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- using FairyGUI;
- using UI.Studio;
- namespace GFGGame
- {
- public class StudioPropertyView : StudioBaseView
- {
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_c1.selectedIndex = 1;
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(typeof(StudioPropertyView).FullName);
- }
- }
- }
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