");
  43. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect1, "ui_LuckyBox", "CK_Yellow_01");
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. _ui.m_mask.touchable = false;
  49. if ((this.viewData as object[]).Length > 0)
  50. {
  51. _listItemDatas = (this.viewData as object[])[0] as List<ItemData>;
  52. onSuccess = (this.viewData as object[])[1] as Action;
  53. }
  54. else
  55. {
  56. _listItemDatas = this.viewData as List<ItemData>;
  57. }
  58. List<ItemData> suitPart = new List<ItemData>(); ;
  59. for (int i = _listItemDatas.Count - 1; i >= 0; i--)
  60. {
  61. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_listItemDatas[i].id);
  62. if (suitCfg != null)
  63. {
  64. for (int j = 0; j < suitCfg.partsArr.Length; j++)
  65. {
  66. suitPart.Add(ItemUtil.createItemData(suitCfg.partsArr[j], _listItemDatas[i].num));
  67. }
  68. _listItemDatas.RemoveAt(i);
  69. }
  70. }
  71. _listItemDatas.AddRange(suitPart);
  72. //_ui.m_listReward.SetVirtual(); //有虚拟列表的时候,没有办法居中显示列表
  73. _ui.m_downTipsText.visible = false;
  74. _ui.m_comList.m_listReward.numItems = 0;
  75. counTime = 0;
  76. Timers.inst.Add(0.1f, 3, OnTimerUpdate, 1);
  77. Timers.inst.Add(0.5f, 1, OnTimerClick);
  78. }
  79. private void OnTimerClick(object param)
  80. {
  81. _ui.m_mask.touchable = true;
  82. }
  83. private void OnTimerUpdate(object param)
  84. {
  85. counTime += 1;
  86. if (counTime == 1)
  87. {
  88. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXHD_Text");
  89. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderBgCom, "ui_hd", "TC_Quad_ALL");
  90. }
  91. else if (counTime == 2)
  92. {
  93. _ui.m_comList.m_listReward.numItems = _listItemDatas.Count;
  94. _ui.m_comList.m_listReward.ResizeToFit();
  95. if (_ui.m_comList.m_listReward.height > maxHeight)
  96. {
  97. _ui.m_comList.m_listReward.height = maxHeight;
  98. }
  99. }
  100. else if (counTime == 3)
  101. {
  102. _ui.m_downTipsText.visible = true;
  103. Timers.inst.Remove(OnTimerUpdate);
  104. }
  105. }
  106. protected override void OnHide()
  107. {
  108. EffectUIPool.Recycle(_effectUI1);
  109. _effectUI1 = null;
  110. EffectUIPool.Recycle(_effectUI2);
  111. _effectUI2 = null;
  112. EffectUIPool.Recycle(_effectUI3);
  113. _effectUI3 = null;
  114. EffectUIPool.Recycle(_effectUI4);
  115. _effectUI4 = null;
  116. Timers.inst.Remove(OnTimerUpdate);
  117. Timers.inst.Remove(OnTimerClick);
  118. _ui.m_mask.touchable = true;
  119. for (int i = 0; i < _effects.Count; i++)
  120. {
  121. if (_effects[i] != null)
  122. {
  123. EffectUIPool.Recycle(_effects[i]);
  124. _effects[i] = null;
  125. }
  126. }
  127. _effects.Clear();
  128. if (onSuccess != null)
  129. {
  130. onSuccess();
  131. }
  132. base.OnHide();
  133. //_effects.Clear();
  134. //EventAgent.DispatchEvent(ConstMessage.REWARDVIEW_CLOTHER);
  135. GetSuitItemController.TryShow(0);
  136. if (ActivityDataManager.Instance.StartDropId != ActivityDataManager.Instance.TipsDropId)
  137. {
  138. PromptController.Instance.ShowFloatTextPrompt("特殊奖励已改变!");
  139. ActivityDataManager.Instance.StartDropId = ActivityDataManager.Instance.TipsDropId;
  140. }
  141. }
  142. private void RenderListRewardItem(int index, GObject obj)
  143. {
  144. // obj.data = _listItemDatas[index];
  145. UI.CommonGame.UI_ComItem item = UI.CommonGame.UI_ComItem.Proxy(obj);
  146. string name = "";
  147. string iconRes = "";
  148. string ext = "png";
  149. int rarity = 0;
  150. int id = 0;
  151. bool isSuit = false;
  152. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_listItemDatas[index].id);
  153. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listItemDatas[index].id);
  154. if (suitCfg != null)
  155. {
  156. name = suitCfg.name;
  157. iconRes = suitCfg.res;
  158. rarity = suitCfg.rarity;
  159. id = suitCfg.id;
  160. isSuit = true;
  161. }
  162. else
  163. {
  164. name = itemCfg.name;
  165. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  166. iconRes = itemCfg.res;
  167. id = itemCfg.id;
  168. isSuit = false;
  169. //if (itemCfg.itemType == ConstItemType.DRESS_UP)
  170. rarity = itemCfg.rarity;
  171. }
  172. item.m_txtName.text = name;
  173. // item.m_txtCount.text = _listItemDatas[index].num==1?"": string.Format("{0}", _listItemDatas[index].num);
  174. item.m_txtCount.text = string.Format("{0}", _listItemDatas[index].num);
  175. item.m_loaIcon.url = ResPathUtil.GetIconPath(iconRes, ext);
  176. if (rarity > 0)
  177. {
  178. item.m_QualityType.selectedIndex = rarity - 1;
  179. }
  180. else
  181. {
  182. item.m_QualityType.selectedIndex = 0;
  183. }
  184. RarityIconController.UpdateRarityIcon(item.m_loaRarity, id, false, isSuit);
  185. item.m_imgOnceBonus.visible = _listItemDatas[index].isOnceBonus;
  186. //特效("ui_ck", "ui_ck_zl");
  187. int childIndex = _ui.m_comList.m_listReward.ItemIndexToChildIndex(index);
  188. if (_effects.Count <= childIndex)
  189. {
  190. EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holderReware, "ui_hd", "GXHD_WuPin", 120);
  191. _effects.Add(_effectUI);
  192. }
  193. if (item.target.data == null)
  194. {
  195. item.target.onClick.Add(OnClickListReward);
  196. }
  197. item.target.data = _listItemDatas[index];
  198. UI.CommonGame.UI_ComItem.ProxyEnd();
  199. }
  200. private void OnClickListReward(EventContext context)
  201. {
  202. if (this.ShowTips)
  203. {
  204. ItemData data = (context.sender as GObject).data as ItemData;
  205. GoodsItemTipsController.ShowItemTips(data.id);
  206. }
  207. }
  208. private bool _showTips = true;
  209. /// <summary>
  210. /// 是否展示物品详情,默认展示
  211. /// </summary>
  212. private bool ShowTips
  213. {
  214. get { return _showTips; }
  215. set { _showTips = value; }
  216. }
  217. }
  218. }