BuyConfirmView.cs 4.1 KB

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  1. using System;
  2. using UI.CommonGame;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class BuyConfirmView : BaseWindow
  7. {
  8. private UI_BuyConfirmUI _ui;
  9. private int _itemId;
  10. private int _count;//本次购买次数
  11. private int _buyTimes = 0;//已购次数
  12. private Action _onSuccess;
  13. private int _times = 0;
  14. private int _maxTimes = 0;
  15. private string _message = "";
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. _ui = UI_BuyConfirmUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  29. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  30. }
  31. public void SetParams(int itemId, int count, Action onSuccess, string message = "")
  32. {
  33. _itemId = itemId;
  34. _count = count;
  35. _onSuccess = onSuccess;
  36. _message = message;
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. UpdateView();
  42. }
  43. private void UpdateView()
  44. {
  45. _buyTimes = ItemDataManager.GetItemExchangeTimes(_itemId);
  46. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum, out int buyNum);
  47. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  48. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);
  49. _ui.m_txtNeed.text = string.Format("是否花费{0}{1} 购买{2}{3}", coustNum, costCfg.name, buyNum, itemCfg.name);
  50. _ui.m_txtNum.text = "";
  51. _maxTimes = ItemExchangeCfgArray.Instance.GetCfg(_itemId).maxLimit;
  52. if (_maxTimes != 0)
  53. {
  54. _ui.m_txtNum.text = string.Format("今日剩余购买次数{0}/{1}", _maxTimes - _buyTimes, _maxTimes);
  55. }
  56. if (_message != "")
  57. {
  58. _ui.m_txtNum.text = _message;
  59. }
  60. }
  61. private async void OnClickBtnSure()
  62. {
  63. if (_maxTimes > 0 && (_buyTimes + _count) > _maxTimes)
  64. {
  65. PromptController.Instance.ShowFloatTextPrompt("购买次数不足!");
  66. return;
  67. }
  68. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, _buyTimes, _count, out int costId, out int coustNum, out int buyNum);
  69. Debug.Log(costId + "数量:" + ItemDataManager.GetItemNum(costId));
  70. if (ItemDataManager.GetItemNum(costId) < coustNum)
  71. {
  72. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(costId);
  73. if (_itemId == ConstItemID.DIAMOND_PURPLE)
  74. {
  75. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足,请前往商城选购", costCfg.name));
  76. }
  77. else
  78. {
  79. Alert.Show(costCfg.name + "不足,是否前往购买?").SetLeftButton(true).SetRightButton(true, "确认", (AlertWindow.AlertCallback)((object data) =>
  80. {
  81. int costNeedCount = coustNum - ItemDataManager.GetItemNum(costId);
  82. BuyItemConteoller.Show(costId, costNeedCount, ConstBuyType.TYPE_ITEM, 0, null, true, true, GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED);
  83. }));
  84. OnClickBtnCancel();
  85. }
  86. return;
  87. }
  88. bool result = await ItemExchangeSProxy.ItemExchange(_itemId, _count);
  89. if (result)
  90. {
  91. PromptController.Instance.ShowFloatTextPrompt("购买成功!", MessageType.SUCCESS);
  92. if (_onSuccess != null)
  93. {
  94. _onSuccess();
  95. }
  96. }
  97. this.Hide();
  98. }
  99. private void OnClickBtnCancel()
  100. {
  101. this.Hide();
  102. }
  103. }
  104. }