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- using FairyGUI;
- using UI.DressUp;
- using UI.Main;
- using System.Collections.Generic;
- using UnityEngine;
- using UI.ClothingSynthetic;
- namespace GFGGame
- {
- public class GuideController
- {
- public static bool IsGuide()
- {
- bool isAllGuideFinish = false;
- for (int i = 0; i < GuideCfgArray.Instance.dataArray.Length; i++)
- {
- if (GuideDataManager.GetGuideCountCopy(GuideCfgArray.Instance.dataArray[i].key) <= 0)
- {
- isAllGuideFinish = false;
- break;
- }
- isAllGuideFinish = true;
- }
- bool isGuide = GameGlobal.skipGuide == false && !isAllGuideFinish;
- return isGuide;
- }
- public static bool useNewGuide = true;
- public static bool TryGuide(GObject target, string guideKey, int index, string guideStr = null, bool isList = false, int listIndex = 0, bool checkIndex = true, bool needUpdate = false, int yTxt = 0, float devWidth = 0, float devHeight = 0)
- {
- if (!useNewGuide) return false;
- GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
- if ((GuideDataManager.GetGuideCountCopy(guideKey) <= 0
- && (cfg.priorId <= 0 || cfg.priorId > 0 && (GuideDataManager.GetGuideCountCopy(cfg.priorId) > 0))
- && (!checkIndex || checkIndex && GuideDataManager.IsGuideIndexFinish(cfg.id, index - 1) == true && GuideDataManager.IsGuideIndexFinish(cfg.id, index) == false)
- && (GuideDataManager.currentGuideId == 0 || GuideDataManager.currentGuideId == cfg.id && GuideDataManager.currentGuideIdIndex != index)
- && (StoryDataManager.CurrentChapterOrder == 0 || StoryDataManager.CheckCurrentLevelPass() == false)
- && InstanceZonesDataManager.CheckLevelPass(cfg.storyLevelId - 1)
- && !InstanceZonesDataManager.CheckLevelPass(cfg.storyLevelId))
- ||
- (cfg.storyLevelId == 0
- && GuideDataManager.GetGuideCountCopy(guideKey) <= 0
- ))
- {
- GuideDataManager.currentGuideId = cfg.id;
- GuideDataManager.currentGuideIdIndex = index;
- GuideDataManager.SetGuideIndex(cfg.id, index);
- if (isList)
- {
- if (target.asList.numItems > 0)
- {
- GObject item = (target.asList).GetChildAt(listIndex);
- if (item != null)
- {
- target = item;
- // target.asList.ScrollToView(listIndex);
- }
- }
- else
- {
- return false;
- }
- }
- ShowGuideByIndex(target, needUpdate, guideStr, yTxt, cfg.optionalGuide == 1, devWidth, devHeight, GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex);
- if (!checkIndex)
- {
- for (int i = 1; i < index; i++)
- {
- GuideDataManager.TryCompleteGuideIndex(cfg.id, i, false);
- }
- }
- return true;
- }
- return false;
- }
- private static void ShowGuideByIndex(GObject target, bool needUpdate = false, string guideStr = null, int yTxt = 0, bool isOptionalGuide = false, float devWidth = 0, float devHeight = 0, int guideId = 0, int index = 0)
- {
- HideGuideIndex();
- if (GameGlobal.skipGuide)
- {
- return;
- }
- ViewManager.Show(ViewName.GUIDE_VIEW, new List<object> { target, needUpdate, guideStr, yTxt, isOptionalGuide, devWidth, devHeight, guideId, index });
- }
- public static bool TryCompleteGuideIndex(int guideId, int index)
- {
- if (!useNewGuide) return false;
- HideGuideIndex();
- // bool result = GuideDataManager.TryCompleteGuideIndex(guideId, index);
- if (GuideDataManager.TryCompleteGuideIndex(guideId, index))
- {
- return true;
- }
- return false;
- }
- public static bool TryCompleteGuide(string guideKey, int count)
- {
- if (!useNewGuide) return false;
- GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
- if (!GuideDataManager.CheckAllIndexFinish(cfg.id, count)) return false;
- bool result = GuideDataManager.TryCompleteGuide(cfg.id);
- if (result)
- {
- GuideDataManager.currentGuideId = 0;
- HideGuideIndex();
- }
- return result;
- }
- public static void HideGuideIndex()
- {
- if (!useNewGuide) return;
- ViewManager.Hide(ViewName.GUIDE_VIEW);
- }
- }
- }
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