123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672 |
- using System.Collections.Generic;
- using UnityEngine;
- using GFGGame;
- using System;
- namespace GFGEditor
- {
- /// <summary>
- /// 物品扫描器:
- /// 1.扫描获取途径,并填入物品表的获取途径字段
- /// 2.扫描套装部件个数
- /// </summary>
- public class ItemApproachScanner
- {
- private delegate string GetApproachCall(int itemId);
- public static void startScan()
- {
- ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
- GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach };
- Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
- Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
- int suitPartTotalCount = 0;
- foreach (ItemCfg cfg in dataArray)
- {
- HandleItemAndSuitTable(cfg, suitDic);
- HandleItemApproch(cfg, actions);
- HandleItemSyntheticSuit(cfg, syntheticSuitDic);
- }
- var globalCfg = GlobalCfgArray.globalCfg;
- SQLiteHelper.Instance.OpenConnection();
- try
- {
- //物品
- foreach (ItemCfg cfg in dataArray)
- {
- var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
- var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
- SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
- }
- //套装
- foreach (var a in suitDic)
- {
- if (a.Key.isHide <= 0)
- {
- suitPartTotalCount += a.Value.Count;
- }
- var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
- var values = new string[] { string.Join(";", a.Value) };
- SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
- }
- globalCfg.suitPartTotalCount = suitPartTotalCount;
- UpdateGlobalCfg(globalCfg);
- //材料对应的套装id
- foreach (var a in syntheticSuitDic)
- {
- var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
- var values = new string[] { string.Join(";", a.Value) };
- SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
- }
- }
- catch (Exception e)
- {
- ET.Log.Error(e.ToString());
- }
- finally
- {
- SQLiteHelper.Instance.CloseConnection();
- }
- }
- private static void UpdateGlobalCfg(GlobalCfg globalCfg)
- {
- var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
- var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
- SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
- }
- private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
- {
- if (itemCfg.syntheticMateriarsArr.Length <= 0)
- {
- return;
- }
- if (itemCfg.itemType == ConstItemType.DRESS_UP)
- {
- ItemCfg materialItemCfg;
- foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
- {
- int materialId = materiars[0];
- materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
- if (materialItemCfg != null)
- {
- syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
- if (syntheticSuitList == null)
- {
- syntheticSuitList = new List<int>();
- syntheticSuitDic[materialItemCfg] = syntheticSuitList;
- }
- syntheticSuitList.Add(itemCfg.id);
- }
- }
- }
- }
- private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
- {
- if (itemCfg.suitId <= 0)
- {
- return;
- }
- var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
- if (suitCfg == null)
- {
- return;
- }
- if (itemCfg.itemType == ConstItemType.DRESS_UP)
- {
- suitDic.TryGetValue(suitCfg, out var partsList);
- if (partsList == null)
- {
- partsList = new List<int>();
- suitDic[suitCfg] = partsList;
- }
- partsList.Add(itemCfg.id);
- }
- itemCfg.isHide = suitCfg.isHide;
- }
- private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
- {
- if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
- {
- ET.Log.Debug("");
- }
- List<string> approachs = new List<string>();
- foreach (GetApproachCall action in actions)
- {
- string tempApproach = action(cfg.id);
- if (tempApproach != null)
- {
- approachs.Add(tempApproach);
- }
- }
- if (approachs.Count > 0)
- {
- string approach = string.Join(";", approachs);
- cfg.approach = approach;
- if (approachs.Count > 5)
- {
- Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
- }
- }
- else
- {
- if (cfg.id < 1000000 || cfg.id >= 2000000)
- {
- if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
- {
- //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
- }
- }
- }
- }
- /// <summary>
- /// 尝试获取服装店产出途径
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string GetClothingShopApproach(int itemId)
- {
- List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
- foreach (ShopCfg cfg in dataArray)
- {
- if (cfg.itemId == itemId)
- {
- return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
- }
- }
- List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
- foreach (ShopCfg cfg in shopCfgGallerys)
- {
- if (cfg.itemId == itemId)
- {
- return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
- }
- }
- return null;
- }
- /// <summary>
- /// 尝试获取服装分解产出途径
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string GetClothingDecomposeApproach(int itemId)
- {
- DecomposeCfgArray manager = DecomposeCfgArray.Instance;
- DecomposeCfg[] dataArray = manager.dataArray;
- foreach (DecomposeCfg cfg in dataArray)
- {
- for (int i = 0; i < cfg.itemsArr.Length; i++)
- {
- if (cfg.itemsArr[i][0] == itemId)
- {
- return "FU_ZHUANG_DECOMPOSE";
- }
- }
- }
- return null;
- }
- /// <summary>
- /// 尝试获取摘星(抽奖)产出途径
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string GetZhaiXingApproach(int itemId)
- {
- LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
- LuckyBoxCfg[] dataArray = manager.dataArray;
- if (itemId == 10090)
- {
- Debug.Log("");
- }
- foreach (LuckyBoxCfg cfg in dataArray)
- {
- for (int i = 0; i < cfg.bonusArr.Length; i++)
- {
- if (itemId == cfg.bonusArr[i][0])
- {
- return "ZHAI_XING";
- }
- }
- int dropId = cfg.dropId;
- if (itemId == 10014)
- {
- if (dropId == 11000008)
- {
- ET.Log.Debug("");
- }
- ET.Log.Debug("");
- }
- int[] _dropIds = { dropId };
- bool approach = CheckItemInDropOut(itemId, _dropIds);
- if (approach)
- {
- return "ZHAI_XING";
- }
- // }
- }
- return null;
- }
- /// <summary>
- /// 尝试获取剧情关卡产出途径
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string GetStoryLevelApproach(int itemId)
- {
- List<string> approachs = new List<string>();
- StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
- StoryLevelCfg[] dataArray = manager.dataArray;
- foreach (StoryLevelCfg cfg in dataArray)
- {
- if (itemId == 3000041)
- {
- ET.Log.Debug("");
- }
- if (itemId == 3002001)
- {
- }
- bool result = CheckItemInBonus(itemId, cfg);
- if (result)
- {
- string approach = "JU_QING_GUAN_QIA=" + cfg.id;
- approachs.Add(approach);
- }
- }
- if (approachs.Count > 0)
- {
- return string.Join(";", approachs);
- }
- return null;
- }
- /// <summary>
- /// 尝试获取服装合成产出途径
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string GetClothingSyntheticApproach(int itemId)
- {
- var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- if (itemCfg == null)
- {
- return null;
- }
- if (itemCfg.itemType != ConstItemType.DRESS_UP)
- {
- return null;
- }
- if (itemCfg.suitId <= 0)
- {
- return null;
- }
- var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
- if (suitCfg == null)
- {
- return null;
- }
- if (suitCfg.syntheticType <= 0)
- {
- return null;
- }
- return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
- }
- private static string GetSuitGuideApproach(int itemId)
- {
- SuitCfgArray manager = SuitCfgArray.Instance;
- SuitCfg[] dataArray = manager.dataArray;
- foreach (SuitCfg cfg in dataArray)
- {
- bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
- if (result)
- {
- return "TAO_ZHUANG_TU_JIAN";
- }
- }
- return null;
- }
- private static string GetSuitSyntheticApproach(int itemId)
- {
- var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- if (itemCfg == null)
- {
- return null;
- }
- if (itemCfg.itemType != ConstItemType.DRESS_UP)
- {
- return null;
- }
- if (itemCfg.suitId <= 0)
- {
- return null;
- }
- var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
- if (suitCfg == null)
- {
- return null;
- }
- if (suitCfg.syntheticType <= 0)
- {
- return null;
- }
- bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
- if (result)
- {
- return "TAO_ZHUANG_HE_CHENG";
- }
- return null;
- }
- private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
- {
- if (cfg.fightID.Length > 0)
- {
- StoryFightCfgArray manager = StoryFightCfgArray.Instance;
- StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
- List<int[]> a = new List<int[]>();
- // a.AddRange(cfg.bonusOnceArr);
- a.AddRange(storyFightCfg.bonusBaseArr);
- int[][] bonus = a.ToArray();
- bool result = CheckItemInBonus(itemId, bonus);
- if (storyFightCfg.id == "501")
- {
- ET.Log.Debug("");
- }
- if (result)
- {
- return true;
- }
- result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
- return result;
- }
- return false;
- }
- private static bool CheckItemInBonus(int itemId, int[][] bosnu)
- {
- List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
- foreach (ItemData itemData in aList)
- {
- if (itemId == itemData.id)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 检测掉落表是否产出该物品
- /// </summary>
- /// <param name="itemId"></param>
- /// <param name="dropIds"></param>
- /// <returns></returns>
- private static bool CheckItemInDropOut(int itemId, int[] dropIds)
- {
- List<ItemData> result = new List<ItemData>();
- foreach (int dropId in dropIds)
- {
- DropOutCfgArray manager = DropOutCfgArray.Instance;
- List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
- foreach (DropOutCfg dropOutCfg in aList)
- {
- if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
- {
- int[] _dropIds = { dropOutCfg.item };
- if (CheckItemInDropOut(itemId, _dropIds))
- {
- return true;
- }
- }
- else
- {
- if (itemId == dropOutCfg.item)
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- /// <summary>
- /// 检测商城-灵犀卡是否产出该物品
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string CheckStoreApproach(int itemId)
- {
- List<string> approachs = new List<string>();
- List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
- for (int i = 0; i < goldShopCfgs.Count; i++)
- {
- if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
- {
- approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
- break;
- }
- }
- List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
- for (int i = 0; i < blackShopCfgs.Count; i++)
- {
- if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
- {
- approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
- break;
- }
- }
- List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
- for (int i = 0; i < itemShopCfgs.Count; i++)
- {
- if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
- {
- approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
- break;
- }
- }
- List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
- for (int i = 0; i < greatestShopCfgs.Count; i++)
- {
- if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
- {
- approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
- break;
- }
- }
- List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
- for (int i = 0; i < exchangetShopCfgs.Count; i++)
- {
- if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
- {
- approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
- break;
- }
- }
- if (approachs.Count > 0)
- {
- return string.Join(";", approachs);
- }
- return null;
- }
- private static bool CheckIsHasItem(int itemId, int checkId)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
- if (itemCfg.itemType == ConstItemType.USEABLE)
- {
- for (int i = 0; i < itemCfg.itemsArr.Length; i++)
- {
- if (itemCfg.itemsArr[i][0] == itemId) return true;
- }
- }
- else if (checkId == itemId)
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// 检测服装升级是否产出该物品
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string CheckClothingFosterApproach(int itemId)
- {
- //培养
- SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
- SuitFosterCfg[] dataArray = manager.dataArray;
- for (int i = 0; i < dataArray.Length; i++)
- {
- for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
- {
- if (dataArray[i].rewardsArr[j][0] == itemId)
- {
- return ConstFunctionId.SUIT_FOSTER;
- }
- }
- }
- //换新
- SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
- SuitFosterListCfg[] dataArray1 = manager1.dataArray;
- for (int i = 0; i < dataArray1.Length; i++)
- {
- for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
- {
- if (dataArray1[i].renewRewardsArr[j][0] == itemId)
- {
- return ConstFunctionId.SUIT_FOSTER;
- }
- }
- }
- return null;
- }
- /// <summary>
- /// 检测每日任务是否产出该物品
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string CheckDailyTaskApproach(int itemId)
- {
- TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
- List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
- for (int i = 0; i < dataArray.Count; i++)
- {
- for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
- {
- if (dataArray[i].rewardsArr[j][0] == itemId)
- {
- return ConstFunctionId.DAILY_TASK;
- }
- }
- }
- return null;
- }
- /// <summary>
- /// 检测每周任务是否产出该物品
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string CheckWeeklyTaskApproach(int itemId)
- {
- TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
- List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
- for (int i = 0; i < dataArray.Count; i++)
- {
- for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
- {
- if (dataArray[i].rewardsArr[j][0] == itemId)
- {
- return ConstFunctionId.WEEKLY_TASK;
- }
- }
- }
- return null;
- }
- /// <summary>
- /// 检测雅集福利是否产出该物品
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string GetLeaguePrayApproach(int itemId)
- {
- LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
- for (int i = 0; i < prayCfgs.Length; i++)
- {
- for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
- {
- if (prayCfgs[i].bonusArr[j][0] == itemId)
- {
- return ConstFunctionId.LEAGUE_PRAY;
- }
- }
- for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
- {
- if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
- {
- return ConstFunctionId.LEAGUE_PRAY;
- }
- }
- }
- return null;
- }
- /// <summary>
- /// 检测雅集答题是否产出该物品
- /// </summary>
- /// <param name="itemId"></param>
- /// <returns></returns>
- private static string GetLeagueAnswerApproach(int itemId)
- {
- LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
- for (int i = 0; i < questionCfgs.Length; i++)
- {
- for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
- {
- if (questionCfgs[i].bonusArr[j][0] == itemId)
- {
- return ConstFunctionId.LEAGUE_ANSWER;
- }
- }
- }
- LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
- for (int i = 0; i < questionBonusCfgs.Length; i++)
- {
- for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
- {
- if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
- {
- return ConstFunctionId.LEAGUE_ANSWER;
- }
- }
- }
- return null;
- }
- }
- }
|