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- using UI.Task;
- namespace GFGGame
- {
- public class OpenBattlePassView : BaseWindow
- {
- private UI_OpenBattlePassUI _ui;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_OpenBattlePassUI.PACKAGE_NAME;
- _ui = UI_OpenBattlePassUI.Create();
- viewCom = _ui.target;
- // isfullScreen = true;
- clickBlankToClose = false;
- }
- protected override void OnShown()
- {
- base.OnShown();
- SetPrizeData();
- }
- private void SetPrizeData()
- {
-
- }
- }
- }
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