RewardPreView.cs 1.8 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.DailyTask;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class RewardPreView : BaseWindow
  9. {
  10. private UI_RewardPreviewUI _ui;
  11. private List<ItemData> _rewardDatas;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. _ui = UI_RewardPreviewUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. _ui.m_list.itemRenderer = ListItemRender;
  30. }
  31. protected override void OnShown()
  32. {
  33. base.OnShown();
  34. // _cfg = this.viewData as DailyActiveRewardCfg;
  35. _rewardDatas = (this.viewData as object[])[0] as List<ItemData>;
  36. _ui.m_list.numItems = _rewardDatas.Count;
  37. _ui.m_txtName.text = (this.viewData as object[])[1].ToString();
  38. _ui.m_txtDesc.text = (this.viewData as object[])[2].ToString(); ;//string.Format("满足{0}活跃度可领取", _cfg.count);
  39. }
  40. protected override void OnHide()
  41. {
  42. base.OnHide();
  43. }
  44. private void ListItemRender(int index, GObject obj)
  45. {
  46. UI_ComItem item = UI_ComItem.Proxy(obj);
  47. ItemData reward = _rewardDatas[index];
  48. if (obj.data == null)
  49. {
  50. obj.data = new ItemView(obj as GComponent);
  51. }
  52. (obj.data as ItemView).SetData(reward);
  53. UI_ComItem.ClearProxy();
  54. }
  55. }
  56. }