BonusBoxDetailView.cs 3.7 KB

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  1. using UI.CommonGame;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. namespace GFGGame
  5. {
  6. public delegate int GetBoxBonusStatusCall();
  7. public delegate void GetBoxBonusCall();
  8. public class BonusBoxDetailView : BaseWindow
  9. {
  10. private UI_BonusBoxDetailUI _ui;
  11. private List<ItemData> _bonusList;
  12. private GetBoxBonusStatusCall _getStatusCall;
  13. private GetBoxBonusCall _getBonusCall;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. _ui = UI_BonusBoxDetailUI.Create();
  22. this.viewCom = _ui.target;
  23. this.modal = true;
  24. this.viewCom.Center();
  25. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  26. _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
  27. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  28. }
  29. protected override void OnShown()
  30. {
  31. base.OnShown();
  32. object[] datas = this.viewData as object[];
  33. _bonusList = datas[0] as List<ItemData>;
  34. _getStatusCall = datas[1] as GetBoxBonusStatusCall;
  35. _getBonusCall = datas[2] as GetBoxBonusCall;
  36. UpdateBtnStatus();
  37. if(_bonusList != null)
  38. {
  39. _ui.m_listBonus.numItems = _bonusList.Count;
  40. }
  41. else
  42. {
  43. _ui.m_listBonus.numItems = 0;
  44. }
  45. if(_ui.m_listBonus.numItems > 4)
  46. {
  47. _ui.m_listBonus.columnGap = 40;
  48. }
  49. else
  50. {
  51. _ui.m_listBonus.columnGap = 60;
  52. }
  53. _ui.m_listBonus.ResizeToFit();
  54. _ui.target.Center();
  55. }
  56. protected override void OnHide()
  57. {
  58. base.OnHide();
  59. }
  60. private void OnClickListBonusItem(EventContext context)
  61. {
  62. GComponent item = context.data as GComponent;
  63. int itemId = (int)item.data;
  64. GoodsItemTipsController.ShowItemTips(itemId);
  65. }
  66. private void UpdateBtnStatus()
  67. {
  68. int status = _getStatusCall();
  69. switch(status)
  70. {
  71. case ConstBonusStatus.CAN_GET:
  72. _ui.m_btnSure.text = "领取";
  73. break;
  74. case ConstBonusStatus.CAN_NOT_GET:
  75. _ui.m_btnSure.text = "确定";
  76. break;
  77. case ConstBonusStatus.GOT:
  78. _ui.m_btnSure.text = "已领取";
  79. break;
  80. }
  81. }
  82. private void OnClickBtnSure()
  83. {
  84. int status = _getStatusCall();
  85. if(status == ConstBonusStatus.CAN_GET)
  86. {
  87. _getBonusCall();
  88. }
  89. this.Hide();
  90. }
  91. private void UpdateBonusItem(int index, GObject item)
  92. {
  93. ItemData itemData = _bonusList[index] as ItemData;
  94. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  95. UI_BonusItem listItem = UI_BonusItem.Proxy(item);
  96. listItem.m_goodsItem.m_txtNumber.text = "x" + itemData.num;
  97. listItem.m_txtOwned.SetVar("count", "" + ItemDataManager.GetItemNum(itemData.id)).FlushVars();
  98. listItem.m_goodsItem.m_txtName.text = itemCfg.name;
  99. listItem.m_goodsItem.m_iconItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  100. listItem.m_iconBonusOnce.visible = itemData.isOnceBonus;
  101. RarityIconController.UpdateRarityIcon(listItem.m_goodsItem.m_iconItem.m_rarity, itemData.id, true);
  102. listItem.target.data = itemData.id;
  103. }
  104. }
  105. }