ItemUtil.cs 12 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ItemUtil
  12. {
  13. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  14. /// <param name="openSource">是否打开来源界面。默认否</param>
  15. /// <param name="showTxtBuyTips">是否显示购买提示</param>
  16. public static void ExchangeItemById(int itemId, long num, bool showTips = true, Action onSuccess = null, bool openSource = false, int maxCount = 9990, bool showTxtBuyTips = false, string prefix = "")
  17. {
  18. if (!BuyCurrency(itemId, num, onSuccess))
  19. {
  20. BuyItemConteoller.Show(itemId, num, ConstBuyType.TYPE_ITEM, onSuccess, showTips, openSource, maxCount);
  21. BuyItemConteoller.showTxtBuyTips = showTxtBuyTips;
  22. }
  23. }
  24. public static bool BuyCurrency(int itemId, long num, Action onSuccess = null)
  25. {
  26. switch (itemId)
  27. {
  28. case ConstItemID.GOLD:
  29. AddGold(onSuccess);
  30. return true;
  31. case ConstItemID.POWER:
  32. AddPower();
  33. return true;
  34. case ConstItemID.DIAMOND_RED:
  35. AddDiamondRed(num);
  36. return true;
  37. case ConstItemID.DIAMOND_PURPLE:
  38. ItemUtil.AddDiamondPurple();
  39. return true;
  40. }
  41. return false;
  42. }
  43. public static void AddPower(Action onSuccess = null, int type = 0)
  44. {
  45. EnduringGiftBoxController.Show(ConstItemID.POWER, 1, () =>
  46. {
  47. if (onSuccess != null)
  48. {
  49. onSuccess();
  50. }
  51. }, "", type);
  52. }
  53. public static void AddGold(Action onSuccess = null, int type = 0)
  54. {
  55. EnduringGiftBoxController.Show(ConstItemID.GOLD, 1, () =>
  56. {
  57. if (onSuccess != null)
  58. {
  59. onSuccess();
  60. }
  61. }, "", type);
  62. }
  63. public static void AddDiamondPurple()
  64. {
  65. //ViewManager.Show<RechargeStoreView>();
  66. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_CHARGE, ConstStoreSubId.STORE_CHARGE });
  67. }
  68. //红钻(鲛绡)
  69. public static void AddDiamondRed(long value = 0, Action onSuccess = null)
  70. {
  71. ItemExchangeCfg currencyRatioCfg = ItemExchangeCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED);// GetCurrencyRatioCfgById(ConstItemID.DIAMOND_RED);
  72. BuyItemConteoller.Show(currencyRatioCfg.id, value > 0 ? value : 1, ConstBuyType.TYPE_ITEM, onSuccess, true, true);
  73. BuyItemConteoller.showTxtBuyTips = true;
  74. }
  75. public static string GetItemName(int itemId)
  76. {
  77. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  78. return itemCfg.name;
  79. }
  80. public static string GetSuitName(int suitId)
  81. {
  82. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  83. return suitCfg.name;
  84. }
  85. public static int GetItemRarity(int itemId)
  86. {
  87. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  88. return itemCfg.rarity;
  89. }
  90. public static List<ItemData> CreateItemDataList(List<ItemInfoProto> items)
  91. {
  92. List<ItemData> itemList = new List<ItemData>();
  93. for (int i = 0; i < items.Count; i++)
  94. {
  95. ItemData itemData = createItemData(items[i].ConfigId, items[i].Count);
  96. itemList.Add(itemData);
  97. }
  98. return itemList;
  99. }
  100. public static List<ItemData> CreateItemDataList(int[][] bonus, bool isOnceBonus = false)
  101. {
  102. List<ItemData> itemList = new List<ItemData>();
  103. foreach (int[] item in bonus)
  104. {
  105. ItemData itemData = createItemData(item);
  106. itemList.Add(itemData);
  107. itemData.isOnceBonus = isOnceBonus;
  108. }
  109. return itemList;
  110. }
  111. public static List<ItemData> CreateItemDataList(int[][] bonus, long num)
  112. {
  113. List<ItemData> itemList = new List<ItemData>();
  114. foreach (int[] item in bonus)
  115. {
  116. int count = 0;
  117. if (item.Length > 1)
  118. {
  119. count = item[1];
  120. }
  121. else
  122. {
  123. count = 1;
  124. }
  125. ItemData itemData = createItemData(item[0], count * num);
  126. itemList.Add(itemData);
  127. }
  128. return itemList;
  129. }
  130. public static List<ItemData> CreateItemDataList(int itemId, long count)
  131. {
  132. List<ItemData> itemList = new List<ItemData>();
  133. ItemData itemData = createItemData(itemId, count);
  134. itemList.Add(itemData);
  135. return itemList;
  136. }
  137. public static ItemData createItemData(int[] bonus)
  138. {
  139. int itemID = bonus[0];
  140. int itemNum = 1;
  141. if (bonus.Length > 1)
  142. {
  143. itemNum = bonus[1];
  144. }
  145. return createItemData(itemID, itemNum);
  146. }
  147. public static ItemData createItemData(int itemId, long count)
  148. {
  149. ItemData itemData = ItemDataPool.GetItemData(itemId);
  150. itemData.num = count;
  151. return itemData;
  152. }
  153. public static Boolean CheckItemEnough(int itemId, long num, bool showTips = false)
  154. {
  155. long hasNum = ItemDataManager.GetItemNum(itemId);
  156. if (hasNum < num && showTips)
  157. {
  158. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  159. PromptController.Instance.ShowFloatTextPrompt(string.Format("【{0}】 不足", itemCfg.name));
  160. }
  161. return hasNum >= num;
  162. }
  163. public static Boolean CheckItemEnough(int[][] items, int count = 1)
  164. {
  165. return items.All(item => CheckItemEnough(item[0], item[1] * count));
  166. }
  167. public static bool CheckMenuType1(int needItemId, int needSuitId, int typeId)
  168. {
  169. DressUpMenuItemCfg1 cfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(typeId);
  170. if (needItemId > 0)
  171. {
  172. int subType = ItemUtilCS.GetItemSubType(needItemId);
  173. if (subType == cfg1.type)
  174. {
  175. return true;
  176. }
  177. else if (cfg1.subMenusArr.Length > 0)
  178. {
  179. foreach (int id2 in cfg1.subMenusArr)
  180. {
  181. DressUpMenuItemCfg2 cfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(id2);
  182. if (cfg2.type == subType)
  183. {
  184. return true;
  185. }
  186. }
  187. }
  188. }
  189. else if (needSuitId > 0 && cfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  190. {
  191. return true;
  192. }
  193. return false;
  194. }
  195. public static void SortItemIdsByOwned(int[] array)
  196. {
  197. Array.Sort(array, (int a, int b) =>
  198. {
  199. bool ownedA = ItemDataManager.GetItemNum(a) > 0;
  200. bool ownedB = ItemDataManager.GetItemNum(b) > 0;
  201. if (!ownedB && ownedA)
  202. {
  203. return 1;
  204. }
  205. else if (ownedB && !ownedA)
  206. {
  207. return -1;
  208. }
  209. return 0;
  210. });
  211. }
  212. public static string GetItemResExt(int itemType, int type, bool isIcon = false)
  213. {
  214. if (itemType == ConstItemType.DRESS_UP && type == ConstDressUpItemType.BEI_JING && !isIcon)
  215. {
  216. return "jpg";
  217. }
  218. return "png";
  219. }
  220. public static void UpdateItemNumAndNeedNum(GObject obj, int itemId, int needNum, bool ChangeColor = false)
  221. {
  222. UI_ComCostCurrencyWithHas com = UI_ComCostCurrencyWithHas.Proxy(obj);
  223. long hasNum = ItemDataManager.GetItemNum(itemId);
  224. string needStrColor = ChangeColor ? "#B99F7B" : "#FDEED4";
  225. string strHasNum = StringUtil.GetColorText(hasNum.ToString(), hasNum < needNum ? "#C5645A" : needStrColor); hasNum.ToString();
  226. // com.m_txtNeed.text = needNum.ToString();
  227. com.m_txtCount.text = string.Format("{0}{1}{2}", strHasNum, StringUtil.GetColorText("/", needStrColor), StringUtil.GetColorText(needNum.ToString(), needStrColor));
  228. ItemCfg cfg1 = ItemCfgArray.Instance.GetCfg(itemId);
  229. com.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg1.res);
  230. }
  231. public static void UpdateItemNeedNum(GObject obj, int itemId, int needNum, bool checkNum = true, string color = "#716B59")
  232. {
  233. UI_ComCostCurrency com = UI_ComCostCurrency.Proxy(obj);
  234. com.m_c1.selectedIndex = needNum == 0 ? 0 : 1;
  235. long hasNum = ItemDataManager.GetItemNum(itemId);
  236. string strNeedNum = !checkNum ? StringUtil.GetColorText(needNum.ToString(), color) : StringUtil.GetColorText(needNum.ToString(), hasNum < needNum ? "#D0A09B" : color); needNum.ToString();
  237. com.m_txtNeed.text = strNeedNum;
  238. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemId);
  239. com.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
  240. UI_ComCostCurrency.ProxyEnd();
  241. }
  242. public static void UpdateItemNeedNum(GObject obj, int[] cost, bool checkNum = true, string color = "#716B59")
  243. {
  244. int itemId = cost[0];
  245. int needNum = cost[1];
  246. UI_ComCostCurrency com = UI_ComCostCurrency.Proxy(obj);
  247. com.m_c1.selectedIndex = needNum == 0 ? 0 : 1;
  248. long hasNum = ItemDataManager.GetItemNum(itemId);
  249. string strNeedNum = !checkNum ? StringUtil.GetColorText(needNum.ToString(), color) : StringUtil.GetColorText(needNum.ToString(), hasNum < needNum ? "#D0A09B" : color); needNum.ToString();
  250. com.m_txtNeed.text = strNeedNum;
  251. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemId);
  252. com.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
  253. UI_ComCostCurrency.ProxyEnd();
  254. }
  255. public static void UpdateTag(GObject obj, string tag)
  256. {
  257. UI_ComTag item = UI_ComTag.Proxy(obj);
  258. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  259. item.m_txtTag.text = tag;
  260. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  261. UI_ComTag.ProxyEnd();
  262. }
  263. /// <summary>
  264. /// 合并奖励配置,会将同一物品id的奖励合并
  265. /// </summary>
  266. public static int[][] MergeBonus(int[][] item1, int[][] item2)
  267. {
  268. Dictionary<int, int> dictionary = new Dictionary<int, int>();
  269. if (item1 != null)
  270. {
  271. foreach (int[] item in item1)
  272. {
  273. if (dictionary.ContainsKey(item[0]))
  274. {
  275. dictionary[item[0]] += item[1];
  276. }
  277. else
  278. {
  279. dictionary.Add(item[0], item[1]);
  280. }
  281. }
  282. }
  283. if (item2 != null)
  284. {
  285. foreach (int[] item in item2)
  286. {
  287. if (dictionary.ContainsKey(item[0]))
  288. {
  289. dictionary[item[0]] += item[1];
  290. }
  291. else
  292. {
  293. dictionary.Add(item[0], item[1]);
  294. }
  295. }
  296. }
  297. int[][] result = new int[dictionary.Count][];
  298. int i = 0;
  299. foreach (KeyValuePair<int, int> item in dictionary)
  300. {
  301. result[i++] = new[] { item.Key, item.Value };
  302. }
  303. return result;
  304. }
  305. public static void CreateItemView(int[] item, GComponent component)
  306. {
  307. var itemData = createItemData(item);
  308. component.data ??= new ItemView(component);
  309. (component.data as ItemView)?.SetData(itemData);
  310. (component.data as ItemView)?.ChangeTxtCountStyle();
  311. }
  312. }
  313. }