ResPathUtil.cs 9.4 KB

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  1. using YooAsset;
  2. namespace GFGGame
  3. {
  4. public class ResPathUtil
  5. {
  6. public const string FONT_DIR_PATH = "Assets/ResIn/Font";
  7. public static readonly string UI_DIR_PATH = "Assets/ResIn/UI";
  8. public static readonly string PREFAB_DIR_PATH = "Assets/ResIn/Prefab";
  9. public static readonly string LoginRes_DIR_PATH = "Assets/ResIn/LoginRes";
  10. public static readonly string TEXTURE_FIGHT_DIR_PATH = "Assets/ResIn/Fight";
  11. public static readonly string CONFIG_DIR_PATH = "Assets/Game/CSShare/Sqlite";
  12. public const string RES_ROOT_DIR_PATH = "Assets/Res";
  13. public static readonly string MUSIC_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Music";
  14. public static readonly string SOUND_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Sound";
  15. public static readonly string TEXTURE_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Texture";
  16. public static readonly string ANIMATION_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Animation";
  17. public static readonly string EFFECT_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Effect";
  18. public static readonly string Material_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Material";
  19. public static readonly string Shader_DIR_PATH = $"{RES_ROOT_DIR_PATH}/Shader";
  20. public static readonly string Model_DIR_PATH = $"{RES_ROOT_DIR_PATH}/model";
  21. public static readonly string SQLITE_FILE_PATH = CONFIG_DIR_PATH + "/" + LauncherConfig.SQL_FILE_NAME;
  22. public static string GetUIPackagePath(string res)
  23. {
  24. return $"{UI_DIR_PATH}/{res}/{res}";
  25. }
  26. public static string GetScorePath(int score)
  27. {
  28. return GetCommonGameResPath("kp_sx_" + score);
  29. }
  30. public static string GetCommonGameResPath(string res)
  31. {
  32. return "ui://CommonGame/" + res;
  33. }
  34. //===================================↑↑↑UI路径↑↑↑================================
  35. public static string GetIconPath(string res, string extName)
  36. {
  37. if (res.IndexOf("kp_") == 0)
  38. {
  39. return GetCardIconPath(res);
  40. }
  41. return $"{TEXTURE_DIR_PATH}/Icon/{res}.{extName}";
  42. }
  43. public static string GetIconPath(ItemCfg itemCfg)
  44. {
  45. return GetIconPath(itemCfg.res, ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true));
  46. }
  47. public static string GetBgImgPath(string res, string extName = "png")
  48. {
  49. return $"{TEXTURE_DIR_PATH}/BgImg/{res}.{extName}";
  50. }
  51. public static string GetFightBgImgPath(string res, string extName = "png")
  52. {
  53. return $"{TEXTURE_FIGHT_DIR_PATH}/{res}.{extName}";
  54. }
  55. public static string GetSceneBgPath(string res, string extName = "jpg")
  56. {
  57. //return $"{TEXTURE_DIR_PATH}/SceneBg/{res}.{extName}";
  58. return $"{TEXTURE_DIR_PATH}/DressUp/{res}.{extName}";
  59. }
  60. public static string GetDressUpPath(ItemCfg itemCfg, int layerId)
  61. {
  62. string res = GetDressUpItemLayerRes(itemCfg, layerId);
  63. if(itemCfg.subType == ConstDressUpItemType.BEI_JING)
  64. {
  65. return GetSceneBgPath(res);
  66. }
  67. return GetDressUpPath(res);
  68. }
  69. public static string GetDressUpPath(string res, string extName = "png")
  70. {
  71. return $"{TEXTURE_DIR_PATH}/DressUp/{res}.{extName}";
  72. }
  73. public static string GetNpcPicSPath(string res, string extName = "png")
  74. {
  75. return $"{TEXTURE_DIR_PATH}/Npc/PicS/{res}.{extName}";
  76. }
  77. public static string GetNpcPicFPath(string res, string extName = "png")
  78. {
  79. return $"{TEXTURE_DIR_PATH}/Npc/PicF/{res}.{extName}";
  80. }
  81. public static string GetPhotographBorderPath(string res, string extName = "png")
  82. {
  83. return $"{TEXTURE_DIR_PATH}/Photograph/border/{res}.{extName}";
  84. }
  85. public static string GetFieldGuideIconPath(string res, string extName = "png")
  86. {
  87. return $"{TEXTURE_DIR_PATH}/FieldGuide/SuitIcon/{res}.{extName}";
  88. }
  89. public static string GetChapterGuideIconPath(string res, string extName = "png")
  90. {
  91. return $"{TEXTURE_DIR_PATH}/FieldGuide/ChapterIcon/{res}.{extName}";
  92. }
  93. public static string GetNpcHeadPath(string res, string extName = "png")
  94. {
  95. return $"{TEXTURE_DIR_PATH}/Npc/Head/{res}.{extName}";
  96. }
  97. public static string GetCardPath(string res, string extName = "jpg")
  98. {
  99. return $"{TEXTURE_DIR_PATH}/Card/Bg/{res}.{extName}";
  100. }
  101. public static string GetCardIconPath(string res, string extName = "jpg")
  102. {
  103. return $"{TEXTURE_DIR_PATH}/Card/Card/{res}.{extName}";
  104. }
  105. public static string GetCardSkillPath(string res, string extName = "png")
  106. {
  107. return $"{TEXTURE_DIR_PATH}/Card/Skill/{res}.{extName}";
  108. }
  109. public static string GetCardSoundPath(string res, string extName = "mp3")
  110. {
  111. return $"{SOUND_DIR_PATH}/Card/{res}.{extName}";
  112. }
  113. public static string GetMusicPath(string res, string extName = "mp3")
  114. {
  115. return $"{MUSIC_DIR_PATH}/{res}.{extName}";
  116. }
  117. public static string GetFontPath(string res, string extName = "TTF")
  118. {
  119. return $"{FONT_DIR_PATH}/{res}.{extName}";
  120. }
  121. public static string GetPrefabPath(string res, string extName = "prefab")
  122. {
  123. return $"{PREFAB_DIR_PATH}/{res}.{extName}";
  124. }
  125. public static string GetLoginResPath(string res, string extName = "prefab")
  126. {
  127. return $"{LoginRes_DIR_PATH}/{res}.{extName}";
  128. }
  129. public static string GetDressUpAnimationDirPath(string res)
  130. {
  131. return $"{ANIMATION_DIR_PATH}/DressUp/{res}";
  132. }
  133. public static string GetDressUpAnimationPath(string res, string extName = "prefab")
  134. {
  135. return $"{GetDressUpAnimationDirPath(res)}/{res}.{extName}";
  136. }
  137. public static bool CheckDressUpAnimationResExist(string res, string extName = "prefab")
  138. {
  139. if (string.IsNullOrEmpty(res))
  140. {
  141. return false;
  142. }
  143. string resPath = ResPathUtil.GetDressUpAnimationPath(res, extName);
  144. return YooAssets.CheckResExist(resPath);
  145. }
  146. public static string GetDressUpEffectDirPath(string res)
  147. {
  148. return $"{EFFECT_DIR_PATH}/DressUp/{res}";
  149. }
  150. public static string GetDressUpEffectPath(string res, bool inAniDir = false, string extName = "prefab")
  151. {
  152. if (inAniDir)
  153. {
  154. return $"{GetDressUpEffectDirPath(res)}/{res}_2.{extName}";
  155. }
  156. return $"{GetDressUpEffectDirPath(res)}/{res}.{extName}";
  157. }
  158. public static string GetViewEffectPath(string uiName, string resName, string extName = "prefab")
  159. {
  160. return $"{EFFECT_DIR_PATH}/UI/{uiName}/{resName}.{extName}";
  161. }
  162. public static string GetCardAnimationPath(string res, string extName = "prefab")
  163. {
  164. return $"{ANIMATION_DIR_PATH}/Card/{res}/{res}.{extName}";
  165. }
  166. public static string GetActivityPath(string res, string extName = "jpg")
  167. {
  168. return $"{TEXTURE_DIR_PATH}/Activity/Activity/{res}.{extName}";
  169. }
  170. public static string GetActivityShow1Path(string res, string extName = "jpg")
  171. {
  172. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  173. }
  174. public static string GetActivityShow2Path(string res, string extName = "jpg")
  175. {
  176. return $"{TEXTURE_DIR_PATH}/Activity/Show1/{res}.{extName}";
  177. }
  178. public static string GetTravelBgPath(string res, string extName = "png")
  179. {
  180. return $"{TEXTURE_DIR_PATH}/Travel/Bg/{res}.{extName}";
  181. }
  182. public static string GetTravelRolePath(string res, string extName = "png")
  183. {
  184. return $"{TEXTURE_DIR_PATH}/Travel/Role/{res}.{extName}";
  185. }
  186. public static string GetHeadPath(string res, string extName = "png")
  187. {
  188. return $"{TEXTURE_DIR_PATH}/Head/Head/{res}.{extName}";
  189. }
  190. public static string GetHeadBorderPath(string res, string extName = "png")
  191. {
  192. if (string.IsNullOrEmpty(res)) return "";
  193. return $"{TEXTURE_DIR_PATH}/Head/HeadBorder/{res}.{extName}";
  194. }
  195. public static string GetShaderPath(string res)
  196. {
  197. return $"{Shader_DIR_PATH}/{res}.shader";
  198. }
  199. public static string GetLeagueIconPath(string res, string extName = "png")
  200. {
  201. return $"{TEXTURE_DIR_PATH}/LeagueIcon/{res}.{extName}";
  202. }
  203. public static string GetDressUpItemLayerRes(ItemCfg itemCfg, int layerId)
  204. {
  205. string res = itemCfg.res;
  206. switch (layerId)
  207. {
  208. case 1:
  209. res = itemCfg.resLayer1 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer1);
  210. break;
  211. case 2:
  212. res = itemCfg.resLayer2 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer2);
  213. break;
  214. case 3:
  215. res = itemCfg.resLayer3 == "n" ? res : string.Format("{0}_{1}", res, itemCfg.resLayer3);
  216. break;
  217. }
  218. return res;
  219. }
  220. }
  221. }