ItemApproachScanner.cs 17 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. namespace GFGEditor
  6. {
  7. /// <summary>
  8. /// 物品扫描器:
  9. /// 1.扫描获取途径,并填入物品表的获取途径字段
  10. /// 2.扫描套装部件个数
  11. /// </summary>
  12. public class ItemApproachScanner
  13. {
  14. private delegate string GetApproachCall(int itemId);
  15. public static void startScan()
  16. {
  17. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  18. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckGiftBagApproach, CheckShopExchangeApproach, CheckClothingFosterApproach };
  19. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  20. int suitPartTotalCount = 0;
  21. foreach (ItemCfg cfg in dataArray)
  22. {
  23. HandleSuitTable(cfg, suitDic);
  24. HandleItemApproch(cfg, actions);
  25. }
  26. var globalCfg = GlobalCfgArray.globalCfg;
  27. SQLiteHelper.Instance.OpenConnection();
  28. try
  29. {
  30. //物品
  31. foreach (ItemCfg cfg in dataArray)
  32. {
  33. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach) };
  34. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
  35. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  36. }
  37. //套装
  38. foreach (var a in suitDic)
  39. {
  40. suitPartTotalCount += a.Value.Count;
  41. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  42. var values = new string[] { string.Join(";", a.Value) };
  43. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  44. }
  45. globalCfg.suitPartTotalCount = suitPartTotalCount;
  46. UpdateGlobalCfg(globalCfg);
  47. }
  48. catch (Exception e)
  49. {
  50. ET.Log.Error(e.ToString());
  51. }
  52. finally
  53. {
  54. SQLiteHelper.Instance.CloseConnection();
  55. }
  56. }
  57. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  58. {
  59. var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
  60. var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
  61. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  62. }
  63. private static void HandleSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  64. {
  65. if (itemCfg.suitId <= 0)
  66. {
  67. return;
  68. }
  69. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  70. if (suitCfg == null)
  71. {
  72. return;
  73. }
  74. suitDic.TryGetValue(suitCfg, out var partsList);
  75. if (partsList == null)
  76. {
  77. partsList = new List<int>();
  78. suitDic[suitCfg] = partsList;
  79. }
  80. partsList.Add(itemCfg.id);
  81. }
  82. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  83. {
  84. List<string> approachs = new List<string>();
  85. foreach (GetApproachCall action in actions)
  86. {
  87. string tempApproach = action(cfg.id);
  88. if (tempApproach != null)
  89. {
  90. approachs.Add(tempApproach);
  91. }
  92. }
  93. if (approachs.Count > 0)
  94. {
  95. string approach = string.Join(";", approachs);
  96. cfg.approach = approach;
  97. if (approachs.Count > 5)
  98. {
  99. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  100. }
  101. }
  102. else
  103. {
  104. if (cfg.id < 1000000 || cfg.id >= 2000000)
  105. {
  106. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  107. {
  108. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  109. }
  110. }
  111. }
  112. }
  113. /// <summary>
  114. /// 尝试获取服装店产出途径
  115. /// </summary>
  116. /// <param name="itemId"></param>
  117. /// <returns></returns>
  118. private static string GetClothingShopApproach(int itemId)
  119. {
  120. ShopCfgClothingArray manager = ShopCfgClothingArray.Instance;
  121. ShopCfg[] dataArray = manager.dataArray;
  122. foreach (ShopCfg cfg in dataArray)
  123. {
  124. if (cfg.itemID == itemId)
  125. {
  126. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  127. }
  128. }
  129. ShopCfg[] shopCfgCJs = ShopCfgCJArray.Instance.dataArray;
  130. foreach (ShopCfg cfg in shopCfgCJs)
  131. {
  132. if (cfg.itemID == itemId)
  133. {
  134. return "FU_ZHUANG_DIAN=" + ConstStoreId.LUCKY_BOX_STORE_ID;
  135. }
  136. }
  137. ShopCfg[] shopCfgCJAs = ShopCfgCJAArray.Instance.dataArray;
  138. foreach (ShopCfg cfg in shopCfgCJAs)
  139. {
  140. if (cfg.itemID == itemId)
  141. {
  142. return "FU_ZHUANG_DIAN=" + ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID;
  143. }
  144. }
  145. ShopCfg[] shopCfgGallerys = ShopCfgGalleryArray.Instance.dataArray;
  146. foreach (ShopCfg cfg in shopCfgGallerys)
  147. {
  148. if (cfg.itemID == itemId)
  149. {
  150. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  151. }
  152. }
  153. return null;
  154. }
  155. /// <summary>
  156. /// 尝试获取服装分解产出途径
  157. /// </summary>
  158. /// <param name="itemId"></param>
  159. /// <returns></returns>
  160. private static string GetClothingDecomposeApproach(int itemId)
  161. {
  162. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  163. DecomposeCfg[] dataArray = manager.dataArray;
  164. foreach (DecomposeCfg cfg in dataArray)
  165. {
  166. for (int i = 0; i < cfg.itemsArr.Length; i++)
  167. {
  168. if (cfg.itemsArr[i][0] == itemId)
  169. {
  170. return "FU_ZHUANG_DECOMPOSE";
  171. }
  172. }
  173. }
  174. return null;
  175. }
  176. /// <summary>
  177. /// 尝试获取摘星(抽奖)产出途径
  178. /// </summary>
  179. /// <param name="itemId"></param>
  180. /// <returns></returns>
  181. private static string GetZhaiXingApproach(int itemId)
  182. {
  183. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  184. LuckyBoxCfg[] dataArray = manager.dataArray;
  185. if (itemId == 10090)
  186. {
  187. Debug.Log("");
  188. }
  189. foreach (LuckyBoxCfg cfg in dataArray)
  190. {
  191. for (int i = 0; i < cfg.bonusArr.Length; i++)
  192. {
  193. if (itemId == cfg.bonusArr[i][0])
  194. {
  195. return "ZHAI_XING";
  196. }
  197. }
  198. int dropId = cfg.dropId;
  199. if (itemId == 10014)
  200. {
  201. if (dropId == 11000008)
  202. {
  203. ET.Log.Debug("");
  204. }
  205. ET.Log.Debug("");
  206. }
  207. int[] _dropIds = { dropId };
  208. bool approach = CheckItemInDropOut(itemId, _dropIds);
  209. if (approach)
  210. {
  211. return "ZHAI_XING";
  212. }
  213. // }
  214. }
  215. return null;
  216. }
  217. /// <summary>
  218. /// 尝试获取剧情关卡产出途径
  219. /// </summary>
  220. /// <param name="itemId"></param>
  221. /// <returns></returns>
  222. private static string GetStoryLevelApproach(int itemId)
  223. {
  224. List<string> approachs = new List<string>();
  225. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  226. StoryLevelCfg[] dataArray = manager.dataArray;
  227. foreach (StoryLevelCfg cfg in dataArray)
  228. {
  229. if (itemId == 3000041)
  230. {
  231. ET.Log.Debug("");
  232. }
  233. bool result = CheckItemInBonus(itemId, cfg);
  234. if (result)
  235. {
  236. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  237. approachs.Add(approach);
  238. }
  239. }
  240. if (approachs.Count > 0)
  241. {
  242. return string.Join(";", approachs);
  243. }
  244. return null;
  245. }
  246. /// <summary>
  247. /// 尝试获取服装合成产出途径
  248. /// </summary>
  249. /// <param name="itemId"></param>
  250. /// <returns></returns>
  251. private static string GetClothingSyntheticApproach(int itemId)
  252. {
  253. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  254. if (itemCfg == null)
  255. {
  256. return null;
  257. }
  258. if (itemCfg.suitId <= 0)
  259. {
  260. return null;
  261. }
  262. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  263. if (suitCfg == null)
  264. {
  265. return null;
  266. }
  267. if (suitCfg.syntheticType <= 0)
  268. {
  269. return null;
  270. }
  271. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  272. }
  273. private static string GetSuitGuideApproach(int itemId)
  274. {
  275. SuitCfgArray manager = SuitCfgArray.Instance;
  276. SuitCfg[] dataArray = manager.dataArray;
  277. foreach (SuitCfg cfg in dataArray)
  278. {
  279. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  280. if (result)
  281. {
  282. return "TAO_ZHUANG_TU_JIAN";
  283. }
  284. }
  285. return null;
  286. }
  287. private static string GetSuitSyntheticApproach(int itemId)
  288. {
  289. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  290. if (itemCfg == null)
  291. {
  292. return null;
  293. }
  294. if (itemCfg.suitId <= 0)
  295. {
  296. return null;
  297. }
  298. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  299. if (suitCfg == null)
  300. {
  301. return null;
  302. }
  303. if (suitCfg.syntheticType <= 0)
  304. {
  305. return null;
  306. }
  307. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  308. if (result)
  309. {
  310. return "TAO_ZHUANG_HE_CHENG";
  311. }
  312. return null;
  313. }
  314. // /// <summary>
  315. // /// 检测掉落表是否产出该物品
  316. // /// </summary>
  317. // /// <param name="itemId"></param>
  318. // /// <returns></returns>
  319. // private static bool CheckDropApproach(int itemId, int dropId)
  320. // {
  321. // DropOutCfgArray manager = DropOutCfgArray.Instance;
  322. // List<DropOutCfg> dataArray = manager.GetCfgs(dropId);
  323. // for (int i = 0; i < dataArray.Count; i++)
  324. // {
  325. // if (dataArray[i].item == itemId)
  326. // {
  327. // return true;
  328. // }
  329. // if (manager.GetCfgs(dataArray[i].item).Count > 0)
  330. // {
  331. // if (dataArray[i].item == 11000003)
  332. // {
  333. // ET.Log.Debug("");
  334. // }
  335. // if (CheckDropApproach(itemId, dataArray[i].item))
  336. // {
  337. // return true;
  338. // }
  339. // }
  340. // }
  341. // return false;
  342. // }
  343. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  344. {
  345. if (cfg.fightID.Length > 0)
  346. {
  347. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  348. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  349. List<int[]> a = new List<int[]>();
  350. a.AddRange(cfg.bonusOnceArr);
  351. a.AddRange(storyFightCfg.bonusBaseArr);
  352. int[][] bonus = a.ToArray();
  353. bool result = CheckItemInBonus(itemId, bonus);
  354. if (storyFightCfg.id == "501")
  355. {
  356. ET.Log.Debug("");
  357. }
  358. if (result)
  359. {
  360. return true;
  361. }
  362. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  363. return result;
  364. }
  365. return false;
  366. }
  367. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  368. {
  369. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  370. foreach (ItemData itemData in aList)
  371. {
  372. if (itemId == itemData.id)
  373. {
  374. return true;
  375. }
  376. }
  377. return false;
  378. }
  379. /// <summary>
  380. /// 检测掉落表是否产出该物品
  381. /// </summary>
  382. /// <param name="itemId"></param>
  383. /// <param name="dropIds"></param>
  384. /// <returns></returns>
  385. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  386. {
  387. List<ItemData> result = new List<ItemData>();
  388. foreach (int dropId in dropIds)
  389. {
  390. DropOutCfgArray manager = DropOutCfgArray.Instance;
  391. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  392. foreach (DropOutCfg dropOutCfg in aList)
  393. {
  394. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  395. {
  396. int[] _dropIds = { dropOutCfg.item };
  397. if (CheckItemInDropOut(itemId, _dropIds))
  398. {
  399. return true;
  400. }
  401. }
  402. else
  403. {
  404. if (itemId == dropOutCfg.item)
  405. {
  406. return true;
  407. }
  408. }
  409. }
  410. }
  411. return false;
  412. }
  413. /// <summary>
  414. /// 检测商城-礼包是否产出该物品
  415. /// </summary>
  416. /// <param name="itemId"></param>
  417. /// <returns></returns>
  418. private static string CheckGiftBagApproach(int itemId)
  419. {
  420. GiftBagCfgArray manager = GiftBagCfgArray.Instance;
  421. GiftBagCfg[] dataArray = manager.dataArray;
  422. for (int i = 0; i < dataArray.Length; i++)
  423. {
  424. for (int j = 0; j < dataArray[i].itemsArr.Length; j++)
  425. {
  426. if (dataArray[i].itemsArr[j][0] == itemId)
  427. {
  428. return ConstFunctionId.SHOP_GIFT_BAG + "=1";
  429. }
  430. }
  431. }
  432. return null;
  433. }
  434. /// <summary>
  435. /// 检测商城-道具兑换是否产出该物品
  436. /// </summary>
  437. /// <param name="itemId"></param>
  438. /// <returns></returns>
  439. private static string CheckShopExchangeApproach(int itemId)
  440. {
  441. ShopExchangeCfgArray manager = ShopExchangeCfgArray.Instance;
  442. ShopExchangeCfg[] dataArray = manager.dataArray;
  443. for (int i = 0; i < dataArray.Length; i++)
  444. {
  445. if (dataArray[i].itemId == itemId)
  446. {
  447. return ConstFunctionId.SHOP_EXCHANGE + "=2";
  448. }
  449. }
  450. return null;
  451. }
  452. /// <summary>
  453. /// 检测服装升级是否产出该物品
  454. /// </summary>
  455. /// <param name="itemId"></param>
  456. /// <returns></returns>
  457. private static string CheckClothingFosterApproach(int itemId)
  458. {
  459. //培养
  460. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  461. SuitFosterCfg[] dataArray = manager.dataArray;
  462. for (int i = 0; i < dataArray.Length; i++)
  463. {
  464. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  465. {
  466. if (dataArray[i].rewardsArr[j][0] == itemId)
  467. {
  468. return ConstFunctionId.SUIT_FOSTER;
  469. }
  470. }
  471. }
  472. //换新
  473. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  474. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  475. for (int i = 0; i < dataArray1.Length; i++)
  476. {
  477. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  478. {
  479. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  480. {
  481. return ConstFunctionId.SUIT_FOSTER;
  482. }
  483. }
  484. }
  485. return null;
  486. }
  487. }
  488. }