DailyWelfareView.cs 9.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.DailyWelfare;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class DailyWelfareView : BaseWindow
  10. {
  11. private UI_DailyWelfareUI _ui;
  12. private ValueBarController _valueBarController;
  13. private int _signCount;
  14. private int _month;
  15. private int _day;
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. if (_valueBarController != null)
  20. {
  21. _valueBarController.Dispose();
  22. _valueBarController = null;
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_DailyWelfareUI.PACKAGE_NAME;
  34. _ui = UI_DailyWelfareUI.Create();
  35. this.viewCom = _ui.target;
  36. isfullScreen = true;
  37. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  38. _ui.m_btnback.onClick.Add(OnBtnBackClick);
  39. _ui.m_list.itemRenderer = ListItemRender;
  40. }
  41. protected override void AddEventListener()
  42. {
  43. base.AddEventListener();
  44. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("mrqd_bjbj");
  50. _valueBarController.OnShown();
  51. _month = DateTime.Now.Month;
  52. _day = DateTime.Now.Day;
  53. // _ui.m_list.ScrollToView(0);
  54. UpdateView();
  55. }
  56. protected override void OnHide()
  57. {
  58. _valueBarController.OnHide();
  59. base.OnHide();
  60. }
  61. protected override void RemoveEventListener()
  62. {
  63. base.RemoveEventListener();
  64. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  65. }
  66. private void OnBtnBackClick()
  67. {
  68. ViewManager.GoBackFrom(typeof(DailyWelfareView).FullName);
  69. }
  70. private void UpdateView()
  71. {
  72. UpdateSgignView();
  73. UpdateSupplyView();
  74. }
  75. private void UpdateSgignView()
  76. {
  77. _signCount = MathHelper.CountOnes(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay));
  78. _ui.m_txtSignCount.text = _signCount.ToString();// DailyWelfareManager.Instance.DailySignDatas.Count.ToString();
  79. List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  80. _ui.m_proSign.target.max = signBonusCfgs.Count;
  81. _ui.m_proSign.target.value = _signCount;
  82. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
  83. for (int i = 0; i < signCfgs.Count; i++)
  84. {
  85. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  86. comProBonus.x = ((float)signCfgs[i].day / (float)signBonusCfgs.Count) * _ui.m_proSign.target.width;
  87. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  88. item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
  89. item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
  90. item.m_txtDay.text = signCfgs[i].day.ToString();
  91. if (item.target.data == null)
  92. {
  93. item.target.onClick.Add(OnBtnGetProBonus);
  94. }
  95. item.target.data = signCfgs[i];
  96. UI_ComProBonus.ProxyEnd();
  97. }
  98. _ui.m_list.numItems = signBonusCfgs.Count;
  99. }
  100. private async void OnBtnGetProBonus(EventContext context)
  101. {
  102. GObject obj = context.sender as GObject;
  103. DailySignCfg signCfg = obj.data as DailySignCfg;
  104. if (_signCount < signCfg.day || MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
  105. {
  106. GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][1]);
  107. }
  108. else
  109. {
  110. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
  111. if (result)
  112. {
  113. UpdateSgignView();
  114. }
  115. }
  116. }
  117. private void UpdateSupplyView()
  118. {
  119. UpdateReward(_ui.m_comSupply0.target, DailySupplyCfgArray.Instance.dataArray[0].id);
  120. UpdateReward(_ui.m_comSupply1.target, DailySupplyCfgArray.Instance.dataArray[1].id);
  121. }
  122. private void ListItemRender(int index, GObject obj)
  123. {
  124. DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[index];
  125. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(bonusCfg.bonusArr[0][0]);
  126. bool isGot = MathHelper.isBitSet(_signCount, bonusCfg.day);
  127. if (itemCfg == null) return;
  128. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  129. item.m_c1.selectedIndex = itemCfg.itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
  130. item.m_txtDay.text = bonusCfg.day.ToString();
  131. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  132. item.m_txtCount.text = bonusCfg.bonusArr[0][1].ToString();
  133. item.m_imgGot.visible = isGot;// bonusCfg.day <= _day && DailyWelfareManager.Instance.DailySignDatas.IndexOf(bonusCfg.day) >= 0;
  134. item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
  135. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
  136. if (item.target.data == null)
  137. {
  138. item.target.onClick.Add(OnGetSignBonus);
  139. }
  140. item.target.data = bonusCfg.day;
  141. UI_ListSignItem.ProxyEnd();
  142. }
  143. private async void OnGetSignBonus(EventContext context)
  144. {
  145. GObject obj = context.sender as GObject;
  146. int day = (int)obj.data;
  147. bool result = false;
  148. if (day > _day) return;
  149. if (day < _day)
  150. {
  151. int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];
  152. AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name)).
  153. SetLeftButton(true, "否").
  154. SetRightButton(true, "是", async (object param) =>
  155. {
  156. result = await DailyWelfareSProxy.ReqReSign(day);
  157. });
  158. }
  159. else
  160. {
  161. result = await DailyWelfareSProxy.ReqSign(day);
  162. }
  163. if (result)
  164. {
  165. _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  166. }
  167. }
  168. private void UpdateReward(GObject obj, int id)
  169. {
  170. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.GetCfg(id);
  171. UI_ComSupply item = UI_ComSupply.Proxy(obj);
  172. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  173. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  174. item.m_txtTime.text = TimeUtil.FormattingTime6(openTime) + "-" + TimeUtil.FormattingTime6(endTime);
  175. if (item.m_comItem.data == null)
  176. {
  177. item.m_comItem.data = new ItemView(item.m_comItem);
  178. }
  179. ItemData itemData = ItemUtil.createItemData(supplyCfg.bonusArr[0]);
  180. (item.m_comItem.data as ItemView).SetData(itemData);
  181. (item.m_comItem.data as ItemView).ShowTips = false;
  182. ItemUtil.UpdateItemNeedNum(item.m_comCost, GlobalCfgArray.globalCfg.dailySupplyConsumeArr[0]);
  183. item.m_comCost.visible = false;
  184. if (MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id))
  185. {
  186. item.m_btnGet.title = "已领取";
  187. item.m_btnGet.enabled = false;
  188. return;
  189. }
  190. long curTime = TimeHelper.ServerNow();
  191. if (curTime < openTime)
  192. {
  193. item.m_btnGet.title = "领取";
  194. item.m_btnGet.enabled = false;
  195. }
  196. else if (curTime > openTime && curTime < endTime)
  197. {
  198. item.m_btnGet.title = "领取";
  199. item.m_btnGet.enabled = true;
  200. }
  201. else
  202. {
  203. item.m_comCost.visible = true;
  204. item.m_btnGet.title = "补领";
  205. item.m_btnGet.enabled = true;
  206. }
  207. if (item.m_btnGet.data == null)
  208. {
  209. item.m_btnGet.onClick.Add(OnBtnGetSupplyClick);
  210. }
  211. item.m_btnGet.data = supplyCfg;
  212. UI_ComSupply.ProxyEnd();
  213. }
  214. private async void OnBtnGetSupplyClick(EventContext context)
  215. {
  216. GObject obj = context.sender as GObject;
  217. DailySupplyCfg supplyCfg = obj.data as DailySupplyCfg;
  218. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  219. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  220. bool result = await DailyWelfareSProxy.ReqGetSupplyReward(supplyCfg.id);
  221. if (result)
  222. {
  223. UpdateSupplyView();
  224. }
  225. }
  226. }
  227. }