SuitSyntheticView.cs 6.7 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class SuitSyntheticView : BaseWindow
  9. {
  10. private UI_ClothingSyntheticListUI _ui;
  11. private List<int> _suitListIds;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  20. _ui = UI_ClothingSyntheticListUI.Create();
  21. this.viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  24. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  25. _ui.m_listMenu.onClickItem.Add(OnClickListMenuItem);
  26. }
  27. protected override void OnShown()
  28. {
  29. base.OnShown();
  30. _ui.m_listMenu.selectedIndex = 0;
  31. UpdateSuitList();
  32. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  33. }
  34. protected override void OnHide()
  35. {
  36. base.OnHide();
  37. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  38. }
  39. private void OnClickBtnBack()
  40. {
  41. ViewManager.GoBackFrom(ViewName.SUIT_SYNTHETIC_LIST_VIEW);
  42. }
  43. private void OnClickListMenuItem()
  44. {
  45. UpdateSuitList();
  46. }
  47. private void UpdateSuitList()
  48. {
  49. if (_suitListIds == null)
  50. {
  51. _suitListIds = new List<int>();
  52. }
  53. else
  54. {
  55. _suitListIds.Clear();
  56. }
  57. int index = _ui.m_listMenu.selectedIndex;
  58. SuitSyntheticMenuCfg menuCfg = SuitSyntheticMenuCfgArray.Instance.GetCfg(index);
  59. if (menuCfg.suitIds.Length > 0)
  60. {
  61. string[] values = menuCfg.suitIds.Split(';');
  62. foreach (string value in values)
  63. {
  64. if (value.Length > 0)
  65. {
  66. int suitId = int.Parse(value);
  67. if (suitId > 0)
  68. {
  69. _suitListIds.Add(suitId);
  70. }
  71. }
  72. }
  73. }
  74. _ui.m_listSuit.numItems = _suitListIds.Count;
  75. }
  76. private void ListSuitItemRenderer(int index, GObject item)
  77. {
  78. UI_SuitListItem listItem = UI_SuitListItem.Proxy(item);
  79. int suitId = _suitListIds[index];
  80. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  81. listItem.m_txtName.text = suitCfg.name;
  82. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  83. int count = 0;
  84. int totalCount = 0;
  85. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  86. listItem.m_progBar.max = totalCount;
  87. listItem.m_progBar.value = count;
  88. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  89. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  90. bool isLock = false;
  91. SuitSyntheticCfg suitSyntheticCfg = SuitSyntheticCfgArray.Instance.GetCfg(suitId);
  92. if (suitSyntheticCfg.storyLevelId > 0)
  93. {
  94. //int chapter = 0;
  95. //int level = 0;
  96. //CalculateHelper.GetStoryChapterLevel(suitSyntheticCfg.storyLevelId, out var chapter, out var level);
  97. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitSyntheticCfg.storyLevelId);
  98. if (!isLevelPass)
  99. {
  100. isLock = true;
  101. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(suitSyntheticCfg.storyLevelId);
  102. var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
  103. listItem.m_txtLockDesc.text = string.Format("通关第{0}章第{1}关", chapterCfg.order, levelCfg.order);
  104. }
  105. }
  106. if (suitSyntheticCfg.preSuitId > 0)
  107. {
  108. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitSyntheticCfg.preSuitId);
  109. if (!hasPreSuit)
  110. {
  111. isLock = true;
  112. string preSuitName = SuitUtil.GetSuitName(suitSyntheticCfg.preSuitId);
  113. listItem.m_txtLockDesc.text = string.Format("集齐{0}套装", preSuitName);
  114. }
  115. }
  116. listItem.m_groupLock.visible = isLock;
  117. listItem.target.data = suitId;
  118. UpdateSuitBoxStatusView(listItem);
  119. listItem.m_loaderBonusBox.onClick.Clear();
  120. listItem.m_loaderBonusBox.onClick.Add(() =>
  121. {
  122. SuitUtil.ShowSuitSyntheticBonus(suitId);
  123. });
  124. listItem.m_bg.onClick.Clear();
  125. listItem.m_bg.onClick.Add(() =>
  126. {
  127. if (!isLock)
  128. {
  129. ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, suitId, new object[] { ViewName.SUIT_SYNTHETIC_LIST_VIEW, this.viewData });
  130. }
  131. });
  132. }
  133. private void UpdateSuitBoxStatus(EventContext eventContext)
  134. {
  135. int suitId = (int)eventContext.data;
  136. int num = _ui.m_listSuit.numChildren;
  137. for (int i = 0; i < num; i++)
  138. {
  139. UI_SuitListItem listItem = UI_SuitListItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  140. int tempSuitId = (int)listItem.target.data;
  141. if (tempSuitId == suitId)
  142. {
  143. UpdateSuitBoxStatusView(listItem);
  144. }
  145. }
  146. }
  147. private void UpdateSuitBoxStatusView(UI_SuitListItem listItem)
  148. {
  149. listItem.m_iconGot.visible = false;
  150. int suitId = (int)listItem.target.data;
  151. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  152. if (status == ConstBonusStatus.CAN_GET)
  153. {
  154. listItem.m_loaderBonusBox.grayed = false;
  155. }
  156. else
  157. {
  158. listItem.m_loaderBonusBox.grayed = true;
  159. if (status == ConstBonusStatus.GOT)
  160. {
  161. listItem.m_iconGot.visible = true;
  162. }
  163. }
  164. }
  165. protected override void UpdateToCheckGuide(object param)
  166. {
  167. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  168. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.CLOTHING_SYNTHETIC, 7, "查看已解锁的图谱", true, 0);
  169. }
  170. }
  171. }