FieldDataManager.cs 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132
  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public struct FieldInfos
  5. {
  6. /// <summary>
  7. /// 当前主题 由ConstItemAttributeType定义
  8. /// </summary>
  9. public int theme;
  10. /// <summary>
  11. /// 最高关卡记录列表,由简单到难
  12. /// </summary>
  13. public Dictionary<int, int> highestLvls;
  14. /// <summary>
  15. /// 每周已领奖励
  16. /// </summary>
  17. public int bonusWeekly;
  18. /// <summary>
  19. /// 奖励上限
  20. /// </summary>
  21. public int bonusMaxLimit;
  22. /// <summary>
  23. /// 任务奖励状态 由ConstBonusStatus定义
  24. /// </summary>
  25. public Dictionary<int, int> taskDic;
  26. /// <summary>
  27. /// 仅在上线时判断是否有奖励未结算
  28. /// </summary>
  29. public bool hasBonus;
  30. };
  31. public struct FieldResult
  32. {
  33. /// <summary>
  34. /// 完成关数
  35. /// </summary>
  36. public int passLvl;
  37. /// <summary>
  38. /// 奖励列表
  39. /// </summary>
  40. public List<ItemData> bonusList;
  41. /// <summary>
  42. /// 体力消耗
  43. /// </summary>
  44. public int costNum;
  45. /// <summary>
  46. /// 章节id
  47. /// </summary>
  48. public int chapterId;
  49. }
  50. public class FieldDataManager : SingletonBase<FieldDataManager>
  51. {
  52. public FieldInfos fieldInfos = new FieldInfos();
  53. public FieldResult fieldResult = new FieldResult();
  54. /// <summary>
  55. ///当前难度的副本Id
  56. /// </summary>
  57. public int chapterId;
  58. /// <summary>
  59. /// 当前关卡挑战进度,起始为1
  60. /// </summary>
  61. public int currFightLv = 1;
  62. /// <summary>
  63. /// 当前难度
  64. /// </summary>
  65. public int difficulty = 0;
  66. public void UpdateTask(int taskId, int state)
  67. {
  68. if (!fieldInfos.taskDic.ContainsKey(taskId))
  69. {
  70. fieldInfos.taskDic.Add(taskId, state);
  71. }
  72. else
  73. {
  74. fieldInfos.taskDic[taskId] = state;
  75. }
  76. }
  77. /// <summary>
  78. /// 根据副本Id获取最高记录
  79. /// </summary>
  80. /// <param name="chapterId"></param>
  81. /// <returns></returns>
  82. public int GetHighestLvByChapterId(int chapterId)
  83. {
  84. if (!fieldInfos.highestLvls.ContainsKey(chapterId))
  85. {
  86. return 0;
  87. }
  88. else
  89. {
  90. return fieldInfos.highestLvls[chapterId];
  91. }
  92. }
  93. /// <summary>
  94. /// 获取任务列表
  95. /// </summary>
  96. /// <returns></returns>
  97. public List<FieldTaskCfg> GetTaskCfgs()
  98. {
  99. List<FieldTaskCfg> cfgs = new List<FieldTaskCfg>(FieldTaskCfgArray.Instance.dataArray);
  100. cfgs.Sort((FieldTaskCfg a, FieldTaskCfg b) =>
  101. {
  102. int stateA = GetTaskState(a.id) == 1 ? 1 : -1;
  103. int stateB = GetTaskState(b.id) == 1 ? 1 : -1;
  104. if (stateA > stateB) return -1;
  105. if (stateB > stateA) return 1;
  106. return GetTaskState(a.id).CompareTo(GetTaskState(b.id));
  107. });
  108. return cfgs;
  109. }
  110. /// <summary>
  111. /// 根据任务ID获取任务状态0未完成1可领取2已领取
  112. /// </summary>
  113. /// <param name="taskId"></param>
  114. /// <returns></returns>
  115. public int GetTaskState(int taskId)
  116. {
  117. return fieldInfos.taskDic.ContainsKey(taskId) ? fieldInfos.taskDic[taskId] : 0;
  118. }
  119. }
  120. }