LoginView.cs 8.6 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Login;
  4. using ET;
  5. using GFGGame.Launcher;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class LoginView : BaseView
  10. {
  11. private UI_LoginUI _ui;
  12. private GameObject _sceneObject;
  13. private bool autoLogined;
  14. public override void Dispose()
  15. {
  16. if (_sceneObject != null)
  17. {
  18. GameObject.DestroyImmediate(_sceneObject);
  19. _sceneObject = null;
  20. }
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void Init()
  29. {
  30. base.Init();
  31. packageName = UI_LoginUI.PACKAGE_NAME;
  32. _ui = UI_LoginUI.Create();
  33. viewCom = _ui.target;
  34. isfullScreen = true;
  35. }
  36. protected override void OnInit()
  37. {
  38. base.OnInit();
  39. _ui.m_txtVersion.text = GameGlobal.version;
  40. _ui.m_btnNotice.onClick.Add(OnClickBtnNotice);
  41. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  42. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  43. _ui.m_btnAge.onClick.Add(OnClickBtnAge);
  44. _ui.m_btnTapLogin.onClick.Add(OnClickBtnStart);
  45. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  46. _ui.m_loaEventa.onClick.Add(() => { FullScreenTextController.Show("event:a"); });
  47. _ui.m_loaEventb.onClick.Add(() => { FullScreenTextController.Show("event:b"); });
  48. _ui.m_loaEventc.onClick.Add(() => { FullScreenTextController.Show("event:c"); });
  49. //_ui.m_btnAgree.onClick.Add(OnBtnAgreeCklick);
  50. }
  51. protected override void AddEventListener()
  52. {
  53. base.AddEventListener();
  54. EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  55. EventAgent.AddEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  56. EventAgent.AddEventListener(ConstMessage.ON_PLATFORM_SDK_LOGINED, OnPlatformLogined);
  57. }
  58. protected override void OnShown()
  59. {
  60. base.OnShown();
  61. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  62. if (_sceneObject == null)
  63. {
  64. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetLoginResPath("LoginSkin1/SceneLogin"));
  65. }
  66. // SceneController.UpdateLoginScene(_sceneObject);
  67. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  68. ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo;
  69. UpdateServer(recentlyServerInfo);
  70. //_ui.m_btnAgree.selected = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_AGREE_KEY, false);
  71. _ui.m_btnAgree.selected = true;
  72. if(GameConfig.openTime > TimeHelper.ClientNow())
  73. {
  74. var date = DateTimeUtil.LongTimeStampToDateTime(GameConfig.openTime);
  75. string minuteText = "";
  76. if(date.Minute > 0)
  77. {
  78. minuteText = date.Minute + "分";
  79. }
  80. AlertUI.Show($" 亲爱的研究员,万世镜将于{date.Year}年{date.Month}月{date.Day}日{date.Hour}点{minuteText}开放,敬请期待!")
  81. .SetLeftButton(true, "好的", (obj) =>
  82. {
  83. Application.Quit();
  84. });
  85. return;
  86. }
  87. if (!autoLogined)
  88. {
  89. autoLogined = true;
  90. ResetLoginButton();
  91. TryLogin();
  92. }
  93. }
  94. protected override void OnHide()
  95. {
  96. autoLogined = false;
  97. if (_sceneObject != null)
  98. {
  99. PrefabManager.Instance.Restore(_sceneObject);
  100. _sceneObject = null;
  101. }
  102. base.OnHide();
  103. }
  104. protected override void RemoveEventListener()
  105. {
  106. base.RemoveEventListener();
  107. EventAgent.RemoveEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  108. EventAgent.RemoveEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  109. EventAgent.RemoveEventListener(ConstMessage.ON_PLATFORM_SDK_LOGINED, OnPlatformLogined);
  110. }
  111. private void UpdateServer(ServerInfo info)
  112. {
  113. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  114. if (serverInfosComponent.ServerInfoList.Count == 0)
  115. {
  116. _ui.m_btnChange.visible = false;
  117. return;
  118. }
  119. _ui.m_btnChange.visible = serverInfosComponent.ServerInfoList.Count > 1;
  120. _ui.m_btnChange.title = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)info.Id), info.ServerName);
  121. LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
  122. }
  123. private void OnPlatformLogined(EventContext context)
  124. {
  125. var account = (string)context.data;
  126. if (!string.IsNullOrEmpty(account))
  127. {
  128. _ui.m_btnTapLogin.visible = false;
  129. LoginController.LoginTest(account).Coroutine();
  130. }
  131. else
  132. {
  133. ViewManager.Hide<ModalStatusView>();
  134. //尝试自动登录
  135. TryLogin();
  136. }
  137. }
  138. private void OnLoginSuccess(EventContext context)
  139. {
  140. _ui.m_btnLogout.visible = true;
  141. _ui.m_btnStart.visible = true;
  142. }
  143. private void OnSeverChangeListener(EventContext context)
  144. {
  145. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  146. UpdateServer(serverInfosComponent.ServerInfoList[serverInfosComponent.CurrentServerId]);
  147. }
  148. private void OnBtnChangeClick()
  149. {
  150. ViewManager.Show<ServerListView>();
  151. }
  152. private void OnClickBtnNotice()
  153. {
  154. if (NoticeDataManager.Instance.LastNoticeInfo == null || NoticeDataManager.Instance.LastNoticeInfo.noticeId == 0)
  155. {
  156. PromptController.Instance.ShowFloatTextPrompt("暂无公告发布");
  157. return;
  158. }
  159. ViewManager.Show<SystemNoticeView>(new object[] { NoticeDataManager.Instance.LastNoticeInfo.title, NoticeDataManager.Instance.LastNoticeInfo.content });
  160. }
  161. private void OnClickBtnStart()
  162. {
  163. TryLogin();
  164. }
  165. private void OnClickBtnLogout()
  166. {
  167. ResetLoginButton();
  168. QDManager.Logout(false);
  169. }
  170. private void OnClickBtnAge()
  171. {
  172. ViewManager.Show<SystemNoticeView>(new object[] { LoginController.ageTipsTitle, LoginController.ageTips });
  173. }
  174. private void TryLogin()
  175. {
  176. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", LauncherConfig.cfgName);
  177. url = url + "?t=" + DateTime.Now.Ticks;
  178. HttpTool.Instance.Get(url, (string json) =>
  179. {
  180. LauncherConfig.InitPlatform(json);
  181. if (LauncherConfig.serverStatus == 1)
  182. {
  183. if (string.IsNullOrEmpty(LauncherConfig.statusPrompt))
  184. {
  185. LauncherConfig.statusPrompt = "游戏正在更新维护中,请稍后再试。";
  186. }
  187. AlertSystem.Show(LauncherConfig.statusPrompt)
  188. .SetLeftButton(true, "知道了", (data) =>
  189. {
  190. Application.Quit();
  191. });
  192. return;
  193. }
  194. var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  195. if (serverInfosComponent.ServerInfoList.Count <= 0)
  196. {
  197. QDManager.Login();
  198. }
  199. else
  200. {
  201. if (!_ui.m_btnAgree.selected)
  202. {
  203. PromptController.Instance.ShowFloatTextPrompt("请仔细阅读并同意游戏用户协议、隐私保护指引、儿童隐私政策");
  204. return;
  205. }
  206. LoginController.GetRoles().Coroutine();
  207. }
  208. });
  209. }
  210. private void ResetLoginButton()
  211. {
  212. _ui.m_btnLogout.visible = false;
  213. _ui.m_btnTapLogin.visible = QDManager.IsTaptap;
  214. _ui.m_btnStart.visible = !QDManager.IsTaptap;
  215. }
  216. }
  217. }