LuckyBoxView.cs 29 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. using System.Linq;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxView : BaseView
  12. {
  13. private UI_LuckyBoxUI _ui;
  14. private ValueBarController _valueBarController;
  15. private Dictionary<int, LuckyBoxController> _luckyBoxCtrl = new Dictionary<int, LuckyBoxController>();
  16. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  17. private DressUpObjUI _dressUpObjUIXiHe;
  18. private DressUpObjUI _dressUpObjUIChangXi;
  19. Dictionary<int,GObject> _listActivityBtnObj = new Dictionary<int, GObject>();
  20. private int _activeBoxId = 0;
  21. private int _curIndex = 0;
  22. private int _activityId = 0;
  23. private bool scrollTouch = true; //左右箭头点击等滑动完成后才可以再次点击
  24. public override void Dispose()
  25. {
  26. // Clear Effect
  27. foreach (var v in _effectUIDic)
  28. {
  29. EffectUIPool.Recycle(v.Value);
  30. }
  31. _effectUIDic.Clear();
  32. if (_valueBarController != null)
  33. {
  34. _valueBarController.Dispose();
  35. _valueBarController = null;
  36. }
  37. foreach (int key in _luckyBoxCtrl.Keys)
  38. {
  39. _luckyBoxCtrl[key].Dispose();
  40. }
  41. _luckyBoxCtrl.Clear();
  42. if (_dressUpObjUIXiHe != null)
  43. {
  44. _dressUpObjUIXiHe.Dispose();
  45. _dressUpObjUIXiHe = null;
  46. }
  47. if (_dressUpObjUIChangXi != null)
  48. {
  49. _dressUpObjUIChangXi.Dispose();
  50. _dressUpObjUIChangXi = null;
  51. }
  52. if (_ui != null)
  53. {
  54. _ui.Dispose();
  55. _ui = null;
  56. }
  57. base.Dispose();
  58. }
  59. protected override void OnInit()
  60. {
  61. base.OnInit();
  62. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  63. _ui = UI_LuckyBoxUI.Create();
  64. this.viewCom = _ui.target;
  65. isfullScreen = true;
  66. isReturnView = true;
  67. _dressUpObjUIXiHe = new DressUpObjUI("SceneDressUp");
  68. _dressUpObjUIChangXi = new DressUpObjUI("SceneDressUp");
  69. _valueBarController = new ValueBarController(_ui.m_valueBar);
  70. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  71. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  72. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  73. _ui.m_listBg.itemRenderer = RenderListBgItem;
  74. _ui.m_listBg.SetVirtualAndLoop(); //虚拟循环列表
  75. _ui.m_listBg.scrollPane.onScrollEnd.Add(OnScrollEnd);
  76. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
  77. }
  78. protected override void AddEventListener()
  79. {
  80. base.AddEventListener();
  81. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  82. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  83. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  84. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  85. EventAgent.AddEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. Debug.Log("OnShown:LuckyBoxView");
  91. _valueBarController.OnShown();
  92. _valueBarController.Controller(4);
  93. LuckyBoxDataManager.Instance.luckyBoxIds.Clear();
  94. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_2);
  95. LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_3);
  96. _activeBoxId = 0;
  97. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  98. //第一个活动可能为轮换活动
  99. if (LuckyBoxDataManager.Instance.RotatingId > 0)
  100. {
  101. RotatingLuckyBoxCfg rotatingLuckyBox = RotatingLuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.RotatingId);
  102. _activeBoxId = rotatingLuckyBox.luckyBoxId;
  103. LuckyBoxDataManager.Instance.endTime = TimeUtil.GetTimestamp(rotatingLuckyBox.endTime);
  104. LuckyBoxDataManager.Instance.luckyBoxIds.Insert(0, _activeBoxId);
  105. }
  106. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[1]; //默认跳转进来是第二个活动
  107. if (this.viewData != null)
  108. {
  109. int index = (int)this.viewData; //传入的值为第几个活动,不是活动id
  110. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index - 1];//是1的时候,就使用轮换活动,不是1就是传入的固定活动
  111. }
  112. //新手引导选中第一个活动
  113. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  114. boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  115. //第二个活动会有许愿活动出现
  116. if (_activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  117. GetWishingPoolInfo(_activityId);
  118. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  119. _curIndex = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(boxId);
  120. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  121. foreach (var v in _effectUIDic)
  122. {
  123. EffectUIPool.Recycle(v.Value);
  124. }
  125. _effectUIDic.Clear();
  126. _listActivityBtnObj.Clear();
  127. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Count;
  128. _ui.m_listBg.ScrollToView(_curIndex);
  129. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  130. OnListBgScroll();
  131. bool actLimitTsyOpen = LuckyBoxDataManager.Instance.GetActLimitTsyOpen();
  132. //时间倒计时
  133. if (_activeBoxId > 0)
  134. Timers.inst.Add(1, 0, CheckTime);
  135. //第二个活动的倒计时
  136. if (actLimitTsyOpen)// && LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_2
  137. Timers.inst.Add(1, 0, UpdateTime);
  138. Timers.inst.AddUpdate(CheckGuide);
  139. }
  140. private void RenderListBgItem(int index, GObject obj)
  141. {
  142. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  143. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  144. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  145. LuckyBoxDataManager.Instance.InitData(boxId);
  146. if(!_listActivityBtnObj.ContainsKey(boxId))
  147. _listActivityBtnObj.Add(boxId,obj);
  148. else
  149. _listActivityBtnObj[boxId] = obj;
  150. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  151. if (activityId > 0 && boxId == LuckyBoxDataManager.BOX_ID_2)
  152. {
  153. comBox.m_showActivityType.selectedIndex = 1;
  154. UpGiftBox(comBox);
  155. }
  156. else
  157. comBox.m_showActivityType.selectedIndex = 0;
  158. if (cfg.costNumfifty > 0)
  159. comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 1;
  160. else
  161. comBox.m_comLuckBoxBtn.m_btnNumberType.selectedIndex = 0;
  162. if (_luckyBoxCtrl.ContainsKey(boxId))
  163. {
  164. _luckyBoxCtrl[boxId].OnHide();
  165. _luckyBoxCtrl[boxId].Dispose();
  166. _luckyBoxCtrl.Remove(boxId);
  167. }
  168. _luckyBoxCtrl.Add(boxId, new LuckyBoxController(comBox.m_comModel.target));
  169. comBox.m_comLuckBoxBtn.m_holder.visible = boxId != LuckyBoxDataManager.BOX_ID_3;
  170. comBox.m_comLuckBoxBtn.m_comCostOne.m_txtCost.text = cfg.costNum.ToString();
  171. comBox.m_comLuckBoxBtn.m_comCostOne.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  172. comBox.m_comLuckBoxBtn.m_comCostTen.m_txtCost.text = cfg.costNumTen.ToString();
  173. comBox.m_comLuckBoxBtn.m_comCostTen.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  174. comBox.m_comLuckBoxBtn.m_comCostFifty.m_txtCost.text = cfg.costNumfifty.ToString();
  175. comBox.m_comLuckBoxBtn.m_comCostFifty.m_loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  176. if (comBox.m_comLuckBoxBtn.m_btnBuyOne.data == null)
  177. comBox.m_comLuckBoxBtn.m_btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  178. comBox.m_comLuckBoxBtn.m_btnBuyOne.data = boxId;
  179. if (comBox.m_comLuckBoxBtn.m_btnBuyTen.data == null)
  180. {
  181. _effectUIDic.Add("Button_Text_DianCang" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_Special_eff, "ui_LuckyBox", "Button_Text_DianCang"));
  182. _effectUIDic.Add("Button_public" + boxId, EffectUIPool.CreateEffectUI(comBox.m_comLuckBoxBtn.m_btnBuyTen_eff, "ui_LuckyBox", "Button_public"));
  183. comBox.m_comLuckBoxBtn.m_btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  184. }
  185. comBox.m_comLuckBoxBtn.m_btnBuyTen.data = boxId;
  186. if (comBox.m_comLuckBoxBtn.m_btnBuyFifty.data == null)
  187. comBox.m_comLuckBoxBtn.m_btnBuyFifty.onClick.Add(OnClickBtnBuyFifty);
  188. comBox.m_comLuckBoxBtn.m_btnBuyFifty.data = boxId;
  189. if (comBox.m_btnPreview.data == null)
  190. comBox.m_btnPreview.onClick.Add(OnClickBtnPreview);
  191. comBox.m_btnPreview.data = boxId;
  192. if (comBox.m_btnReward.data == null)
  193. {
  194. comBox.m_btnReward.onClick.Add(OnClikcBtnReward);
  195. comBox.m_btnShop.onClick.Add(OnClikcBtnShop);
  196. comBox.m_btnGiftBag.onClick.Add(OnClikcBtnGiftBag);
  197. }
  198. comBox.m_btnReward.data = boxId;
  199. obj.data = boxId;
  200. comBox.m_grpTime.visible = (boxId == _activeBoxId);
  201. if (boxId == _activeBoxId)
  202. {
  203. long endTime = LuckyBoxDataManager.Instance.endTime;
  204. long curTime = TimeHelper.ServerNow();
  205. long time = endTime - curTime;
  206. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  207. comBox.m_txtTime.text = string.Format("轮换倒计时:{0}", strTime);
  208. }
  209. UI_ComBox1.ProxyEnd();
  210. }
  211. private async void GetWishingPoolInfo(int activityId)
  212. {
  213. bool result = await LuckyBoxSProxy.ReqGetWishingPoolInfo();
  214. if (result)
  215. {
  216. int index = LuckyBoxDataManager.Instance.KsActivityId.IndexOf(activityId);
  217. if (index < 0 || !LuckyBoxDataManager.Instance.VsStatus[index])
  218. ViewManager.Show<LuckyBoxWishView>(ConstLimitTimeActivityType.ActLimitTsy);
  219. }
  220. }
  221. private void OnBtnLeftClick()
  222. {
  223. if (!scrollTouch) return;
  224. scrollTouch = false;
  225. int index = _curIndex - 1;
  226. _ui.m_listBg.ScrollToView(index, true);
  227. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  228. GetWishingPoolInfo(_activityId);
  229. }
  230. private void OnBtnRightClick()
  231. {
  232. if (!scrollTouch) return;
  233. scrollTouch = false;
  234. int index = _curIndex + 1;
  235. _ui.m_listBg.ScrollToView(index, true);
  236. if (_activityId > 0 && index + 1 == LuckyBoxDataManager.BOX_ID_2)
  237. GetWishingPoolInfo(_activityId);
  238. }
  239. private void OnScrollEnd()
  240. {
  241. scrollTouch = true;
  242. // 未更新滚动位置的时候,不更新,防止不停的播放渐入动画
  243. int index = _ui.m_listBg.GetFirstChildInView();
  244. if (index == _curIndex)
  245. {
  246. return;
  247. }
  248. OnListBgScroll();
  249. }
  250. private void OnListBgScroll()
  251. {
  252. LuckyBoxController valueBox;
  253. _luckyBoxCtrl.TryGetValue(LuckyBoxDataManager.Instance.currentBoxId, out valueBox);
  254. if (valueBox != null)
  255. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnHide();
  256. _curIndex = _ui.m_listBg.GetFirstChildInView();
  257. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  258. if (LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_3) {
  259. _valueBarController.Controller(3);
  260. }
  261. else {
  262. _valueBarController.Controller(4);
  263. }
  264. _valueBarController.UpdateCJ();
  265. _luckyBoxCtrl[LuckyBoxDataManager.Instance.currentBoxId].OnShown(LuckyBoxDataManager.Instance.currentBoxId);
  266. LuckyBoxDataManager.Instance.luckyBoxIndex = _curIndex;
  267. UpdateFreeInfo();
  268. UpdateListItemData();
  269. }
  270. private void UpdateBtnReward()
  271. {
  272. if (_curIndex == 1) {
  273. GObject obj = _ui.m_listBg.GetChildAt(_curIndex);
  274. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  275. RedDotController.Instance.SetComRedDot(comBox.m_btnReward, RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitTsy), "", -21, 18);
  276. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  277. UI_ComBox1.ProxyEnd();
  278. }
  279. }
  280. private void OnClikcBtnReward()
  281. {
  282. ViewManager.Show<ActivityThemeLuckyBoxBonusView>(ConstLimitTimeActivityType.ActLimitTsy);
  283. }
  284. private void OnClikcBtnShop()
  285. {
  286. //ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TSY });
  287. }
  288. //刷新摘星活动期间的数据
  289. private void UpGiftBox(UI_ComBox1 comBox)
  290. {
  291. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  292. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  293. comBox.m_txtCount.SetVar("value", ActivityDataManager.Instance.lastTsyDrawCount.ToString()).FlushVars();
  294. comBox.m_txtCount.SetVar("name", cfg.name).FlushVars();
  295. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  296. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByTypeAndID(ActivityType.XSLB3, activityId);
  297. var list = activityInfoByTypeList.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  298. if (list.Count == 0)
  299. {
  300. comBox.m_comBagTime.target.visible = false;
  301. comBox.m_btnGiftBag.visible = false;
  302. }
  303. else
  304. {
  305. bool isSoldOut = true;
  306. foreach (var activityInfo in list)
  307. {
  308. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  309. var paramsArr = activityOpenCfg.paramsArr;
  310. foreach (var shopCfgId in paramsArr)
  311. {
  312. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  313. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  314. //只要有一个商品还能购买,就不是售罄
  315. if (remainBuyNum > 0)
  316. {
  317. isSoldOut = false;
  318. break;
  319. }
  320. }
  321. }
  322. if (isSoldOut)
  323. {
  324. comBox.m_comBagTime.target.visible = false;
  325. comBox.m_btnGiftBag.visible = false;
  326. }
  327. else
  328. {
  329. comBox.m_comBagTime.m_txtGiftBagTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  330. comBox.m_comBagTime.target.visible = true;
  331. comBox.m_btnGiftBag.visible = true;
  332. }
  333. }
  334. UpdateBtnReward();
  335. }
  336. //限时礼包按钮点击执行方法
  337. private void OnClikcBtnGiftBag()
  338. {
  339. var activityInfoByTypeList =
  340. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  341. var list = activityInfoByTypeList
  342. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  343. if (list.Count == 0)
  344. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  345. else
  346. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  347. }
  348. private void UpdateListItemData()
  349. {
  350. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  351. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  352. GObject obj = _listActivityBtnObj[boxId];
  353. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  354. LuckyBoxDataManager.Instance.GetOwnedCount(boxId, out int count, out int totalCount);
  355. comBox.m_txtOwned.SetVar("v1", "" + count).FlushVars();
  356. comBox.m_txtOwned.SetVar("v2", "" + totalCount).FlushVars();
  357. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType);
  358. comBox.m_comLuckBoxBtn.m_txtRemainTimes.text = string.Format("今日剩余次数:{0}", cfg.maxCount - boughtCount);
  359. UI_ComBox1.ProxyEnd();
  360. }
  361. private void CheckTime(object param = null)
  362. {
  363. if (LuckyBoxDataManager.Instance.currentBoxId != _activeBoxId) return;
  364. long endTime = LuckyBoxDataManager.Instance.endTime;
  365. long curTime = TimeHelper.ServerNow();
  366. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  367. GObject item = _ui.m_listBg.GetChildAt(0);
  368. if (item == null) return;
  369. GObject textField = item.asCom.GetChild("txtTime");
  370. if (textField == null) return;
  371. long time = endTime - curTime;
  372. string strTime = time > TimeUtil.SECOND_PER_DAY * 100 ? TimeUtil.FormattingTimeTo_DDHHmm(time) : TimeUtil.FormattingTimeTo_HHmmss(time);
  373. textField.asTextField.text = string.Format("轮换倒计时:{0}", strTime);
  374. }
  375. private void UpdateTime(object param = null)
  376. {
  377. GObject item = _ui.m_listBg.GetChildAt(1);
  378. if (item == null) return;
  379. GObject textField = item.asCom.GetChild("txtTsyTime");
  380. if (textField == null) return;
  381. int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  382. var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  383. long endTime = 0;
  384. if (activityCfg != null)
  385. endTime = TimeUtil.DateTimeToTimestamp(activityCfg.endTime);
  386. long curTime = TimeHelper.ServerNow();
  387. if (endTime < curTime)
  388. {
  389. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  390. Timers.inst.Remove(UpdateTime);
  391. endTime = curTime;
  392. }
  393. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  394. textField.asTextField.text = "概率提升剩余: " + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  395. //=====限时礼包倒计时
  396. //UpGiftBox();
  397. //EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_TIME);
  398. //=====限时礼包倒计时END
  399. }
  400. private void OnClickBtnPreview(EventContext context)
  401. {
  402. GObject obj = context.sender as GObject;
  403. int boxId = (int)obj.data;
  404. ViewManager.Show<LuckyBoxPreShowView>(boxId);
  405. }
  406. private void OnClickBtnBuyOne(EventContext context)
  407. {
  408. GetSuitItemController.showSingle = true;
  409. GObject obj = context.sender as GObject;
  410. int boxId = (int)obj.data;
  411. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  412. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  413. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  414. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  415. {
  416. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  417. return;
  418. }
  419. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  420. {
  421. int activityId = 0;
  422. if (boxId == LuckyBoxDataManager.BOX_ID_2) {
  423. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  424. }
  425. bool freeType = (freeTime > 0 && freeTime < TimeHelper.ServerNow());
  426. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME, freeType, activityId);
  427. if (result)
  428. {
  429. ViewManager.Show<LuckyBoxStarView>();
  430. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  431. GetSuitItemController.showSingle = false;
  432. }
  433. });
  434. }
  435. private void OnClickBtnBuyTen(EventContext context)
  436. {
  437. GetSuitItemController.showSingle = true;
  438. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  439. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  440. && (GuideDataManager.currentGuideId == 0
  441. || (GuideDataManager.currentGuideId == cfg.id && GuideDataManager.currentGuideIdIndex != 2)))
  442. {
  443. //防止点击太快,在引导开启前就被点击到,导致引导卡死
  444. return;
  445. }
  446. GObject obj = context.sender as GObject;
  447. int boxId = (int)obj.data;
  448. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  449. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  450. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  451. {
  452. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  453. return;
  454. }
  455. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.TEN_TIME, async () =>
  456. {
  457. int activityId = 0;
  458. if (boxId == LuckyBoxDataManager.BOX_ID_2)
  459. {
  460. activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitTsy);
  461. }
  462. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.TEN_TIME,false, activityId);
  463. if (result)
  464. {
  465. ViewManager.Show<LuckyBoxStarView>();
  466. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  467. GetSuitItemController.showSingle = false;
  468. }
  469. });
  470. }
  471. private void OnClickBtnBuyFifty(EventContext context)
  472. {
  473. GetSuitItemController.showSingle = true;
  474. GObject obj = context.sender as GObject;
  475. int boxId = (int)obj.data;
  476. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  477. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  478. if (boughtCount + LuckyBoxDataManager.FIFTY_TIME > luckyBoxCfg.maxCount)
  479. {
  480. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  481. return;
  482. }
  483. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.FIFTY_TIME, async () =>
  484. {
  485. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.FIFTY_TIME, false, 0);
  486. if (result)
  487. {
  488. BonusController.TryShowBonusList(LuckyBoxDataManager.Instance.RewardList);
  489. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 3);
  490. GetSuitItemController.showSingle = false;
  491. }
  492. });
  493. }
  494. protected override void OnHide()
  495. {
  496. base.OnHide();
  497. _valueBarController.OnHide();
  498. foreach (int key in _luckyBoxCtrl.Keys)
  499. {
  500. _luckyBoxCtrl[key].OnHide();
  501. }
  502. Timers.inst.Remove(CheckTime);
  503. Timers.inst.Remove(UpdateTime);
  504. Timers.inst.Remove(CheckGuide);
  505. Debug.Log("OnHide: LuckyBoxView");
  506. }
  507. protected override void RemoveEventListener()
  508. {
  509. base.RemoveEventListener();
  510. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateListItemData);
  511. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateListItemData);
  512. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_FREE_TIME_CHANGED, UpdateFreeInfo);
  513. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_ACTIVITY_REWARD, UpdateBtnReward);
  514. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_LUCKY_BOX, UpdateBtnReward);
  515. }
  516. private void OnClickBtnBack()
  517. {
  518. Reset();
  519. ViewManager.GoBackFrom(typeof(LuckyBoxView).FullName);
  520. }
  521. private void Reset()
  522. {
  523. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  524. }
  525. private void CheckGuide(object param)
  526. {
  527. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  528. UpdateToCheckGuide(null);
  529. else
  530. Timers.inst.Remove(CheckGuide);
  531. }
  532. protected override void UpdateToCheckGuide(object param)
  533. {
  534. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  535. GObject gObject = _ui.m_listBg.GetChildAt(_curIndex);
  536. if (gObject == null) return;
  537. GButton btnBuyTen = gObject.asCom.GetChild("comLuckBoxBtn").asCom.GetChild("btnBuyTen").asButton;
  538. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 1, "“摘星”里可以通过星辰的力量获得服饰。", -1, true, _ui.target.height - 600);
  539. GuideController.TryGuide(btnBuyTen, ConstGuideId.LUCKY_BOX, 2, "点击摘取十次。");
  540. GuideController.TryCompleteGuide( ConstGuideId.LUCKY_BOX, 2);
  541. }
  542. protected override void TryCompleteGuide()
  543. {
  544. base.TryCompleteGuide();
  545. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  546. GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX, 2);
  547. }
  548. private void UpdateFreeInfo()
  549. {
  550. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  551. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(boxId);
  552. GObject obj = _listActivityBtnObj[boxId];
  553. UI_ComBox1 comBox = UI_ComBox1.Proxy(obj);
  554. if (freeTime > 0)
  555. {
  556. long timeDifference = freeTime - TimeHelper.ServerNow();
  557. if (freeTime > TimeHelper.ServerNow())
  558. {
  559. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  560. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = true;
  561. string strFreeTime = TimeUtil.FormattingTimeTo_DDHHmm(timeDifference);
  562. comBox.m_comLuckBoxBtn.m_txtFreeTime.text = string.Format("{0}后免费", strFreeTime);
  563. }
  564. else
  565. {
  566. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 1;
  567. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  568. }
  569. }
  570. else
  571. {
  572. comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex = 0;
  573. comBox.m_comLuckBoxBtn.m_txtFreeTime.visible = false;
  574. }
  575. RedDotController.Instance.SetComRedDot(comBox.m_comLuckBoxBtn.m_btnBuyOne, comBox.m_comLuckBoxBtn.m_comCostOne.m_c1.selectedIndex == 1, "", -29, 9);
  576. RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, LuckyBoxDataManager.Instance.RedBtnLeft(_curIndex));
  577. RedDotController.Instance.SetComRedDot(_ui.m_btnRight, LuckyBoxDataManager.Instance.RedBtnRight(_curIndex), "", -60, 70);
  578. UI_ComBox1.ProxyEnd();
  579. }
  580. }
  581. }