QDDouYouManager.cs 8.9 KB

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  1. using System;
  2. using ET;
  3. using UnityEngine;
  4. using GFGGame.Launcher;
  5. namespace GFGGame
  6. {
  7. public class QDDouYouManager : SingletonBase<QDDouYouManager>
  8. {
  9. public bool isLogining;
  10. public string uid;
  11. public string token;
  12. public void Init()
  13. {
  14. Debug.Log("实例化DouYouSDKListener");
  15. QDDouYouManagerInit.Instance.douYouSDKListener = new DouYouSDKListener();
  16. }
  17. public void Login()
  18. {
  19. // if (!string.IsNullOrEmpty(uid))
  20. // {
  21. // EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_LOGINED, uid);
  22. // return;
  23. // }
  24. // if (isLogining) return;
  25. // Debug.Log($"quick Login");
  26. // isLogining = true;
  27. QDDouYouManagerInit.Instance.ShowLogin();
  28. }
  29. public void OnCreateRole()
  30. {
  31. QDManager.PushRoleAction(DouYouRoleLogReportType.CreateRole);
  32. }
  33. public void OnEnterGame()
  34. {
  35. var zoneScene = GameGlobal.zoneScene;
  36. if (zoneScene == null) return;
  37. if (zoneScene.GetComponent<RoleInfosComponent>() == null ||
  38. zoneScene.GetComponent<RoleInfosComponent>().IsDisposed) return;
  39. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  40. if (roleInfo == null) return;
  41. if (GameGlobal.myNumericComponent == null) return;
  42. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  43. if (zoneScene.GetComponent<ServerInfosComponent>() == null) return;
  44. if (zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;
  45. string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  46. QDDouYouManagerInit.Instance.ReportRoleLogin(roleInfo.Id.ToString(), lvl.ToString(), roleInfo.Name,
  47. roleInfo.ServerId.ToString(), serverName);
  48. QDManager.PushRoleAction(DouYouRoleLogReportType.EnterGame);
  49. }
  50. public void OnQuitToLoginView()
  51. {
  52. Debug.Log($"DouYou OnQuitToLoginView");
  53. }
  54. public void Logout()
  55. {
  56. Debug.Log($"Game.HotUpdate DouYou Logout");
  57. QDDouYouManagerInit.Instance.ShowLogout();
  58. }
  59. public void LoginOutBefore()
  60. {
  61. QDManager.PushRoleAction(DouYouRoleLogReportType.ExitGame);
  62. }
  63. public void Pay(int buyID, int count, string orderID, long price)
  64. {
  65. ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(buyID);
  66. if (shopCfg == null)
  67. {
  68. Log.Error($"recharge {buyID} config not found!");
  69. return;
  70. }
  71. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  72. if (itemCfg == null)
  73. {
  74. Log.Error($"recharge {buyID} itemCfgId:{shopCfg.itemId} config not found!");
  75. return;
  76. }
  77. var zoneScene = GameGlobal.zoneScene;
  78. if (zoneScene == null) return;
  79. if (zoneScene.GetComponent<RoleInfosComponent>() == null ||
  80. zoneScene.GetComponent<RoleInfosComponent>().IsDisposed) return;
  81. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  82. if (roleInfo == null) return;
  83. if (GameGlobal.myNumericComponent == null) return;
  84. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  85. if (zoneScene.GetComponent<ServerInfosComponent>() == null) return;
  86. if (zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;
  87. string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  88. //自定义参数
  89. string other = orderID + "|gfg|" + roleInfo.Id;
  90. QDDouYouManagerInit.Instance.ShowSwitchPayment(orderID, price.ToString(), buyID.ToString(),
  91. shopCfg.itemName, string.Empty,
  92. roleInfo.ServerId.ToString(), serverName, roleInfo.Id.ToString(), roleInfo.Name, lvl.ToString(), other);
  93. }
  94. public void Exit()
  95. {
  96. QDManager.PushRoleAction(DouYouRoleLogReportType.ExitGame);
  97. QDDouYouManagerInit.Instance.ExitApp();
  98. }
  99. /// <summary>
  100. /// 跳转信息
  101. /// </summary>
  102. public void JumpInfo()
  103. {
  104. QDDouYouManagerInit.Instance.ExtJumpInfo();
  105. }
  106. }
  107. /// <summary>
  108. /// SDK回调
  109. /// </summary>
  110. public class DouYouSDKListener : IDouYouSDKListener
  111. {
  112. // /// <summary>
  113. // /// 测试消息
  114. // /// </summary>
  115. // /// <param name="message"></param>
  116. // public void ReceiveMessageAb(string message)
  117. // {
  118. // Debug.Log($"Game.HotUpdate ReceiveMessageAb:{message}");
  119. // }
  120. /// <summary>
  121. /// SDK实例化成功
  122. /// </summary>
  123. /// <param name="message">SDK 实例化成功</param>
  124. public void InitSuccessAb(string message)
  125. {
  126. Debug.Log("Game.HotUpdate InitSuccessAb: " + message);
  127. }
  128. /// <summary>
  129. /// 登录成功
  130. /// </summary>
  131. /// <param name="message">resUid + "|gfg|" + token</param>
  132. public void LoginSuccessAb(string message)
  133. {
  134. Debug.Log("Game.HotUpdate LoginSuccessAb: " + message);
  135. string[] result = message.Split(new string[] { "|gfg|" }, StringSplitOptions.None);
  136. QDDouYouManager.Instance.isLogining = false;
  137. QDDouYouManager.Instance.uid = result[0];
  138. QDDouYouManager.Instance.token = result[1];
  139. //登录成功的回调
  140. EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_LOGINED, result[0]);
  141. }
  142. /// <summary>
  143. /// 切换账号或退出登录后
  144. /// </summary>
  145. /// <param name="message">退出登录成功!</param>
  146. public void OutLoginSuccessAb(string message)
  147. {
  148. Debug.Log("Game.HotUpdate OutLoginSuccessAb: " + message);
  149. GameController.QuitToLoginView(true);
  150. EventAgent.DispatchEvent(ConstMessage.OUT_LOGIN);
  151. }
  152. /// <summary>
  153. /// 支付失败
  154. /// </summary>
  155. /// <param name="message">code + "|gfg|" + params.toString()</param>
  156. public void PayFailAb(string message)
  157. {
  158. Debug.Log("Game.HotUpdate PayFailAb: " + message);
  159. //改变临时订单状态为失败
  160. }
  161. /// <summary>
  162. /// 支付成功
  163. /// </summary>
  164. /// <param name="message">code + "|gfg|" + params.toString()</param>
  165. public void PaySuccessAb(string message)
  166. {
  167. Debug.Log("Game.HotUpdate PaySuccessAb" + message);
  168. //改变临时订单状态为支付成功
  169. QDManager.PushRoleAction(DouYouRoleLogReportType.Pay);
  170. }
  171. #region SDK 生命周期函数
  172. public void SdkOnStartAb(string message)
  173. {
  174. Debug.Log($"Game.HotUpdate SdkOnStartAb:{message}");
  175. }
  176. public void SdkOnPauseAb(string message)
  177. {
  178. Debug.Log($"Game.HotUpdate SdkOnPauseAb:{message}");
  179. }
  180. public void SdkOnResumeAb(string message)
  181. {
  182. Debug.Log($"Game.HotUpdate SdkOnResumeAb:{message}");
  183. }
  184. public void SdkOnStopAb(string message)
  185. {
  186. Debug.Log($"Game.HotUpdate SdkOnStopAb:{message}");
  187. }
  188. public void SdkOnDestroyAb(string message)
  189. {
  190. Debug.Log($"Game.HotUpdate SdkOnDestroyAb:{message}");
  191. }
  192. public void SdkOnRestartAb(string message)
  193. {
  194. Debug.Log($"Game.HotUpdate SdkOnRestartAb:{message}");
  195. }
  196. public void SdkOnBackPressedAb(string message)
  197. {
  198. Debug.Log($"Game.HotUpdate SdkOnBackPressedAb:{message}");
  199. }
  200. public void SdkOnNewIntentAb(string message)
  201. {
  202. Debug.Log($"Game.HotUpdate SdkOnNewIntentAb:{message}");
  203. }
  204. public void SdkOnConfigurationChangedAb(string message)
  205. {
  206. Debug.Log($"Game.HotUpdate SdkOnConfigurationChangedAb:{message}");
  207. }
  208. public void SdkOnSaveInstanceStateAb(string message)
  209. {
  210. Debug.Log($"Game.HotUpdate SdkOnSaveInstanceStateAb:{message}");
  211. }
  212. public void SdkOnActivityResultAb(string message)
  213. {
  214. Debug.Log($"Game.HotUpdate SdkOnActivityResultAb:{message}");
  215. }
  216. public void SdkOnRequestPermissionResultAb(string message)
  217. {
  218. Debug.Log($"Game.HotUpdate SdkOnRequestPermissionResultAb:{message}");
  219. }
  220. public void SdkOnWindowFocusChangedAb(string message)
  221. {
  222. Debug.Log($"Game.HotUpdate SdkOnWindowFocusChangedAb:{message}");
  223. }
  224. #endregion
  225. }
  226. }