OpenBattlePassView.cs 840 B

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  1. using UI.Task;
  2. namespace GFGGame
  3. {
  4. public class OpenBattlePassView : BaseWindow
  5. {
  6. private UI_OpenBattlePassUI _ui;
  7. public override void Dispose()
  8. {
  9. if (_ui != null)
  10. {
  11. _ui.Dispose();
  12. _ui = null;
  13. }
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_OpenBattlePassUI.PACKAGE_NAME;
  20. _ui = UI_OpenBattlePassUI.Create();
  21. viewCom = _ui.target;
  22. // isfullScreen = true;
  23. clickBlankToClose = false;
  24. }
  25. protected override void OnShown()
  26. {
  27. base.OnShown();
  28. SetPrizeData();
  29. }
  30. private void SetPrizeData()
  31. {
  32. }
  33. }
  34. }