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using System;using System.Collections.Generic;using System.Threading.Tasks;using ET;using FairyGUI;using Hutool;using UI.DailyWelfare;using UnityEngine;namespace GFGGame{    public class DailySupplyView : BaseWindow    {        private UI_DailySupplyUI _ui;        // private ValueBarController _valueBarController;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        private EffectUI _effectUI3;        private EffectUI _effectUI4;        private int _signCount;        private int _month;        private int _day;        public override void Dispose()        {            // if (_valueBarController != null)            // {            //     _valueBarController.Dispose();            //     _valueBarController = null;            // }            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            EffectUIPool.Recycle(_effectUI4);            _effectUI4 = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_DailySupplyUI.PACKAGE_NAME;            _ui = UI_DailySupplyUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            viewAnimationType = EnumViewAnimationType.None;            // _valueBarController = new ValueBarController(_ui.m_comValueBar);            // _ui.m_btnback.onClick.Add(OnBtnBackClick);            UpdateEffect();        }        private void UpdateEffect()        {            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_Activity", "Time_thing_book");            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_comSupply.m_holder, "ui_Activity", "Time_thing_hudie");            _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_comSupply.m_comSupply0.m_holder, "ui_Activity", "Time_thing_zhuti");            _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_comSupply.m_comSupply1.m_holder, "ui_Activity", "Time_thing_zhuti");        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSupplyView);            EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);        }        protected override void OnShown()        {            base.OnShown();            _month = TimeUtil.GetCurMonth();            _day = TimeUtil.GetCurDay();            UpdateSupplyView();            _ui.m_t0.Play();            UpdateRedDot();        }        protected override void OnHide()        {            // _valueBarController.OnHide();            base.OnHide();            _ui.m_t0.Stop();        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSupplyView);            EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);        }        private void OnBtnBackClick()        {            ViewManager.GoBackFrom(typeof(DailyWelfareView).FullName);        }        private void UpdateView()        {            UpdateSupplyView();        }        private void UpdateSupplyView()        {            UpdateReward(_ui.m_comSupply.m_comSupply0.target, DailySupplyCfgArray.Instance.dataArray[0].id);            UpdateReward(_ui.m_comSupply.m_comSupply1.target, DailySupplyCfgArray.Instance.dataArray[1].id);        }        private void UpdateReward(GObject obj, int id)        {            DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.GetCfg(id);            UI_ComSupplyItem item = UI_ComSupplyItem.Proxy(obj);            long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));            long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));            item.m_txtTime.text = TimeUtil.FormattingTimeTo_HHmm(openTime) + "-" + TimeUtil.FormattingTimeTo_HHmm(endTime);            item.m_txtCount.text = supplyCfg.bonusArr[0][1].ToString();            ItemUtil.UpdateItemNeedNum(item.m_comCost, GlobalCfgArray.globalCfg.dailySupplyConsumeArr[0], false, "#FFF6ED");            item.m_comCost.visible = false;            if (MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id))            {                item.m_btnGet.title = "已领取";                item.m_btnGet.enabled = false;                return;            }            long curTime = TimeHelper.ServerNow();            if (curTime < openTime && curTime > TimeUtil.GetCurDayTime(GlobalCfgArray.globalCfg.refreshTime))            {                item.m_btnGet.title = "领取";                item.m_btnGet.enabled = false;            }            else if (curTime > openTime && curTime < endTime)            {                item.m_btnGet.title = "领取";                item.m_btnGet.enabled = true;            }            else            {                item.m_comCost.visible = true;                item.m_btnGet.title = "补领";                item.m_btnGet.enabled = true;            }            if (item.m_btnGet.data == null)            {                item.m_btnGet.onClick.Add(OnBtnGetSupplyClick);            }            item.m_btnGet.data = supplyCfg;            UI_ComSupplyItem.ProxyEnd();        }        private void OnBtnGetSupplyClick(EventContext context)        {            GObject obj = context.sender as GObject;            DailySupplyCfg supplyCfg = obj.data as DailySupplyCfg;            long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));            long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));            if (TimeHelper.ServerNow() > endTime)            {                int[] cost = GlobalCfgArray.globalCfg.dailySupplyConsumeArr[0];                AlertUI.Show(string.Format("是否确定花费{0}{1}补领?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name)).                  SetLeftButton(true, "否").                  SetRightButton(true, "是", (object param) =>                   {                       if (ItemDataManager.GetItemNum(cost[0]) < cost[1])                       {                           PromptController.Instance.ShowFloatTextPrompt("消耗不足");                           return;                       }                       ReqSupplyAsync(supplyCfg.id);                   });            }            else            {                ReqSupplyAsync(supplyCfg.id);            }        }        private async void ReqSupplyAsync(int id)        {            bool result = await DailyWelfareSProxy.ReqGetSupplyReward(id);            if (result)            {                UpdateSupplyView();            }        }        private void UpdateRedDot()        {            RedDotController.Instance.SetComRedDot(_ui.m_comSupply.m_comSupply0.m_btnGet, RedDotDataManager.Instance.DailySupplyRed(DailySupplyCfgArray.Instance.dataArray[0]));            RedDotController.Instance.SetComRedDot(_ui.m_comSupply.m_comSupply1.m_btnGet, RedDotDataManager.Instance.DailySupplyRed(DailySupplyCfgArray.Instance.dataArray[1]));        }    }}
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