LeagueAnsweringView.cs 16 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.League;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. //联盟答题中
  9. public class LeagueAnsweringView : BaseWindow
  10. {
  11. private UI_LeagueAnsweringUI _ui;
  12. private LeagueDataManager _dataManager;
  13. private List<long> _memberIds;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_LeagueAnsweringUI.PACKAGE_NAME;
  27. _ui = UI_LeagueAnsweringUI.Create();
  28. this.viewCom = _ui.target;
  29. // this.modal = true;
  30. isfullScreen = true;
  31. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing2");
  32. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  33. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  34. _ui.m_btnSend.onClick.Add(OnBtnSendClick);
  35. _ui.m_listResult.itemRenderer = RenderListResultItem;
  36. _ui.m_listJoin.itemRenderer = RenderListJoinItem;
  37. _ui.m_listChat.itemRenderer = RenderListChatItem;
  38. _ui.m_listChat.itemProvider = GetListChatItemResource;
  39. _ui.m_listChat.SetVirtual();
  40. _ui.m_txtResult.onFocusOut.Add(OnFocuseOut);
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_START, UpdateQuestion);
  46. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_END, UpdateResult);
  47. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_RESULT_CHANGE, UpdateResult);
  48. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_RESULT_CHANGE, UpdateJoinList);
  49. EventAgent.AddEventListener(ConstMessage.LEAGUE_ANSWER_MEMBER_CHANGE, UpdateJoinList);
  50. // EventAgent.AddEventListener(ConstMessage.LEAGUE_NUMBERIC_CHANGE, UpdateQuestionState);
  51. EventAgent.AddEventListener(ConstMessage.NOTICE_CHAT_MESSAGE, UpdateChatList);
  52. }
  53. protected override async void OnShown()
  54. {
  55. base.OnShown();
  56. _dataManager = LeagueDataManager.Instance;
  57. // _ui.m_listChat.numItems = ChatDataManager.Instance.GetChatDatas(ChatType.LeagueQuestion).Count;
  58. // _ui.m_listChat.scrollPane.ScrollBottom();
  59. UpdateQuestionState();
  60. UpdateChatList();
  61. bool result = await LeagueSproxy.ReqJoinAnswer();
  62. if (result)
  63. {
  64. UpdateJoinList();
  65. }
  66. UpdateChatList();
  67. Timers.inst.Add(1, 0, UpdateActiveTime);
  68. }
  69. protected override void OnHide()
  70. {
  71. base.OnHide();
  72. Timers.inst.Remove(UpdateAnswerTime);
  73. Timers.inst.Remove(UpdateResultTime);
  74. Timers.inst.Remove(UpdateActiveTime);
  75. }
  76. protected override void RemoveEventListener()
  77. {
  78. base.RemoveEventListener();
  79. }
  80. private void OnBtnBackClick()
  81. {
  82. AlertUI.Show("退出活动会损失奖励哦,是否仍要退出?")
  83. .SetLeftButton(true, "否")
  84. .SetRightButton(true, "是", (object data) =>
  85. {
  86. LeagueSproxy.ReqQuitAnswer().Coroutine();
  87. ViewManager.GoBackFrom(typeof(LeagueAnsweringView).FullName);
  88. });
  89. }
  90. private void OnBtnRuleClick()
  91. {
  92. ViewManager.Show<LeagueAnswerRewardView>();
  93. }
  94. private async void OnBtnSendClick()
  95. {
  96. bool result = await ChatSProxy.ReqSendChatMsg(ChatType.LeagueQuestion, _ui.m_txtChat.text);
  97. if (result)
  98. {
  99. _ui.m_txtChat.text = "";
  100. UpdateChatList();
  101. }
  102. }
  103. private void UpdateActiveTime(object param)
  104. {
  105. long curTime = TimeHelper.ServerNow();
  106. long endTime = 0;
  107. string str = "";
  108. if (LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.End
  109. || LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.AnswerEnd)
  110. {
  111. endTime = TimeUtil.GetCurDayTime(GlobalCfgArray.globalCfg.leagueQuestionCloseTime);
  112. str = "房间剩余时间 ";
  113. }
  114. else
  115. {
  116. endTime = TimeUtil.GetCurDayTime(GlobalCfgArray.globalCfg.leagueQuestionEndTime);
  117. str = "活动剩余时间 ";
  118. }
  119. // if (endTime - curTime < 0)
  120. // {
  121. // Timers.inst.Remove(UpdateResultTime);
  122. // ViewManager.GoBackFrom(typeof(LeagueAnsweringView).FullName);
  123. // return;
  124. // }
  125. _ui.m_txtTime.text = string.Format("{0}{1}", str, TimeUtil.FormattingTime7(endTime - curTime));
  126. }
  127. private void UpdateQuestionState()
  128. {
  129. if (_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.Open)//答题中
  130. {
  131. UpdateQuestion();
  132. }
  133. else//cd中、答题结束
  134. {
  135. UpdateResult();
  136. }
  137. UpdateJoinList();
  138. }
  139. private void UpdateQuestion()
  140. {
  141. // _ui.m_txtRightCount.text = string.Format("全员已答对{0}题", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount));
  142. _ui.m_txtRightCount.SetVar("value", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount).ToString()).FlushVars(); ;
  143. _ui.m_txtRightCount1.SetVar("value", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount).ToString()).FlushVars(); ;
  144. _ui.m_ctrlQuestionState.selectedIndex = 0;
  145. int questionId = (int)_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  146. LeagueQuestionCfg questionCfg = LeagueQuestionCfgArray.Instance.GetCfg(questionId);
  147. _ui.m_txtAnswerNum.text = string.Format("第{0}/{1}题", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionCount), GlobalCfgArray.globalCfg.leagueQuestionNum);
  148. _ui.m_ctrlHasIcon.selectedIndex = string.IsNullOrEmpty(questionCfg.res) ? 1 : 0;
  149. _ui.m_loaIocn.url = string.IsNullOrEmpty(questionCfg.res) ? "" : ResPathUtil.GetIconPath(questionCfg.res, "png");
  150. _ui.m_txtContent.text = questionCfg.question;
  151. bool isAnswer = !string.IsNullOrEmpty(_dataManager.LastAnswerRoleData.MyAnswer) && _dataManager.LastAnswerRoleData.LastQuestionId == _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  152. _ui.m_txtResult.text = isAnswer ? _dataManager.LastAnswerRoleData.MyAnswer : "";
  153. _ui.m_txtResult.enabled = !(isAnswer && _dataManager.LastAnswerRoleData.MyAnswer != questionCfg.answerCorrect);
  154. _ui.m_ctrlQuestionType.selectedIndex = questionCfg.type;
  155. if (questionCfg.type == 1)
  156. {
  157. _ui.m_listResult.numItems = questionCfg.answerArr.Length;
  158. }
  159. _ui.m_txtAnswerTime.text = GlobalCfgArray.globalCfg.leagueQuestionRunTime.ToString();
  160. Timers.inst.Remove(UpdateAnswerTime);
  161. Timers.inst.Add(1, 0, UpdateAnswerTime);
  162. }
  163. private void UpdateAnswerTime(object param)
  164. {
  165. long curTime = TimeHelper.ServerNow();
  166. long endTime = LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatusEndTime);
  167. if (LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.End
  168. || LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) == LeagueQuestionStatus.AnswerEnd
  169. || endTime - curTime < 0)
  170. {
  171. Debug.Log("endTime:" + endTime + " curTime:" + curTime);
  172. Timers.inst.Remove(UpdateAnswerTime);
  173. return;
  174. }
  175. _ui.m_txtAnswerTime.text = TimeUtil.FormattingTime7((int)(endTime - curTime));
  176. }
  177. private void UpdateResult()
  178. {
  179. _ui.m_txtRightCount.text = string.Format("全员已答对{0}题", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount));
  180. // _ui.txtRightCount1.text = string.Format("全员已答对{0}题", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount));
  181. _ui.m_txtRightCount.SetVar("value", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount).ToString()).FlushVars();
  182. _ui.m_txtRightCount1.SetVar("value", _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionTrueCount).ToString()).FlushVars();
  183. _ui.m_txtCdTime.SetVar("value", GlobalCfgArray.globalCfg.leagueQuestionNextTime.ToString()).FlushVars();
  184. _ui.m_ctrlQuestionState.selectedIndex = 1;
  185. _ui.m_ctrlResult.selectedIndex = _dataManager.LastAnswerRoleData.LastQuestionResult;
  186. if (_dataManager.LastAnswerRoleData.LastQuestionResult == LastQuestionResult.SomeBodyRight)
  187. {
  188. _ui.m_comRightHead.target.visible = true;
  189. _ui.m_imgFail.visible = false;
  190. OtherRoleInfoData roleInfoData = _dataManager.GetMemberRoleInfo(_dataManager.LastAnswerRoleData.RightRoleId);
  191. RoleInfoManager.Instance.UpdateHeadWithLv(_ui.m_comRightHead.target, roleInfoData.headId, roleInfoData.headBorderId, roleInfoData.roleLv);
  192. _ui.m_txtInfo.text = string.Format("{0} 答对了!", roleInfoData.roleName);
  193. Timers.inst.Remove(UpdateResultTime);
  194. Timers.inst.Add(1, 0, UpdateResultTime);
  195. }
  196. else if (_dataManager.LastAnswerRoleData.LastQuestionResult == LastQuestionResult.NobodyRight)
  197. {
  198. _ui.m_comRightHead.target.visible = false;
  199. _ui.m_imgFail.visible = true;
  200. _ui.m_txtInfo.text = "哎呀,没人答对呀,大家加油鸭~";
  201. Timers.inst.Remove(UpdateResultTime);
  202. Timers.inst.Add(1, 0, UpdateResultTime);
  203. }
  204. else
  205. {
  206. _ui.m_comRightHead.target.visible = false;
  207. _ui.m_imgFail.visible = false;
  208. if (_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionCount) == GlobalCfgArray.globalCfg.leagueQuestionNum)//全部答完
  209. {
  210. _ui.m_txtInfo.text = "全部题目答完啦~";
  211. }
  212. else//答题时间结束
  213. {
  214. _ui.m_txtInfo.text = "活动结束啦~";
  215. }
  216. }
  217. }
  218. private void UpdateResultTime(object param)
  219. {
  220. long curTime = TimeHelper.ServerNow();
  221. long endTime = LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatusEndTime);
  222. if (LeagueDataManager.Instance.GetNumeriValue(LeagueNumericType.LeagueQuestionStatus) != LeagueQuestionStatus.WaitNext
  223. || endTime - curTime < 0)
  224. {
  225. Timers.inst.Remove(UpdateResultTime);
  226. return;
  227. }
  228. // _ui.m_txtTime.text = (endTime - curTime) / 1000 + "秒后开始下一题";
  229. _ui.m_txtCdTime.SetVar("value", (((endTime - curTime) / 1000) + 1).ToString()).FlushVars();
  230. }
  231. private void UpdateJoinList()
  232. {
  233. _memberIds = new List<long>(_dataManager.ListAnsweringDatas.Keys);
  234. _ui.m_listJoin.numItems = _memberIds.Count;
  235. _ui.m_txtJoinNum.text = string.Format("当前参与人员:{0}/{1}", _memberIds.Count, _dataManager.LeagueData.LeagueMemberDatas.Count);
  236. }
  237. private void UpdateChatList()
  238. {
  239. _ui.m_listChat.numItems = ChatDataManager.Instance.GetChatDatas(ChatType.LeagueQuestion).Count;
  240. _ui.m_listChat.scrollPane.ScrollBottom(true);
  241. }
  242. private void RenderListResultItem(int index, GObject obj)
  243. {
  244. int questionId = (int)_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  245. LeagueQuestionCfg cfg = LeagueQuestionCfgArray.Instance.GetCfg(questionId); ;
  246. UI_Button123 item = UI_Button123.Proxy(obj);
  247. int data = index + 1;
  248. item.target.title = string.Format("{0}.{1}", data, cfg.answerArr[index]);
  249. string myAnswer = _dataManager.LastAnswerRoleData.MyAnswer;
  250. bool isAnswer = !string.IsNullOrEmpty(_dataManager.LastAnswerRoleData.MyAnswer) && _dataManager.LastAnswerRoleData.LastQuestionId == _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  251. // item.m_c1.selectedIndex= !isAnswer;
  252. item.target.touchable = !isAnswer;
  253. item.m_c1.selectedIndex = isAnswer && myAnswer == data.ToString() && myAnswer != cfg.answerCorrect.ToString() ? 0 : 1;
  254. if (item.target.data == null)
  255. {
  256. item.target.onClick.Add(OnBtnChooseClick);
  257. }
  258. item.target.data = data;
  259. UI_Button123.ProxyEnd();
  260. }
  261. private async void OnBtnChooseClick(EventContext context)
  262. {
  263. GObject obj = context.sender as GObject;
  264. string answer = obj.data.ToString();
  265. // ChatSProxy.ReqSendChatMsg(ChatType.LeagueQuestion, answer).Coroutine();
  266. int questionId = (int)_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  267. LeagueQuestionCfg cfg = LeagueQuestionCfgArray.Instance.GetCfg(questionId);
  268. bool result = await LeagueSproxy.ReqAnswerQuestion(questionId, answer);
  269. if (result
  270. // && _dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId) == _dataManager.LastAnswerRoleData.LastQuestionId
  271. // && _dataManager.LastAnswerRoleData.MyAnswer != cfg.answerCorrect
  272. )
  273. {
  274. _ui.m_listResult.numItems = cfg.answerArr.Length;
  275. }
  276. }
  277. private async void OnFocuseOut()
  278. {
  279. int questionId = (int)_dataManager.GetNumeriValue(LeagueNumericType.LeagueQuestionId);
  280. bool result = await LeagueSproxy.ReqAnswerQuestion(questionId, _ui.m_txtResult.text);
  281. if (result)
  282. {
  283. _ui.m_txtResult.enabled = false;
  284. }
  285. }
  286. private void RenderListJoinItem(int index, GObject obj)
  287. {
  288. OtherRoleInfoData roleInfo = _dataManager.GetMemberRoleInfo(_memberIds[index]);
  289. UI_ListAnswerJoinItem item = UI_ListAnswerJoinItem.Proxy(obj);
  290. RoleInfoManager.Instance.UpdateHead(item.m_comHead, roleInfo.headId, roleInfo.headBorderId);
  291. item.m_txtName.text = roleInfo.roleName;
  292. item.m_txtAnswerCount.text = _dataManager.ListAnsweringDatas[roleInfo.roleId].ToString();
  293. UI_ListAnswerJoinItem.ProxyEnd();
  294. }
  295. private void RenderListChatItem(int index, GObject obj)
  296. {
  297. ChatData chatData = ChatDataManager.Instance.ChatDatas[ChatType.LeagueQuestion][index];
  298. OtherRoleInfoData roleInfo = chatData.RoleInfo;
  299. UI_ListChatItem item = UI_ListChatItem.Proxy(obj);
  300. RoleInfoManager.Instance.UpdateHeadWithLv(item.m_comHead, roleInfo.headId, roleInfo.headBorderId, roleInfo.roleLv);
  301. item.m_txtName.text = roleInfo.roleName;
  302. string content = "";
  303. for (int i = 0; i < chatData.Content.Length; i++)
  304. {
  305. string str = i == 12 * (i + 1) ? chatData.Content[i] + "/n" : chatData.Content[i].ToString();
  306. content += str;
  307. }
  308. item.m_txtChatContent.text = chatData.Content;
  309. UI_ListChatItem.ProxyEnd();
  310. }
  311. private string GetListChatItemResource(int index)
  312. {
  313. if (ChatDataManager.Instance.GetChatDatas(ChatType.LeagueQuestion)[index].RoleInfo.roleId == RoleDataManager.roleId)
  314. return "ui://League/ListChatItemMine";
  315. else
  316. return "ui://League/ListChatItem";
  317. }
  318. }
  319. }