BattlePassTaskView.cs 7.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Task;
  6. namespace GFGGame
  7. {
  8. public class BattlePassTaskView : BaseWindow
  9. {
  10. private UI_BattlePassRewardUI _ui;
  11. private List<BattlePassCfg> _rewardCfgs;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  25. _ui = UI_BattlePassRewardUI.Create();
  26. viewCom = _ui.target;
  27. isfullScreen = true;
  28. clickBlankToClose = false;
  29. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  30. // _ui.m_btnGet.onClick.Add(OnBtnGetClick);
  31. // _ui.m_btnContinue.onClick.Add(OnBtnContinueClick);
  32. // _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  33. // _ui.m_btnGo.onClick.Add(OnBtnGoClick);
  34. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  35. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. //获取通行证奖励配置
  41. var seasonId = BattlePassTaskDataManager.Instance.GetSeasonId();
  42. _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
  43. //去掉第一个为0的配置
  44. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  45. SetSeasonLeftTime();
  46. SetBattlePassLevel();
  47. }
  48. //开启通行证
  49. private void OnBtnOpenClick(EventContext context)
  50. {
  51. }
  52. private void OnBtnBuyLevel(EventContext context)
  53. {
  54. }
  55. //领取奖励
  56. private void OnBtnGetClick(EventContext context)
  57. {
  58. //TODO
  59. Log.Debug("领取奖励");
  60. }
  61. //继续领取
  62. private void OnBtnContinueClick(EventContext context)
  63. {
  64. //TODO
  65. Log.Debug("继续领取");
  66. }
  67. //领取全部奖励
  68. private void OnBtnGetAllClick(EventContext context)
  69. {
  70. //TODO
  71. Log.Debug("领取全部奖励");
  72. }
  73. //前往
  74. private void OnBtnGoClick(EventContext context)
  75. {
  76. Hide();
  77. var btnGo = context.sender as GObject;
  78. if (btnGo == null) return;
  79. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  80. }
  81. private void ListBoxRewardItemRender(int index, GObject obj)
  82. {
  83. var item = UI_BattlePassRewardItem.Proxy(obj);
  84. //这里跳过为0的第一个配置
  85. var battlePassCfg = _rewardCfgs[index + 1];
  86. //设置等级
  87. item.m_Level.text = battlePassCfg.level.ToString();
  88. //设置奖励
  89. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  90. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  91. {
  92. var itemCfg = ItemCfgArray.Instance.GetCfg(bonusNormalArr[0][0]);
  93. if (itemCfg != null)
  94. {
  95. item.m_NormalReward.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  96. item.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString();
  97. }
  98. }
  99. if (item.m_RewardList.data == null)
  100. {
  101. item.m_RewardList.itemRenderer = SpecialRewardRender;
  102. }
  103. item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  104. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  105. //获取玩家当前的通行证等级
  106. var dataManager = BattlePassTaskDataManager.Instance;
  107. var state = 1;
  108. //设置按钮状态
  109. SetBtnState(item, battlePassCfg.id, state);
  110. item.target.data = battlePassCfg;
  111. UI_BattlePassRewardItem.ProxyEnd();
  112. }
  113. //SpecialRewardRender
  114. private static void SpecialRewardRender(int index, GObject obj)
  115. {
  116. var item = UI_RewardIconYellow.Proxy(obj);
  117. var parentData = (int[][])obj.parent.data;
  118. // if (!(obj.parent.data is int[][] parentData))
  119. // {
  120. // UI_RewardIconYellow.ClearProxy();
  121. // return;
  122. // }
  123. var itemInfo = parentData[index];
  124. var itemId = itemInfo[0];
  125. var num = itemInfo[1];
  126. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  127. if (itemCfg != null)
  128. {
  129. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  130. item.m_num.text = num.ToString();
  131. }
  132. UI_RewardIconYellow.ProxyEnd();
  133. }
  134. //根据状态设置按钮
  135. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  136. {
  137. item.m_c1.selectedIndex = state;
  138. if (item.m_GetRewardBt.data == null)
  139. {
  140. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  141. }
  142. item.m_GetRewardBt.data = id;
  143. //继续领取
  144. if (item.m_ContinueBt.data == null)
  145. {
  146. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  147. }
  148. //前往
  149. if (item.m_ComeBt.data == null)
  150. {
  151. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  152. }
  153. item.m_GetRewardBt.data = id;
  154. item.m_GetRewardBt.data = id;
  155. }
  156. //设置赛季剩余时间
  157. private void SetSeasonLeftTime()
  158. {
  159. //获取赛季结束时间
  160. Timers.inst.Add(1, 0, UpdateTime);
  161. }
  162. //UpdateTime
  163. private void UpdateTime(object param)
  164. {
  165. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  166. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  167. if (leftTime <= 0)
  168. {
  169. Timers.inst.Remove(UpdateTime);
  170. return;
  171. }
  172. _ui.m_LeftTime.text = TimeUtil.FormattingTime(TimeHelper.ServerNow(), seasonEndTime);
  173. }
  174. private void SetBattlePassLevel()
  175. {
  176. //获取玩家当前的通行证等级
  177. var dataManager = BattlePassTaskDataManager.Instance;
  178. var battlePassLevel = dataManager.GetBattlePassLevel();
  179. var uiExpProcess = _ui.m_LevelProcess;
  180. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  181. //获取当前等级的经验
  182. var battlePassCfg =
  183. BattlePassCfgArray.Instance.GetCfgByidAndlevel(dataManager.GetSeasonId(),
  184. dataManager.GetBattlePassLevel());
  185. uiExpProcess.target.max = battlePassCfg.value;
  186. uiExpProcess.target.value = 50;
  187. }
  188. //刷新特别大奖展示
  189. private void FreshSpecialReward()
  190. {
  191. }
  192. }
  193. }