PoemGalleryDataManager.cs 1.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using ET;
  5. using FairyGUI;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class PoemGalleryDataManager : SingletonBase<PoemGalleryDataManager>
  10. {
  11. /// <summary>
  12. /// 推荐数据
  13. /// </summary>
  14. /// <typeparam name="PoemGalleryData"></typeparam>
  15. /// <returns></returns>
  16. public List<PoemGalleryData> RecommendInfos = new List<PoemGalleryData>();
  17. /// <summary>
  18. /// 好友数据
  19. /// </summary>
  20. /// <typeparam name="PoemGalleryData"></typeparam>
  21. /// <returns></returns>
  22. public List<PoemGalleryData> FrinedInfos = new List<PoemGalleryData>();
  23. /// <summary>
  24. /// 收藏数据
  25. /// </summary>
  26. /// <typeparam name="PoemGalleryData"></typeparam>
  27. /// <returns></returns>
  28. public List<PoemGalleryData> FavoriteInfos = new List<PoemGalleryData>();
  29. /// <summary>
  30. /// 我的作品数据
  31. /// </summary>
  32. /// <typeparam name="PoemGalleryData"></typeparam>
  33. /// <returns></returns>
  34. public List<PoemGalleryData> MySelfInfos = new List<PoemGalleryData>();
  35. public void Clear()
  36. {
  37. RecommendInfos.Clear();
  38. FrinedInfos.Clear();
  39. FavoriteInfos.Clear();
  40. MySelfInfos.Clear();
  41. }
  42. }
  43. }