DisConnectedCompnentSystem.cs 922 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using GFGGame;
  6. namespace ET
  7. {
  8. public class DisConnectedCompnentDestroy : DestroySystem<DisConnectedCompnent>
  9. {
  10. public override void Destroy(DisConnectedCompnent self)
  11. {
  12. if (self.ToReconnect)
  13. {
  14. if(GameGlobal.zoneScene.GetComponent<SessionComponent>().SessionState == SessionState.Gate)
  15. {
  16. LoginController.ReqReConnectGate().Coroutine();
  17. }
  18. else
  19. {
  20. GameController.QuitToLoginView(false);
  21. }
  22. }
  23. self.ToReconnect = true;
  24. }
  25. }
  26. public static class DisConnectedCompnentSystem
  27. {
  28. public static void CancelAlert(this DisConnectedCompnent self)
  29. {
  30. self.ToReconnect = false;
  31. }
  32. }
  33. }