DressUpFightView.cs 39 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. namespace GFGGame
  7. {
  8. public class DressUpFightView : BaseView
  9. {
  10. private UI_DressUpFightUI _ui;
  11. private int _fightID;
  12. private int _levelID;
  13. private float listType1X = 0;
  14. private float partsListX = 0;
  15. private DressUpListType currentListType;
  16. private int[] _currentList2;
  17. private GameObject _scenePrefab;
  18. private GameObject _sceneObject;
  19. private List<int> _currentList3 = new List<int>();
  20. private List<int> _currentList4 = new List<int>();
  21. private int _currentMenuType;
  22. private int _currentSuitId;
  23. private StoryLevelCfg _levelCfg;
  24. private StoryFightCfg _fightCfg;
  25. private const int SORT_BY_HIGH_SCORE = 0;
  26. private const int SORT_BY_LOW_SCORE = 1;
  27. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  28. private bool _guideMenu;
  29. private UI_TypeItem listTypeItem_SingleFight_Sy;
  30. private UI_TypeItem listTypeItem_SingleFight_Xz;
  31. private UI_TypeItem listTypeItem_BuyClothing;
  32. public override void Dispose()
  33. {
  34. if (_scenePrefab != null)
  35. {
  36. GameObject.Destroy(_scenePrefab);
  37. _scenePrefab = null;
  38. }
  39. UI_TypeItem.ClearProxy();
  40. UI_PartsListItem.ClearProxy();
  41. base.Dispose();
  42. }
  43. protected override void Init()
  44. {
  45. base.Init();
  46. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  47. _ui = UI_DressUpFightUI.Create();
  48. viewCom = _ui.target;
  49. isfullScreen = true;
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  51. _ui.m_btnClose.width = GRoot.inst.width;
  52. _ui.m_btnClose.height = GRoot.inst.height;
  53. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  54. }
  55. protected override void OnInit()
  56. {
  57. base.OnInit();
  58. _ui.m_groupTaskHint.visible = false;
  59. _ui.m_btnRepeal.visible = false;
  60. _ui.m_btnRenewal.visible = false;
  61. _ui.m_btnSearch.visible = true;
  62. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  63. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  64. InitLists();
  65. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  66. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  67. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  68. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  69. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  70. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  71. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  72. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  73. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  74. _ui.m_touchPad.onClick.Add(OnTouchPad);
  75. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  76. _ui.m_btnGuide.onClick.Add(OnTouchPad);
  77. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  78. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  79. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  80. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  81. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  82. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  83. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  84. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  85. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  86. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  87. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  88. // _ui.m_btnHide.visible = false;
  89. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  90. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  91. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  92. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  93. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  94. }
  95. protected override void OnShown()
  96. {
  97. base.OnShown();
  98. InstanceZonesDataManager.usedRecommend = false;
  99. // _ui.m_comboBox.title = "我的套装";
  100. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  101. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  102. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  103. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  104. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  105. _levelID = (int)viewData;
  106. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  107. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  108. if (_levelCfg.type == ConstInstanceZonesType.Field)
  109. {
  110. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  111. _ui.m_btnAutoPlay.visible = false;
  112. }
  113. if (!string.IsNullOrEmpty(_fightCfg.music))
  114. {
  115. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(_fightCfg.music, "mp3"));
  116. }
  117. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  118. if (_ui.m_compNeed.target.visible)
  119. {
  120. _ui.m_compNeed.m_c1.selectedIndex = 0;
  121. if (_fightCfg.needItemId > 0)
  122. {
  123. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  124. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  125. }
  126. else if (_fightCfg.needSuitId > 0)
  127. {
  128. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  129. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  130. }
  131. else
  132. {
  133. _ui.m_compNeed.m_c1.selectedIndex = 1;
  134. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  135. }
  136. }
  137. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  138. //一级菜单
  139. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  140. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  141. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  142. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  143. if (_ui.m_comListType1.m_listType.height > maxHeight)
  144. {
  145. _ui.m_comListType1.m_listType.height = maxHeight;
  146. }
  147. _ui.m_comListType1.target.x = _ui.target.width;
  148. _ui.m_comListType2.target.x = _ui.target.width;
  149. _ui.m_partsList.target.x = _ui.target.width;
  150. _ui.m_partsList2.target.x = _ui.target.width;
  151. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  152. this.showListType1();
  153. if (_sceneObject == null)
  154. {
  155. _sceneObject = GameObject.Instantiate(_scenePrefab);
  156. EquipDataCache.cacher.setSceneObj(_sceneObject);
  157. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  158. }
  159. UpdateScore();
  160. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  161. }
  162. protected override void OnHide()
  163. {
  164. base.OnHide();
  165. if (_sceneObject != null)
  166. {
  167. GameObject.Destroy(_sceneObject);
  168. _sceneObject = null;
  169. }
  170. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  171. _fightCfg = null;
  172. _levelCfg = null;
  173. listTypeItem_SingleFight_Sy = null;
  174. listTypeItem_BuyClothing = null;
  175. }
  176. private void OnClickBtnBack()
  177. {
  178. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  179. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  180. {
  181. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  182. }
  183. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  184. {
  185. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  186. }
  187. else
  188. {
  189. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  190. }
  191. EquipDataCache.cacher.TakeOffAll();
  192. this.Hide();
  193. }
  194. private void OnClickBtnHome()
  195. {
  196. EquipDataCache.cacher.TakeOffAll();
  197. GameController.GoBackToMainView();
  198. }
  199. private void OnClickBtnClothingShop()
  200. {
  201. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  202. }
  203. private void OnClickListType1Item(EventContext context)
  204. {
  205. // GuideController.HideGuide();
  206. GObject typeItem = context.data as GObject;
  207. int order = (int)typeItem.data;
  208. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  209. if (item1.subMenusArr.Length > 0)
  210. {
  211. this.showListType2(item1.subMenusArr);
  212. }
  213. else
  214. {
  215. if (this.showListParts(item1.type) == false)
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  218. return;
  219. }
  220. this.showListParts(item1.type);
  221. }
  222. this.hideListType1();
  223. UpdateListPartsSelected();
  224. }
  225. private void OnClickListType2Item(EventContext context)
  226. {
  227. GObject typeItem = context.data as GObject;
  228. int order = (int)typeItem.data;
  229. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  230. if (this.showListParts(item2.type) == false)
  231. {
  232. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  233. return;
  234. }
  235. this.hideListType2();
  236. }
  237. private void OnClickPartsListItem(EventContext context)
  238. {
  239. GObject listItem = context.data as GObject;
  240. int id = (int)listItem.data;
  241. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  242. {
  243. this.showListParts2(id);
  244. this.hideListParts();
  245. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  246. }
  247. else
  248. {
  249. EquipDataCache.cacher.TryCancelSuit(id);
  250. EquipDataCache.cacher.AddOrRemove(id, true);
  251. }
  252. UpdateListPartsSelected();
  253. UpdateListSuitPartsSelected();
  254. }
  255. private void OnClickSuitPartsListItem(EventContext context)
  256. {
  257. GObject listItem = (GObject)context.data as GObject;
  258. int id = (int)listItem.data;
  259. EquipDataCache.cacher.TryCancelSuit(id);
  260. EquipDataCache.cacher.AddOrRemove(id, true);
  261. UpdateListSuitPartsSelected();
  262. }
  263. private void OnTouchPad()
  264. {
  265. if (this.currentListType == DressUpListType.List4)
  266. {
  267. this.hideListParts2();
  268. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  269. }
  270. else if (this.currentListType == DressUpListType.List3)
  271. {
  272. if (_currentList2 != null)
  273. {
  274. this.showListType2();
  275. }
  276. else
  277. {
  278. this.showListType1();
  279. }
  280. this.hideListParts();
  281. }
  282. else if (this.currentListType == DressUpListType.List2)
  283. {
  284. this.showListType1();
  285. this.hideListType2();
  286. }
  287. }
  288. private void OnClickBtnHint()
  289. {
  290. this.ShowTaskHint();
  291. }
  292. private void OnClickBtnDelete()
  293. {
  294. EquipDataCache.cacher.TakeOffAll();
  295. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  296. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  297. }
  298. private void OnClickBtnClose()
  299. {
  300. _ui.m_groupTaskHint.visible = false;
  301. }
  302. private void OnClickBtnNext()
  303. {
  304. if (!EquipDataCache.cacher.CheckPutOnFinish())
  305. {
  306. Alert.Show("只有换好衣服才能出门哦~")
  307. .SetRightButton(true, "好的");
  308. return;
  309. }
  310. int _suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit(); ;
  311. if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
  312. {
  313. Alert.Show("未穿戴必须品~").SetRightButton(true, "好的");
  314. return;
  315. }
  316. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  317. {
  318. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  319. }
  320. else
  321. {
  322. StartCalculateScore();
  323. }
  324. }
  325. private void StartCalculateScore()
  326. {
  327. //不可移动代码位置
  328. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  329. if (_levelCfg.type == ConstInstanceZonesType.Field)
  330. {
  331. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  332. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  333. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  334. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  335. }
  336. if (hasFightTarget)
  337. {
  338. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  339. }
  340. else
  341. {
  342. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  343. }
  344. this.Hide();
  345. }
  346. private void OnClickBtnRecommend()
  347. {
  348. InstanceZonesDataManager.usedRecommend = true;
  349. EquipDataCache.cacher.PutOnRecommendItems();
  350. }
  351. private void InitLists()
  352. {
  353. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  354. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  355. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  356. listType1X = _ui.m_comListType1.target.x;
  357. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  358. //一级菜单
  359. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  360. }
  361. private void showListType1()
  362. {
  363. _currentList2 = null;
  364. currentListType = DressUpListType.List1;
  365. GTween.To(_ui.target.width, listType1X, 0.5f)
  366. .SetTarget(_ui.m_comListType1.target)
  367. .OnUpdate((GTweener t) =>
  368. {
  369. _ui.m_comListType1.target.x = t.value.x;
  370. });
  371. }
  372. private void hideListType1()
  373. {
  374. GTween.To(listType1X, _ui.target.width, 0.5f)
  375. .SetTarget(_ui.m_comListType1.target)
  376. .OnUpdate((GTweener t) =>
  377. {
  378. _ui.m_comListType1.target.x = t.value.x;
  379. });
  380. }
  381. private void showListType2(int[] menuStrArr = null)
  382. {
  383. currentListType = DressUpListType.List2;
  384. if (menuStrArr != null && menuStrArr.Length > 0)
  385. {
  386. int len = menuStrArr.Length;
  387. _currentList2 = menuStrArr.Clone() as int[];
  388. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  389. _ui.m_comListType2.m_listType.numItems = len;
  390. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  391. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  392. if (_ui.m_comListType2.m_listType.height > maxHeight)
  393. {
  394. _ui.m_comListType2.m_listType.height = maxHeight;
  395. }
  396. }
  397. GTween.To(_ui.target.width, listType1X, 0.5f)
  398. .SetTarget(_ui.m_comListType2.target)
  399. .OnUpdate((GTweener t) =>
  400. {
  401. _ui.m_comListType2.target.x = t.value.x;
  402. });
  403. }
  404. private void hideListType2()
  405. {
  406. GTween.To(listType1X, _ui.target.width, 0.5f)
  407. .SetTarget(_ui.m_comListType2.target)
  408. .OnUpdate((GTweener t) =>
  409. {
  410. _ui.m_comListType2.target.x = t.value.x;
  411. });
  412. }
  413. private bool showListParts(int type, bool selectItem = false)
  414. {
  415. _currentMenuType = type;
  416. UpdatePartsListSort();
  417. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  418. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  419. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  420. if (_ui.m_partsList.m_list.height > maxHeight)
  421. {
  422. _ui.m_partsList.m_list.height = maxHeight;
  423. }
  424. if (selectItem)
  425. {
  426. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  427. if (itemId > 0)
  428. {
  429. int index = _currentList3.IndexOf(itemId);
  430. _ui.m_partsList.m_list.ScrollToView(index);
  431. }
  432. }
  433. currentListType = DressUpListType.List3;
  434. GTween.To(_ui.target.width, partsListX, 0.5f)
  435. .SetTarget(_ui.m_partsList)
  436. .OnUpdate((GTweener t) =>
  437. {
  438. _ui.m_partsList.target.x = t.value.x;
  439. });
  440. UpdateListPartsSelected();
  441. return true;
  442. }
  443. private void OnComboBoxRarityChanged()
  444. {
  445. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  446. this.UpdatePartsListSort();
  447. }
  448. private void UpdatePartsListSort()
  449. {
  450. if (_currentMenuType == 0) return;
  451. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  452. {
  453. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  454. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  455. {
  456. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  457. }
  458. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  459. {
  460. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  461. }
  462. else
  463. {
  464. _currentList3.Reverse();
  465. }
  466. }
  467. else
  468. {
  469. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  470. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  471. {
  472. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  473. }
  474. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  475. {
  476. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  477. }
  478. else
  479. {
  480. _currentList3.Reverse();
  481. }
  482. }
  483. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  484. {
  485. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  486. }
  487. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  488. {
  489. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  490. }
  491. //必穿品放在列表最前面
  492. if (_fightCfg.needItemId > 0)
  493. {
  494. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  495. if (index >= 0)
  496. {
  497. int item = _currentList3[index];
  498. _currentList3.Remove(_currentList3[index]);
  499. _currentList3.Insert(0, item);
  500. }
  501. }
  502. else if (_fightCfg.needSuitId > 0)
  503. {
  504. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  505. if (index >= 0)
  506. {
  507. int item = _currentList3[index];
  508. _currentList3.Remove(_currentList3[index]);
  509. _currentList3.Insert(0, item);
  510. }
  511. }
  512. _ui.m_partsList.m_list.RemoveChildrenToPool();
  513. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  514. }
  515. private void UpdateSuitPartsListSort()
  516. {
  517. if (_currentMenuType == 0) return;
  518. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  519. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  520. {
  521. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  522. }
  523. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  524. {
  525. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  526. }
  527. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  528. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  529. }
  530. private void hideListParts()
  531. {
  532. GTween.To(partsListX, _ui.target.width, 0.5f)
  533. .SetTarget(_ui.m_partsList)
  534. .OnUpdate((GTweener t) =>
  535. {
  536. _ui.m_partsList.target.x = t.value.x;
  537. });
  538. }
  539. private void showListParts2(int suitId)
  540. {
  541. _currentSuitId = suitId;
  542. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  543. this.UpdateSuitPartsListSort();
  544. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  545. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  546. if (_ui.m_partsList2.m_list.height > maxHeight)
  547. {
  548. _ui.m_partsList2.m_list.height = maxHeight;
  549. }
  550. currentListType = DressUpListType.List4;
  551. GTween.To(_ui.target.width, partsListX, 0.5f)
  552. .SetTarget(_ui.m_partsList2)
  553. .OnUpdate((GTweener t) =>
  554. {
  555. _ui.m_partsList2.target.x = t.value.x;
  556. });
  557. }
  558. private void hideListParts2()
  559. {
  560. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  561. GTween.To(partsListX, _ui.target.width, 0.5f)
  562. .SetTarget(_ui.m_partsList2)
  563. .OnUpdate((GTweener t) =>
  564. {
  565. _ui.m_partsList2.target.x = t.value.x;
  566. });
  567. }
  568. private void ListType1Item(int index, GObject item)
  569. {
  570. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  571. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  572. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  573. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  574. typeItem.target.data = item1.id;
  575. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  576. }
  577. private void ListType2Item(int index, GObject item)
  578. {
  579. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  580. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  581. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  582. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  583. typeItem.target.data = item2.id;
  584. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  585. typeItem.m_imgNeed.visible = subType == item2.type;
  586. }
  587. private void ListPartsItem(int index, GObject item)
  588. {
  589. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  590. int id = (int)_currentList3[index];
  591. string iconRes = "";
  592. string partName = "";
  593. string ext = "png";
  594. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  595. {
  596. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  597. iconRes = suitCfg.res;
  598. partName = suitCfg.name;
  599. listItem.m_iconSelected.visible = false;
  600. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  601. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  602. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  603. }
  604. else
  605. {
  606. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  607. iconRes = itemCfg.res;
  608. partName = itemCfg.name;
  609. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  610. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  611. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  612. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  613. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  614. }
  615. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  616. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  617. listItem.m_txtTitle.text = partName;
  618. listItem.target.data = id;
  619. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  620. }
  621. private void ListParts2Item(int index, GObject item)
  622. {
  623. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  624. int id = (int)_currentList4[index];
  625. string iconRes = "";
  626. string partName = "";
  627. string ext = "png";
  628. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  629. iconRes = itemCfg.res;
  630. partName = itemCfg.name;
  631. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  632. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  633. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  634. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  635. listItem.m_ScoreType.visible = true;
  636. int mainScore;
  637. int mainValuel;
  638. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  639. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  640. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  641. listItem.m_txtTitle.text = partName;
  642. listItem.target.data = id;
  643. listItem.m_txtScore.visible = false;
  644. //listItem.m_ScoreType.visible = true;
  645. listItem.m_imgNeed.visible = false;
  646. }
  647. private void UpdateListPartsSelected()
  648. {
  649. int count = _ui.m_partsList.m_list.numChildren;
  650. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  651. for (int i = 0; i < count; i++)
  652. {
  653. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  654. int id = (int)listItem.target.data;
  655. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  656. {
  657. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  658. }
  659. else
  660. {
  661. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  662. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  663. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  664. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  665. }
  666. }
  667. }
  668. private void UpdateListSuitPartsSelected()
  669. {
  670. int count = _ui.m_partsList2.m_list.numChildren;
  671. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  672. for (int i = 0; i < count; i++)
  673. {
  674. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  675. int id = (int)listItem.target.data;
  676. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  677. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  678. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  679. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  680. }
  681. }
  682. private void ShowTaskHint()
  683. {
  684. _ui.m_groupTaskHint.visible = true;
  685. _ui.m_txtHint.text = _levelCfg.hint;
  686. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  687. {
  688. this._ui.m_txtHint.align = AlignType.Left;
  689. }
  690. else
  691. {
  692. this._ui.m_txtHint.align = AlignType.Center;
  693. }
  694. }
  695. private void UpdateScore()
  696. {
  697. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  698. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  699. }
  700. private void OnClickBtnSearch()
  701. {
  702. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  703. }
  704. private void OnClickBtnAutoPlay()
  705. {
  706. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  707. }
  708. // private void OnClickBtnShow()
  709. // {
  710. // Timers.inst.Remove(SetBtnShowVisable);
  711. // _ui.m_c1.selectedIndex = 0;
  712. // _ui.m_btnHide.visible = true;
  713. // _ui.m_loaShow.visible = false;
  714. // _ui.m_btnShow.visible = false;
  715. // }
  716. // private void OnClickBtnHide()
  717. // {
  718. // _ui.m_c1.selectedIndex = 1;
  719. // _ui.m_btnHide.visible = false;
  720. // _ui.m_btnShow.visible = true;
  721. // _ui.m_loaShow.visible = true;
  722. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  723. // }
  724. // private void OnClickLoaShow()
  725. // {
  726. // Timers.inst.Remove(SetBtnShowVisable);
  727. // _ui.m_btnShow.alpha = 1;
  728. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  729. // _ui.m_btnShow.enabled = true;
  730. // }
  731. // private void SetBtnShowVisable(object param)
  732. // {
  733. // _ui.m_btnShow.enabled = false;
  734. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  735. // }
  736. private void OnClickComNeed()
  737. {
  738. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  739. {
  740. return;
  741. }
  742. if (_fightCfg.needSuitId > 0)
  743. {
  744. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  745. }
  746. else
  747. {
  748. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  749. }
  750. }
  751. private void RenderListTagItem(int index, GObject obj)
  752. {
  753. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  754. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  755. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  756. item.m_txtTag.text = tag[1];
  757. }
  758. private bool CheckListCount(int type)
  759. {
  760. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  761. {
  762. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  763. }
  764. else
  765. {
  766. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  767. }
  768. }
  769. protected override void UpdateToCheckGuide(object param)
  770. {
  771. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  772. int syIndex = 0;
  773. int xzIndex = 0;
  774. int buyClothingIndex = 0;
  775. int buyClothingSubIndex = 0;
  776. int len = _ui.m_comListType1.m_listType.numChildren;
  777. for (int i = 0; i < len; i++)
  778. {
  779. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  780. if (item != null)
  781. {
  782. int menuID = (int)item.target.data;
  783. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  784. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.SHANG_YI)
  785. {
  786. syIndex = i;
  787. }
  788. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 && dressUpMenuItemCfg1.type == ConstDressUpItemType.XIA_ZHUANG)
  789. {
  790. xzIndex = i;
  791. }
  792. if (_fightCfg.needItemId > 0)
  793. {
  794. int type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  795. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, dressUpMenuItemCfg1.id))
  796. {
  797. buyClothingIndex = i;
  798. }
  799. }
  800. }
  801. }
  802. int len1 = _ui.m_comListType2.m_listType.numChildren;
  803. for (int i = 0; i < len1; i++)
  804. {
  805. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType2.m_listType.GetChildAt(i));
  806. if (item != null)
  807. {
  808. int menuID = (int)item.target.data;
  809. DressUpMenuItemCfg2 dressUpMenuItemCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuID);
  810. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  811. if (subType == dressUpMenuItemCfg2.type)
  812. {
  813. buyClothingSubIndex = i;
  814. }
  815. }
  816. }
  817. int djcId = 10476;//点绛唇Id
  818. int djcIndex = 0;
  819. int buyClothingIdIndex = 0;
  820. for (int i = 0; i < _currentList3.Count; i++)
  821. {
  822. if (_currentList3[i] == djcId)
  823. {
  824. djcIndex = i;
  825. }
  826. if (_fightCfg.needItemId > 0 && _currentList3[i] == _fightCfg.needItemId)
  827. {
  828. buyClothingIdIndex = i;
  829. }
  830. }
  831. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", syIndex);
  832. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "", 0, true, (int)_ui.m_partsList.m_list.y);
  833. GuideController.TryGuide(_ui.m_btnGuide, ConstGuideId.SINGLE_FIGHT, 5, "", -1, true, 0, 0, 0, false);
  834. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.SINGLE_FIGHT, 6, "接下来把裙子也换上", xzIndex);
  835. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 7, "", 0, true, (int)_ui.m_partsList.m_list.y);
  836. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 8, "穿着完毕,来验证一下,换上的服饰是否符合需求");
  837. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
  838. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.BUY_CLOTHING, 5, "按照指示就可以找到必需品啦", buyClothingIndex);
  839. GuideController.TryGuide(_ui.m_comListType2.m_listType, ConstGuideId.BUY_CLOTHING, 6, "", buyClothingSubIndex);
  840. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 7, "点击换上吧", buyClothingIdIndex, true, 170);
  841. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 7);
  842. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢");
  843. }
  844. }
  845. }