LuckyBoxView.cs 17 KB

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  1. using FairyGUI;
  2. using UI.LuckyBox;
  3. using UI.CommonGame;
  4. using System;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class LuckyBoxView : BaseView
  11. {
  12. private UI_LuckyBoxUI _ui;
  13. private ValueBarController _valueBarController;
  14. private GameObject _gameObject;
  15. private GoWrapper _wrapper;
  16. private GameObject _gameObject1;
  17. private GoWrapper _wrapper1;
  18. private GameObject _gameObject2;
  19. private GoWrapper _wrapper2;
  20. private GameObject _gameObject3;
  21. private GoWrapper _wrapper3;
  22. private GameObject _gameObject4;
  23. private GoWrapper _wrapper4;
  24. private GameObject _gameObject5;
  25. private GoWrapper _wrapper5;
  26. private bool isActiveBoxOpen = false;
  27. private int _bgIndex = 0;
  28. private int _curIndex = 0;
  29. public override void Dispose()
  30. {
  31. if (_valueBarController != null)
  32. {
  33. _valueBarController.Dispose();
  34. _valueBarController = null;
  35. }
  36. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  37. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  38. SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
  39. SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
  40. if (_ui != null)
  41. {
  42. _ui.Dispose();
  43. _ui = null;
  44. }
  45. base.Dispose();
  46. }
  47. protected override void OnInit()
  48. {
  49. base.OnInit();
  50. packageName = UI_LuckyBoxUI.PACKAGE_NAME;
  51. _ui = UI_LuckyBoxUI.Create();
  52. this.viewCom = _ui.target;
  53. isfullScreen = true;
  54. // _ui.m_txtRemainTimes.visible = false;
  55. _valueBarController = new ValueBarController(_ui.m_valueBar);
  56. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  57. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  58. _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);
  59. _ui.m_btnRight.onClick.Add(OnBtnRightClick);
  60. _ui.m_listBg.SetVirtual();
  61. _ui.m_listBg.itemRenderer = RenderListBgItem;
  62. _ui.m_listBg.itemProvider = GetListItemResource;
  63. _ui.m_listBg.scrollPane.onScrollEnd.Add(OnListBgScroll);
  64. }
  65. protected override void AddEventListener()
  66. {
  67. base.AddEventListener();
  68. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnListBgScroll);
  69. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnListBgScroll);
  70. }
  71. protected override void OnShown()
  72. {
  73. base.OnShown();
  74. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  75. {
  76. GRoot.inst.touchable = false;
  77. }
  78. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  79. if (this.viewData != null)
  80. {
  81. object[] datas = (this.viewData as object[]);
  82. if (datas != null && datas.Length > 1)
  83. {
  84. boxId = (int)datas[1];
  85. }
  86. else
  87. {
  88. boxId = (int)this.viewData;
  89. }
  90. }
  91. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0) boxId = LuckyBoxDataManager.BOX_ID_2;
  92. LuckyBoxDataManager.Instance.currentBoxId = boxId;
  93. isActiveBoxOpen = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1) >= 0;
  94. if (isActiveBoxOpen)
  95. {
  96. Timers.inst.Add(1, 0, CheckTime);
  97. }
  98. _valueBarController.OnShown();
  99. _valueBarController.Controller(4);
  100. _curIndex = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, boxId);
  101. _ui.m_listBg.numItems = LuckyBoxDataManager.Instance.luckyBoxIds.Length;
  102. _ui.m_listBg.ScrollToView(_curIndex);
  103. _ui.m_listBg.scrollPane.decelerationRate = 0.8f;
  104. OnListBgScroll();
  105. updateBoxEffect();
  106. Timers.inst.Add(8, 0, UpdateBg);
  107. Timers.inst.AddUpdate(CheckGuide);
  108. }
  109. private string GetListItemResource(int index)
  110. {
  111. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  112. return string.Format("UI://LuckyBox/ComBox_{0}", boxId);
  113. }
  114. private void RenderListBgItem(int index, GObject obj)
  115. {
  116. int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[index];
  117. LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  118. LuckyBoxDataManager.Instance.InitData(boxId);
  119. GLoader loaBg = (obj as GComponent).GetChild("loaBg").asLoader;
  120. loaBg.url = ResPathUtil.GetBgImgPath(cfg.resArr[0]);
  121. GButton btnPreview = (obj as GComponent).GetChild("btnPreview").asButton;
  122. btnPreview.GetController("c1").selectedIndex = boxId;
  123. GButton btnExchange = (obj as GComponent).GetChild("btnExchange").asButton;
  124. btnExchange.GetController("c1").selectedIndex = boxId;
  125. GTextField txtOwned = (obj as GComponent).GetChild("txtOwned").asTextField;
  126. int count = LuckyBoxDataManager.Instance.GetOwnedCount(boxId);
  127. txtOwned.SetVar("v1", "" + count).FlushVars();
  128. GTextField txtRemainTimes = (obj as GComponent).GetChild("txtRemainTimes").asTextField;
  129. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(cfg.numericType);
  130. txtRemainTimes.text = string.Format("今日剩余次数:{0}", cfg.maxCount - boughtCount);
  131. GTextField txtCost = (obj as GComponent).GetChild("comCostOne").asCom.GetChild("txtCost").asTextField;
  132. txtCost.text = cfg.costNum.ToString();
  133. GLoader loaCost = (obj as GComponent).GetChild("comCostOne").asCom.GetChild("loaCost").asLoader;
  134. loaCost.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  135. GTextField txtCostTen = (obj as GComponent).GetChild("comCostTen").asCom.GetChild("txtCost").asTextField;
  136. txtCostTen.text = cfg.costNumTen.ToString();
  137. GLoader loaCostTen = (obj as GComponent).GetChild("comCostTen").asCom.GetChild("loaCost").asLoader;
  138. loaCostTen.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(cfg.costID).res);
  139. GButton btnBuyOne = (obj as GComponent).GetChild("btnBuyOne").asButton;
  140. if (btnBuyOne.data == null)
  141. {
  142. btnBuyOne.onClick.Add(OnClickBtnBuyOne);
  143. }
  144. btnBuyOne.data = boxId;
  145. GButton btnBuyTen = (obj as GComponent).GetChild("btnBuyTen").asButton;
  146. if (btnBuyTen.data == null)
  147. {
  148. btnBuyTen.onClick.Add(OnClickBtnBuyTen);
  149. }
  150. btnBuyTen.data = boxId;
  151. if (btnExchange.data == null)
  152. {
  153. btnExchange.onClick.Add(OnClickBtnExChange);
  154. }
  155. btnExchange.data = boxId;
  156. if (btnPreview.data == null)
  157. {
  158. btnPreview.onClick.Add(OnClickBtnPreview);
  159. }
  160. btnPreview.data = boxId;
  161. obj.data = boxId;
  162. if (boxId == 1)
  163. {
  164. long endTime = LuckyBoxDataManager.Instance.endTime;
  165. long curTime = TimeHelper.ServerNow();
  166. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  167. (obj as GComponent).GetChild("txtTime").asTextField.text = string.Format("剩余{0}{1}", num, str);
  168. GGraph holder = (obj as GComponent).GetChild("holder").asGraph;
  169. GGraph holder1 = (obj as GComponent).GetChild("holder1").asGraph;
  170. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(201013);//羲和
  171. string resPath1 = ResPathUtil.GetDressUpAnimationPath(suitCfg.picRes);
  172. SceneController.AddObjectToView(_gameObject4, _wrapper4, holder, resPath1, out _gameObject4, out _wrapper4);
  173. SuitCfg suitCfg1 = SuitCfgArray.Instance.GetCfg(201006);//常曦
  174. string resPath2 = ResPathUtil.GetDressUpAnimationPath(suitCfg1.picRes);
  175. SceneController.AddObjectToView(_gameObject5, _wrapper5, holder1, resPath2, out _gameObject5, out _wrapper5);
  176. }
  177. }
  178. // private void UpdateTime(object param)
  179. // {
  180. // GTextField txtTime = _ui.m_listBg.GetChildAt(0).asCom.GetChild("txtTime").asTextField;
  181. // txtTime.text = TimeUtil.FormattingTime(LuckyBoxDataManager.Instance.startTime, LuckyBoxDataManager.Instance.startTime);
  182. // }
  183. private void UpdateBg(object param)
  184. {
  185. string[] resArr = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.currentBoxId).resArr;
  186. _bgIndex++;
  187. if (_bgIndex >= resArr.Length) _bgIndex = 0;
  188. GLoader loaBg = _ui.m_listBg.GetChildAt(0).asCom.GetChild("loaBg").asLoader;
  189. loaBg.url = ResPathUtil.GetBgImgPath(resArr[_bgIndex]);
  190. }
  191. private void OnBtnLeftClick()
  192. {
  193. _curIndex--;
  194. _curIndex = Mathf.Max(0, _curIndex);
  195. _ui.m_listBg.ScrollToView(_curIndex, true);
  196. OnListBgScroll();
  197. }
  198. private void OnBtnRightClick()
  199. {
  200. _curIndex++;
  201. _curIndex = Mathf.Min(_ui.m_listBg.numItems - 1, _curIndex);
  202. _ui.m_listBg.ScrollToView(_curIndex, true);
  203. OnListBgScroll();
  204. }
  205. private void OnListBgScroll()
  206. {
  207. _curIndex = _ui.m_listBg.ChildIndexToItemIndex(0);
  208. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[_curIndex];
  209. _bgIndex = 0;
  210. _valueBarController.UpdateCJ();
  211. _ui.m_btnLeft.grayed = _curIndex <= 0;
  212. _ui.m_btnRight.grayed = _curIndex >= _ui.m_listBg.numItems - 1;
  213. if (LuckyBoxDataManager.Instance.currentBoxId == LuckyBoxDataManager.BOX_ID_1)
  214. {
  215. Timers.inst.Add(1, 0, CheckTime);
  216. }
  217. else
  218. {
  219. Timers.inst.Remove(CheckTime);
  220. }
  221. }
  222. private void CheckTime(object param = null)
  223. {
  224. long endTime = LuckyBoxDataManager.Instance.endTime;
  225. long curTime = TimeHelper.ServerNow();
  226. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  227. _ui.m_listBg.GetChildAt(0).asCom.GetChild("txtTime").asTextField.text = string.Format("剩余{0}{1}", num, str);
  228. // _ui.m_listBg.GetChildAt(0).asCom.GetChild("txtTimeStr").asTextField.text = string.Format("{0}", str);
  229. }
  230. private void updateBoxEffect()
  231. {
  232. if (isActiveBoxOpen)
  233. {
  234. // int index = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.BOX_ID_1);
  235. // UI_ComListBgItem item = UI_ComListBgItem.Proxy(_ui.m_listBg.GetChildAt(index));
  236. // string resPath = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_bt");
  237. // SceneController.AddObjectToView(_gameObject, _wrapper, item.m_holder, resPath, out _gameObject, out _wrapper);
  238. // string resPath3 = ResPathUtil.GetDressUpAnimationPath("dz_jiyuet");
  239. // SceneController.AddObjectToView(_gameObject3, _wrapper3, item.m_holder1, resPath3, out _gameObject3, out _wrapper3, 120);
  240. // string resPath1 = ResPathUtil.GetViewEffectPath("ui_cj", "ui_cj_sl");
  241. // SceneController.AddObjectToView(_gameObject1, _wrapper1, _ui.m_btnBuyOne.m_holder, resPath1, out _gameObject1, out _wrapper1);
  242. // SceneController.AddObjectToView(_gameObject2, _wrapper2, _ui.m_btnBuyTen.m_holder, resPath1, out _gameObject2, out _wrapper2);
  243. // UI_ComListBgItem.ProxyEnd();
  244. }
  245. }
  246. private void OnClickBtnExChange(EventContext context)
  247. {
  248. GObject obj = context.sender as GObject;
  249. int boxId = (int)obj.data;
  250. int storeId = boxId == LuckyBoxDataManager.BOX_ID_1 ? ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID : ConstStoreId.LUCKY_BOX_STORE_ID;
  251. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { storeId }, new object[] { ViewName.LUCKY_BOX_VIEW, boxId });
  252. this.Hide();
  253. }
  254. private void OnClickBtnPreview(EventContext context)
  255. {
  256. GObject obj = context.sender as GObject;
  257. int boxId = (int)obj.data;
  258. ViewManager.Show(ViewName.LUCKY_BOX_PRE_SHOW_VIEW, boxId);
  259. }
  260. private void OnClickBtnBuyOne(EventContext context)
  261. {
  262. GObject obj = context.sender as GObject;
  263. int boxId = (int)obj.data;
  264. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  265. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  266. if (boughtCount + LuckyBoxDataManager.ONCE_TIME > luckyBoxCfg.maxCount)
  267. {
  268. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  269. return;
  270. }
  271. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.ONCE_TIME, async () =>
  272. {
  273. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.ONCE_TIME);
  274. if (result)
  275. {
  276. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, boxId });
  277. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  278. }
  279. });
  280. }
  281. private void OnClickBtnBuyTen(EventContext context)
  282. {
  283. GObject obj = context.sender as GObject;
  284. int boxId = (int)obj.data;
  285. LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);
  286. int boughtCount = GameGlobal.myNumericComponent.GetAsInt(luckyBoxCfg.numericType);
  287. if (boughtCount + LuckyBoxDataManager.TEN_TIME > luckyBoxCfg.maxCount)
  288. {
  289. PromptController.Instance.ShowFloatTextPrompt("抽奖次数不足");
  290. return;
  291. }
  292. LuckyBoxDataManager.Instance.CheckItemEnough(boxId, LuckyBoxDataManager.TEN_TIME, async () =>
  293. {
  294. bool result = await LuckyBoxSProxy.ReqGetBonus(boxId, LuckyBoxDataManager.TEN_TIME);
  295. if (result)
  296. {
  297. ViewManager.Show(ViewName.LUCKY_BOX_STAR_VIEW, null, new object[] { ViewName.LUCKY_BOX_VIEW, boxId });
  298. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 2);
  299. }
  300. });
  301. }
  302. protected override void OnHide()
  303. {
  304. base.OnHide();
  305. _valueBarController.OnHide();
  306. Timers.inst.Remove(CheckTime);
  307. Timers.inst.Remove(UpdateBg);
  308. Timers.inst.Remove(CheckGuide);
  309. // Timers.inst.Remove(UpdateTime);
  310. }
  311. protected override void RemoveEventListener()
  312. {
  313. base.RemoveEventListener();
  314. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnListBgScroll);
  315. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnListBgScroll);
  316. }
  317. private void OnClickBtnBack()
  318. {
  319. this.Hide();
  320. Reset();
  321. ViewManager.GoBackFrom(ViewName.LUCKY_BOX_VIEW);
  322. }
  323. private void OnClickBtnHome()
  324. {
  325. GameController.GoBackToMainView();
  326. // Reset();
  327. }
  328. private void Reset()
  329. {
  330. LuckyBoxDataManager.Instance.currentBoxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
  331. }
  332. private void CheckGuide(object param)
  333. {
  334. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0)
  335. {
  336. GRoot.inst.touchable = true;
  337. UpdateToCheckGuide(null);
  338. }
  339. else
  340. {
  341. Timers.inst.Remove(CheckGuide);
  342. }
  343. }
  344. protected override void UpdateToCheckGuide(object param)
  345. {
  346. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  347. GButton btnBuyTen = _ui.m_listBg.GetChildAt(0).asCom.GetChild("btnBuyTen").asButton;
  348. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 1, "“摘星”里可以通过星辰的力量获得服饰。", -1, true, _ui.target.height - 600);
  349. GuideController.TryGuide(btnBuyTen, ConstGuideId.LUCKY_BOX, 2, "点击摘取十次。");
  350. }
  351. }
  352. }