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							- using UniFramework.Pooling;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class HotUpdateDriver: MonoBehaviour
 
-     {
 
-         private void Awake()
 
-         {
 
-             //UniFramework
 
-             // 初始化对象池系统
 
-             UniPooling.Initalize();
 
-             //Litjson
 
-             LitJson.UnityTypeBindings.Register();
 
-             //ET
 
-             ETManager.Instance.Init();
 
-             //Game
 
-             OperationSystem.Initialize();
 
-             GameController.Start();
 
-         }
 
-         private void Update()
 
-         {
 
-             OperationSystem.Update();
 
-         }
 
-         private void OnDestroy()
 
-         {
 
-             OperationSystem.DestroyAll();
 
-         }
 
-     }
 
- }
 
 
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