StudioView.cs 1.1 KB

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  1. using UI.Studio;
  2. namespace GFGGame
  3. {
  4. public class StudioView : BaseWindow
  5. {
  6. private UI_StudioUI _ui;
  7. public override void Dispose()
  8. {
  9. base.Dispose();
  10. }
  11. protected override void OnInit()
  12. {
  13. base.OnInit();
  14. packageName = UI_StudioUI.PACKAGE_NAME;
  15. _ui = UI_StudioUI.Create();
  16. this.viewCom = _ui.target;
  17. isfullScreen = true;
  18. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  19. // EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  20. // EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  21. // EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  22. }
  23. protected override void OnShown()
  24. {
  25. base.OnShown();
  26. }
  27. protected override void OnHide()
  28. {
  29. base.OnHide();
  30. }
  31. private void OnClickBtnBack()
  32. {
  33. ViewManager.GoBackFrom(typeof(StudioView).FullName);
  34. }
  35. }
  36. }