LuckyBoxBonusView.cs 12 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using System.Collections;
  6. namespace GFGGame
  7. {
  8. public class LuckyBoxBonusView : BaseWindow
  9. {
  10. private UI_LuckBoxBonusUI _ui;
  11. private List<ItemData> itemList;
  12. private List<ItemData> itemListAni;
  13. private GComponent _curComItem;
  14. private int openCount = 0;
  15. private List<ItemData> newItemList = new List<ItemData>();
  16. private List<int> newCardList = new List<int>();
  17. private List<bool> openState = new List<bool>();
  18. // private int openIndex = 0;
  19. private List<GameObject> _gameobjects = new List<GameObject>();
  20. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  21. private GameObject _gameobject;
  22. private GoWrapper _wrapper;
  23. public override void Dispose()
  24. {
  25. base.Dispose();
  26. for (int i = 0; i < _gameobjects.Count; i++)
  27. {
  28. SceneController.DestroyObjectFromView(_gameobjects[i], _wrappers[i]);
  29. }
  30. SceneController.DestroyObjectFromView(_gameobject, _wrapper);
  31. if (_ui != null)
  32. {
  33. _ui.Dispose();
  34. _ui = null;
  35. }
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  41. _ui = UI_LuckBoxBonusUI.Create();
  42. this.viewCom = _ui.target;
  43. isfullScreen = true;
  44. InitAllItem();
  45. _ui.m_loaBg.onClick.Add(OnClickBg);
  46. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bj_ckzxin");
  47. _ui.m_loaOpen.onClick.Add(OnClickOpen);
  48. _ui.m_btnPass.onClick.Add(OnBtnPassClick);
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. itemList = (viewData as object[])[0] as List<ItemData>;
  54. itemListAni = new List<ItemData>(itemList.ToArray());
  55. _ui.m_loaOpen.visible = true;
  56. _ui.m_loaMask.visible = true;
  57. if (itemList != null)
  58. {
  59. int count = itemList.Count;
  60. if (count == 10)
  61. {
  62. _ui.m_c1.selectedIndex = 1;
  63. }
  64. else if (count > 0)
  65. {
  66. _ui.m_c1.selectedIndex = 0;
  67. }
  68. ShowBonusList();
  69. }
  70. else
  71. {
  72. _ui.m_loaOpen.visible = false;
  73. }
  74. _ui.m_t0.Play(UpdateView);
  75. }
  76. protected override void OnHide()
  77. {
  78. base.OnHide();
  79. _ui.m_t1.Play();
  80. openCount = 0;
  81. newCardList.Clear();
  82. newItemList.Clear();
  83. itemList.Clear();
  84. for (int i = 0; i < openState.Count; i++)
  85. {
  86. openState[i] = false;
  87. }
  88. }
  89. private void InitAllItem()
  90. {
  91. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_fk");
  92. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);
  93. itemUI.target.onClick.Add(OnClickItem);
  94. itemUI.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  95. SceneController.AddObjectToView(null, null, itemUI.m_holder, resPath, out _gameobject, out _wrapper);
  96. UI_LuckyBoxBonusItem.ProxyEnd();
  97. for (int i = 0; i < 10; i++)
  98. {
  99. GObject itemObject = _ui.target.GetChild("item" + i);
  100. if (itemObject != null)
  101. {
  102. UI_LuckyBoxBonusItem itemUITen = UI_LuckyBoxBonusItem.Proxy(itemObject);
  103. itemUITen.target.onClick.Add(OnClickItem);
  104. itemUITen.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  105. SceneController.AddObjectToView(null, null, itemUITen.m_holder, resPath, out GameObject gameobject, out GoWrapper wrapper);
  106. _gameobjects.Add(gameobject);
  107. _wrappers.Add(wrapper);
  108. UI_LuckyBoxBonusItem.ProxyEnd();
  109. openState.Add(false);
  110. }
  111. }
  112. }
  113. private void OnClickBg()
  114. {
  115. this.Hide();
  116. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
  117. GetSuitItemController.TryShow(0);
  118. _ui.m_t0.Stop(true, false);
  119. }
  120. private void UpdateView()
  121. {
  122. _ui.m_loaMask.visible = false;
  123. int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
  124. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
  125. ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  126. }
  127. private void ShowBonusList()
  128. {
  129. if (itemList.Count > 1)
  130. {
  131. for (int i = 0; i < itemList.Count; i++)
  132. {
  133. GObject itemObject = _ui.target.GetChild("item" + i);
  134. if (itemObject != null)
  135. {
  136. _gameobjects[i].SetActive(false);
  137. UpdateItem(i, itemObject);
  138. }
  139. }
  140. }
  141. else
  142. {
  143. _gameobject.SetActive(false);
  144. UpdateItem(0, _ui.m_itemOne.target);
  145. }
  146. }
  147. private void UpdateItem(int index, GObject obj)
  148. {
  149. ItemData itemData = itemList[index];
  150. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(obj);
  151. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  152. bool isFirst = true;
  153. int count = 0;
  154. for (int i = 0; i < itemList.Count; i++)
  155. {
  156. if (i < index && itemList[i].id == itemData.id)
  157. {
  158. isFirst = false;
  159. }
  160. if (itemList[i].id == itemData.id)
  161. {
  162. count++;
  163. }
  164. }
  165. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  166. itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
  167. string itemName = itemCfg.name;
  168. itemUI.m_comIcon.m_txtName.text = itemName;
  169. itemUI.m_c1.selectedIndex = itemCfg.rarity;
  170. itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
  171. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  172. itemUI.m_comIcon.m_icon.data = itemData.id;
  173. itemUI.target.data = index;
  174. itemUI.m_t0.Play();
  175. UI_LuckyBoxBonusItem.ProxyEnd();
  176. }
  177. private void OnClickItem(EventContext context)
  178. {
  179. GComponent item = context.sender as GComponent;
  180. PlayOpenAni(item);
  181. }
  182. private void OnClickOpen()
  183. {
  184. if (itemList.Count == 1)
  185. {
  186. PlayOpenAni(_ui.m_itemOne.target);
  187. return;
  188. }
  189. for (int i = 0; i < itemList.Count; i++)
  190. {
  191. GComponent component = _ui.target.GetChild("item" + i).asCom;
  192. if (component != null)
  193. {
  194. bool playing = PlayOpenAni(component);
  195. if (!playing) continue;
  196. if (playing) break;
  197. }
  198. }
  199. }
  200. private bool PlayOpenAni(GComponent component)
  201. {
  202. Transition transition = component.GetTransition("t1");
  203. GComponent comIcon = component.GetChild("comIcon").asCom;
  204. if (transition.playing || comIcon.alpha == 1) return false;
  205. GImage imgNew = component.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  206. if (imgNew.visible)
  207. {
  208. _ui.m_loaMask.visible = true;
  209. }
  210. _curComItem = component;
  211. int index = (int)_curComItem.data;
  212. if (itemList.Count == 1)
  213. {
  214. _gameobject.SetActive(true);
  215. }
  216. else
  217. {
  218. _gameobjects[index].SetActive(true);
  219. }
  220. transition.Play(UpdateOpenCount);
  221. return true;
  222. }
  223. private void UpdateOpenCount()
  224. {
  225. GImage imgNew = _curComItem.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  226. int index = (int)_curComItem.data;
  227. if (imgNew.visible)
  228. {
  229. ItemData itemData = itemList[index];
  230. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  231. if (cfg.itemType == ConstItemType.DRESS_UP)
  232. {
  233. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(itemData.id, itemData.num);
  234. ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  235. }
  236. else if (cfg.itemType == ConstItemType.CARD)
  237. {
  238. List<int> list = new List<int>();
  239. list.Add(itemData.id);
  240. ViewManager.Show<LuckyBoxNewCardView>(new object[] { list, new List<ItemData>() });
  241. }
  242. }
  243. openCount++;
  244. openState[index] = true;
  245. _ui.m_loaMask.visible = false;
  246. if (openCount == itemList.Count)
  247. {
  248. _ui.m_loaOpen.visible = false;
  249. }
  250. }
  251. private void OnClickItemTips(EventContext context)
  252. {
  253. GLoader item = context.sender as GLoader;
  254. int itemID = (int)item.data;
  255. GoodsItemTipsController.ShowItemTips(itemID);
  256. }
  257. private void OnBtnPassClick()
  258. {
  259. if (openCount == itemList.Count)
  260. {
  261. OnClickBg();
  262. return;
  263. }
  264. _ui.m_loaMask.visible = true;
  265. if (itemList.Count == 1)
  266. {
  267. PlayOpenAni(_ui.m_itemOne.target);
  268. }
  269. else
  270. {
  271. // Timers.inst.Add(0.3f, openState.Count - openCount, UpdateTime);
  272. Timers.inst.StartCoroutine(UpdatePass());
  273. }
  274. }
  275. public IEnumerator UpdatePass()
  276. {
  277. for (int i = 0; i < openState.Count; i++)
  278. {
  279. if (openState[i] == false)
  280. {
  281. yield return new WaitForSeconds(0.3f);
  282. yield return UpdateTime(i);
  283. }
  284. }
  285. }
  286. private IEnumerator UpdateTime(int index)
  287. {
  288. GComponent component = _ui.target.GetChild("item" + index).asCom;
  289. Transition transition = component.GetTransition("t1");
  290. GComponent comIcon = component.GetChild("comIcon").asCom;
  291. GImage imgNew = comIcon.GetChild("imgNew").asImage;
  292. openCount++;
  293. openState[index] = true;
  294. if (imgNew.visible)
  295. {
  296. ItemData itemData = itemList[index];
  297. ET.Log.Debug("zoya: itemData:" + itemData);
  298. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  299. if (cfg.itemType == ConstItemType.DRESS_UP)
  300. {
  301. newItemList.Insert(0, itemData);
  302. }
  303. else if (cfg.itemType == ConstItemType.CARD)
  304. {
  305. newCardList.Insert(0, itemData.id);
  306. }
  307. }
  308. _gameobjects[index].SetActive(true);
  309. if (openCount == itemList.Count)
  310. {
  311. transition.Play(PlayComplete);
  312. }
  313. else
  314. {
  315. transition.Play();
  316. }
  317. yield return null;
  318. }
  319. private void PlayComplete()
  320. {
  321. _ui.m_loaMask.visible = false;
  322. _ui.m_loaOpen.visible = false;
  323. if (newCardList.Count > 0)
  324. {
  325. ViewManager.Show<LuckyBoxNewCardView>(new object[] { newCardList, newItemList });
  326. }
  327. else if (newItemList.Count > 0)
  328. {
  329. ViewManager.Show<LuckyBoxNewDressView>(newItemList);
  330. }
  331. }
  332. }
  333. }