DressUpFightView.cs 37 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. namespace GFGGame
  7. {
  8. public class DressUpFightView : BaseView
  9. {
  10. private UI_DressUpFightUI _ui;
  11. private int _fightID;
  12. private int _levelID;
  13. private float listType1X = 0;
  14. private float partsListX = 0;
  15. private DressUpListType currentListType;
  16. private int[] _currentList2;
  17. private GameObject _scenePrefab;
  18. private GameObject _sceneObject;
  19. private List<int> _currentList3 = new List<int>();
  20. private List<int> _currentList4 = new List<int>();
  21. private int _currentMenuType;
  22. private int _currentSuitId;
  23. private StoryLevelCfg _levelCfg;
  24. private StoryFightCfg _fightCfg;
  25. private const int SORT_BY_HIGH_SCORE = 0;
  26. private const int SORT_BY_LOW_SCORE = 1;
  27. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  28. private bool _guideMenu;
  29. private UI_TypeItem listTypeItem_SingleFight;
  30. private UI_TypeItem listTypeItem_BuyClothing;
  31. public override void Dispose()
  32. {
  33. if (_scenePrefab != null)
  34. {
  35. GameObject.Destroy(_scenePrefab);
  36. _scenePrefab = null;
  37. }
  38. UI_TypeItem.ClearProxy();
  39. UI_PartsListItem.ClearProxy();
  40. base.Dispose();
  41. }
  42. protected override void Init()
  43. {
  44. base.Init();
  45. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  46. _ui = UI_DressUpFightUI.Create();
  47. viewCom = _ui.target;
  48. isfullScreen = true;
  49. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  50. _ui.m_btnClose.width = GRoot.inst.width;
  51. _ui.m_btnClose.height = GRoot.inst.height;
  52. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  53. }
  54. protected override void OnInit()
  55. {
  56. base.OnInit();
  57. _ui.m_groupTaskHint.visible = false;
  58. _ui.m_btnRepeal.visible = false;
  59. _ui.m_btnRenewal.visible = false;
  60. _ui.m_btnSearch.visible = true;
  61. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  62. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  63. InitLists();
  64. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  65. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  66. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  67. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  68. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  69. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  70. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  71. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  72. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  73. _ui.m_touchPad.onClick.Add(OnTouchPad);
  74. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  75. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  76. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  77. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  78. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  79. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  80. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  81. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  82. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  83. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  84. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  85. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  86. // _ui.m_btnHide.visible = false;
  87. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  88. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  89. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  90. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  91. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  92. }
  93. protected override void OnShown()
  94. {
  95. base.OnShown();
  96. InstanceZonesDataManager.usedRecommend = false;
  97. // _ui.m_comboBox.title = "我的套装";
  98. _ui.m_txtRecommendCount.SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  99. _ui.m_btnRecommend.enabled = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount) > 0;
  100. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  101. _ui.m_btnAutoPlay.selected = EquipDataCache.cacher.autoPlay;
  102. _ui.m_btnAutoPlay.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  103. _levelID = (int)viewData;
  104. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  105. _fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  106. if (_levelCfg.type == ConstInstanceZonesType.Field)
  107. {
  108. _fightCfg.scoreType = FieldDataManager.Instance.fieldInfos.theme;
  109. _ui.m_btnAutoPlay.visible = false;
  110. }
  111. if (!string.IsNullOrEmpty(_fightCfg.music))
  112. {
  113. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(_fightCfg.music, "mp3"));
  114. }
  115. _ui.m_compNeed.target.visible = _fightCfg.needItemId > 0 || _fightCfg.needSuitId > 0 || _fightCfg.needTagsArr.Length > 0;
  116. if (_ui.m_compNeed.target.visible)
  117. {
  118. _ui.m_compNeed.m_c1.selectedIndex = 0;
  119. if (_fightCfg.needItemId > 0)
  120. {
  121. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.needItemId);
  122. _ui.m_compNeed.target.data = _fightCfg.needItemId;
  123. }
  124. else if (_fightCfg.needSuitId > 0)
  125. {
  126. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.needSuitId);
  127. _ui.m_compNeed.target.data = _fightCfg.needSuitId;
  128. }
  129. else
  130. {
  131. _ui.m_compNeed.m_c1.selectedIndex = 1;
  132. _ui.m_compNeed.m_listTag.numItems = _fightCfg.needTagsArr.Length;
  133. }
  134. }
  135. InstanceZonesDataManager.currentScoreType = _fightCfg.scoreType;
  136. //一级菜单
  137. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  138. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length - 1;
  139. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_listType1.numItems);
  140. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  141. if (_ui.m_comListType1.m_listType.height > maxHeight)
  142. {
  143. _ui.m_comListType1.m_listType.height = maxHeight;
  144. }
  145. _ui.m_comListType1.target.x = _ui.target.width;
  146. _ui.m_comListType2.target.x = _ui.target.width;
  147. _ui.m_partsList.target.x = _ui.target.width;
  148. _ui.m_partsList2.target.x = _ui.target.width;
  149. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  150. this.showListType1();
  151. if (_sceneObject == null)
  152. {
  153. _sceneObject = GameObject.Instantiate(_scenePrefab);
  154. EquipDataCache.cacher.setSceneObj(_sceneObject);
  155. EquipDataCache.cacher.PutOnDefaultSuitSaved();
  156. }
  157. UpdateScore();
  158. EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  159. }
  160. protected override void OnHide()
  161. {
  162. base.OnHide();
  163. if (_sceneObject != null)
  164. {
  165. GameObject.Destroy(_sceneObject);
  166. _sceneObject = null;
  167. }
  168. EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  169. _fightCfg = null;
  170. _levelCfg = null;
  171. listTypeItem_SingleFight = null;
  172. listTypeItem_BuyClothing = null;
  173. }
  174. private void OnClickBtnBack()
  175. {
  176. // ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter);
  177. if (_levelCfg.type == ConstInstanceZonesType.Studio)
  178. {
  179. ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, new object[] { StudioDataManager.Instance.TYPE_SELECT_INDEX, StudioDataManager.Instance.PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  180. }
  181. else if (_levelCfg.type == ConstInstanceZonesType.Field)
  182. {
  183. ViewManager.GoBackFrom(ViewName.DRESS_UP_FIGHT_VIEW);
  184. }
  185. else
  186. {
  187. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  188. }
  189. this.Hide();
  190. }
  191. private void OnClickBtnHome()
  192. {
  193. GameController.GoBackToMainView();
  194. }
  195. private void OnClickBtnClothingShop()
  196. {
  197. ViewManager.Show(ViewName.CLOTHING_SHOP_VIEW, new object[] { null, _fightCfg.scoreType }, null, false, true);
  198. }
  199. private void OnClickListType1Item(EventContext context)
  200. {
  201. // GuideController.HideGuide();
  202. GObject typeItem = context.data as GObject;
  203. int order = (int)typeItem.data;
  204. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  205. if (item1.subMenusArr.Length > 0)
  206. {
  207. this.showListType2(item1.subMenusArr);
  208. }
  209. else
  210. {
  211. if (this.showListParts(item1.type) == false)
  212. {
  213. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  214. return;
  215. }
  216. this.showListParts(item1.type);
  217. }
  218. this.hideListType1();
  219. UpdateListPartsSelected();
  220. }
  221. private void OnClickListType2Item(EventContext context)
  222. {
  223. GObject typeItem = context.data as GObject;
  224. int order = (int)typeItem.data;
  225. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  226. if (this.showListParts(item2.type) == false)
  227. {
  228. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  229. return;
  230. }
  231. this.hideListType2();
  232. }
  233. private void OnClickPartsListItem(EventContext context)
  234. {
  235. GObject listItem = context.data as GObject;
  236. int id = (int)listItem.data;
  237. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  238. {
  239. this.showListParts2(id);
  240. this.hideListParts();
  241. EquipDataCache.cacher.PutOnSuitCfg(id, false, true);
  242. }
  243. else
  244. {
  245. EquipDataCache.cacher.TryCancelSuit(id);
  246. EquipDataCache.cacher.AddOrRemove(id, true);
  247. }
  248. UpdateListPartsSelected();
  249. UpdateListSuitPartsSelected();
  250. }
  251. private void OnClickSuitPartsListItem(EventContext context)
  252. {
  253. GObject listItem = (GObject)context.data as GObject;
  254. int id = (int)listItem.data;
  255. EquipDataCache.cacher.TryCancelSuit(id);
  256. EquipDataCache.cacher.AddOrRemove(id, true);
  257. UpdateListSuitPartsSelected();
  258. }
  259. private void OnTouchPad()
  260. {
  261. if (this.currentListType == DressUpListType.List4)
  262. {
  263. this.hideListParts2();
  264. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  265. }
  266. else if (this.currentListType == DressUpListType.List3)
  267. {
  268. if (_currentList2 != null)
  269. {
  270. this.showListType2();
  271. }
  272. else
  273. {
  274. this.showListType1();
  275. }
  276. this.hideListParts();
  277. }
  278. else if (this.currentListType == DressUpListType.List2)
  279. {
  280. this.showListType1();
  281. this.hideListType2();
  282. }
  283. }
  284. private void OnClickBtnHint()
  285. {
  286. this.ShowTaskHint();
  287. }
  288. private void OnClickBtnDelete()
  289. {
  290. EquipDataCache.cacher.TakeOffAll();
  291. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  292. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  293. }
  294. private void OnClickBtnClose()
  295. {
  296. _ui.m_groupTaskHint.visible = false;
  297. }
  298. private void OnClickBtnNext()
  299. {
  300. if (!EquipDataCache.cacher.CheckPutOnFinish())
  301. {
  302. Alert.Show("只有换好衣服才能出门哦~")
  303. .SetRightButton(true, "好的");
  304. return;
  305. }
  306. int _suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit(); ;
  307. if (_fightCfg.needItemId > 0 && (_suitId <= 0 && EquipDataCache.cacher.equipDatas.IndexOf(_fightCfg.needItemId) < 0 || _suitId > 0 && Array.IndexOf(SuitCfgArray.Instance.GetCfg(_suitId).partsArr, _fightCfg.needItemId) < 0) || _fightCfg.needSuitId > 0 && _suitId != _fightCfg.needSuitId)
  308. {
  309. Alert.Show("未穿戴必须品~").SetRightButton(true, "好的");
  310. return;
  311. }
  312. if (CardDataManager.GetCardListByRarity(0).Count > 0)
  313. {
  314. ViewManager.Show<StoryCardChoose>(_fightCfg.scoreType);
  315. }
  316. else
  317. {
  318. StartCalculateScore();
  319. }
  320. }
  321. private void StartCalculateScore()
  322. {
  323. //不可移动代码位置
  324. bool hasFightTarget = _fightCfg.targetName != null && _fightCfg.targetName.Length > 0;
  325. if (_levelCfg.type == ConstInstanceZonesType.Field)
  326. {
  327. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  328. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  329. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  330. FieldFightDataManager.Instance.equipDatas = EquipDataCache.cacher.equipDatas;
  331. }
  332. if (hasFightTarget)
  333. {
  334. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  335. }
  336. else
  337. {
  338. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_VIEW);
  339. }
  340. this.Hide();
  341. }
  342. private void OnClickBtnRecommend()
  343. {
  344. InstanceZonesDataManager.usedRecommend = true;
  345. EquipDataCache.cacher.PutOnRecommendItems();
  346. }
  347. private void InitLists()
  348. {
  349. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  350. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  351. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  352. listType1X = _ui.m_comListType1.target.x;
  353. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  354. //一级菜单
  355. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  356. }
  357. private void showListType1()
  358. {
  359. _currentList2 = null;
  360. currentListType = DressUpListType.List1;
  361. GTween.To(_ui.target.width, listType1X, 0.5f)
  362. .SetTarget(_ui.m_comListType1.target)
  363. .OnUpdate((GTweener t) =>
  364. {
  365. _ui.m_comListType1.target.x = t.value.x;
  366. });
  367. }
  368. private void hideListType1()
  369. {
  370. GTween.To(listType1X, _ui.target.width, 0.5f)
  371. .SetTarget(_ui.m_comListType1.target)
  372. .OnUpdate((GTweener t) =>
  373. {
  374. _ui.m_comListType1.target.x = t.value.x;
  375. });
  376. }
  377. private void showListType2(int[] menuStrArr = null)
  378. {
  379. currentListType = DressUpListType.List2;
  380. if (menuStrArr != null && menuStrArr.Length > 0)
  381. {
  382. int len = menuStrArr.Length;
  383. _currentList2 = menuStrArr.Clone() as int[];
  384. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  385. _ui.m_comListType2.m_listType.numItems = len;
  386. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  387. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  388. if (_ui.m_comListType2.m_listType.height > maxHeight)
  389. {
  390. _ui.m_comListType2.m_listType.height = maxHeight;
  391. }
  392. }
  393. GTween.To(_ui.target.width, listType1X, 0.5f)
  394. .SetTarget(_ui.m_comListType2.target)
  395. .OnUpdate((GTweener t) =>
  396. {
  397. _ui.m_comListType2.target.x = t.value.x;
  398. });
  399. }
  400. private void hideListType2()
  401. {
  402. GTween.To(listType1X, _ui.target.width, 0.5f)
  403. .SetTarget(_ui.m_comListType2.target)
  404. .OnUpdate((GTweener t) =>
  405. {
  406. _ui.m_comListType2.target.x = t.value.x;
  407. });
  408. }
  409. private bool showListParts(int type, bool selectItem = false)
  410. {
  411. _currentMenuType = type;
  412. UpdatePartsListSort();
  413. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  414. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  415. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  416. if (_ui.m_partsList.m_list.height > maxHeight)
  417. {
  418. _ui.m_partsList.m_list.height = maxHeight;
  419. }
  420. if (selectItem)
  421. {
  422. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  423. if (itemId > 0)
  424. {
  425. int index = _currentList3.IndexOf(itemId);
  426. _ui.m_partsList.m_list.ScrollToView(index);
  427. }
  428. }
  429. currentListType = DressUpListType.List3;
  430. GTween.To(_ui.target.width, partsListX, 0.5f)
  431. .SetTarget(_ui.m_partsList)
  432. .OnUpdate((GTweener t) =>
  433. {
  434. _ui.m_partsList.target.x = t.value.x;
  435. });
  436. UpdateListPartsSelected();
  437. return true;
  438. }
  439. private void OnComboBoxRarityChanged()
  440. {
  441. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  442. this.UpdatePartsListSort();
  443. }
  444. private void UpdatePartsListSort()
  445. {
  446. if (_currentMenuType == 0) return;
  447. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  448. {
  449. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  450. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  451. {
  452. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  453. }
  454. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  455. {
  456. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  457. }
  458. else
  459. {
  460. _currentList3.Reverse();
  461. }
  462. }
  463. else
  464. {
  465. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  466. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  467. {
  468. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3);
  469. }
  470. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  471. {
  472. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3);
  473. }
  474. else
  475. {
  476. _currentList3.Reverse();
  477. }
  478. }
  479. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  480. {
  481. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  482. }
  483. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  484. {
  485. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  486. }
  487. //必穿品放在列表最前面
  488. if (_fightCfg.needItemId > 0)
  489. {
  490. int index = _currentList3.IndexOf(_fightCfg.needItemId);
  491. if (index >= 0)
  492. {
  493. int item = _currentList3[index];
  494. _currentList3.Remove(_currentList3[index]);
  495. _currentList3.Insert(0, item);
  496. }
  497. }
  498. else if (_fightCfg.needSuitId > 0)
  499. {
  500. int index = _currentList3.IndexOf(_fightCfg.needSuitId);
  501. if (index >= 0)
  502. {
  503. int item = _currentList3[index];
  504. _currentList3.Remove(_currentList3[index]);
  505. _currentList3.Insert(0, item);
  506. }
  507. }
  508. _ui.m_partsList.m_list.RemoveChildrenToPool();
  509. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  510. }
  511. private void UpdateSuitPartsListSort()
  512. {
  513. if (_currentMenuType == 0) return;
  514. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId, true));
  515. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  516. {
  517. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  518. }
  519. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  520. {
  521. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  522. }
  523. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  524. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  525. }
  526. private void hideListParts()
  527. {
  528. GTween.To(partsListX, _ui.target.width, 0.5f)
  529. .SetTarget(_ui.m_partsList)
  530. .OnUpdate((GTweener t) =>
  531. {
  532. _ui.m_partsList.target.x = t.value.x;
  533. });
  534. }
  535. private void showListParts2(int suitId)
  536. {
  537. _currentSuitId = suitId;
  538. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  539. this.UpdateSuitPartsListSort();
  540. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  541. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  542. if (_ui.m_partsList2.m_list.height > maxHeight)
  543. {
  544. _ui.m_partsList2.m_list.height = maxHeight;
  545. }
  546. currentListType = DressUpListType.List4;
  547. GTween.To(_ui.target.width, partsListX, 0.5f)
  548. .SetTarget(_ui.m_partsList2)
  549. .OnUpdate((GTweener t) =>
  550. {
  551. _ui.m_partsList2.target.x = t.value.x;
  552. });
  553. }
  554. private void hideListParts2()
  555. {
  556. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  557. GTween.To(partsListX, _ui.target.width, 0.5f)
  558. .SetTarget(_ui.m_partsList2)
  559. .OnUpdate((GTweener t) =>
  560. {
  561. _ui.m_partsList2.target.x = t.value.x;
  562. });
  563. }
  564. private void ListType1Item(int index, GObject item)
  565. {
  566. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  567. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  568. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  569. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  570. typeItem.target.data = item1.id;
  571. typeItem.m_imgNeed.visible = ItemUtil.CheckMenuType1(_fightCfg.needItemId, _fightCfg.needSuitId, item1.id);
  572. }
  573. private void ListType2Item(int index, GObject item)
  574. {
  575. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  576. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  577. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  578. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  579. typeItem.target.data = item2.id;
  580. var subType = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  581. typeItem.m_imgNeed.visible = subType == item2.type;
  582. }
  583. private void ListPartsItem(int index, GObject item)
  584. {
  585. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  586. int id = (int)_currentList3[index];
  587. string iconRes = "";
  588. string partName = "";
  589. string ext = "png";
  590. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  591. {
  592. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  593. iconRes = suitCfg.res;
  594. partName = suitCfg.name;
  595. listItem.m_iconSelected.visible = false;
  596. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  597. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  598. }
  599. else
  600. {
  601. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  602. iconRes = itemCfg.res;
  603. partName = itemCfg.name;
  604. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  605. listItem.m_txtScore.text = "" + DressUpMenuItemDataManager.GetItemScore(id);
  606. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  607. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  608. }
  609. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  610. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + _fightCfg.scoreType;
  611. listItem.m_txtTitle.text = partName;
  612. listItem.target.data = id;
  613. listItem.m_imgNeed.visible = _fightCfg.needItemId == id || _fightCfg.needSuitId == id;
  614. }
  615. private void ListParts2Item(int index, GObject item)
  616. {
  617. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  618. int id = (int)_currentList4[index];
  619. string iconRes = "";
  620. string partName = "";
  621. string ext = "png";
  622. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  623. iconRes = itemCfg.res;
  624. partName = itemCfg.name;
  625. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  626. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  627. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  628. listItem.m_ScoreType.visible = true;
  629. int mainScore;
  630. int mainValuel;
  631. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  632. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  633. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  634. listItem.m_txtTitle.text = partName;
  635. listItem.target.data = id;
  636. listItem.m_txtScore.visible = false;
  637. //listItem.m_ScoreType.visible = true;
  638. listItem.m_imgNeed.visible = false;
  639. }
  640. private void UpdateListPartsSelected()
  641. {
  642. int count = _ui.m_partsList.m_list.numChildren;
  643. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  644. for (int i = 0; i < count; i++)
  645. {
  646. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  647. int id = (int)listItem.target.data;
  648. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  649. {
  650. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  651. }
  652. else
  653. {
  654. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  655. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  656. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  657. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  658. }
  659. }
  660. }
  661. private void UpdateListSuitPartsSelected()
  662. {
  663. int count = _ui.m_partsList2.m_list.numChildren;
  664. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  665. for (int i = 0; i < count; i++)
  666. {
  667. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  668. int id = (int)listItem.target.data;
  669. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  670. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  671. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  672. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  673. }
  674. }
  675. private void ShowTaskHint()
  676. {
  677. _ui.m_groupTaskHint.visible = true;
  678. _ui.m_txtHint.text = _levelCfg.hint;
  679. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  680. {
  681. this._ui.m_txtHint.align = AlignType.Left;
  682. }
  683. else
  684. {
  685. this._ui.m_txtHint.align = AlignType.Center;
  686. }
  687. }
  688. private void UpdateScore()
  689. {
  690. _ui.m_txtScore.text = "" + EquipDataCache.cacher.score;
  691. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  692. }
  693. private void OnClickBtnSearch()
  694. {
  695. ViewManager.Show<DressFilterView>(false, new object[] { ViewName.DRESS_UP_VIEW });
  696. }
  697. private void OnClickBtnAutoPlay()
  698. {
  699. EquipDataCache.cacher.autoPlay = _ui.m_btnAutoPlay.selected;
  700. }
  701. // private void OnClickBtnShow()
  702. // {
  703. // Timers.inst.Remove(SetBtnShowVisable);
  704. // _ui.m_c1.selectedIndex = 0;
  705. // _ui.m_btnHide.visible = true;
  706. // _ui.m_loaShow.visible = false;
  707. // _ui.m_btnShow.visible = false;
  708. // }
  709. // private void OnClickBtnHide()
  710. // {
  711. // _ui.m_c1.selectedIndex = 1;
  712. // _ui.m_btnHide.visible = false;
  713. // _ui.m_btnShow.visible = true;
  714. // _ui.m_loaShow.visible = true;
  715. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  716. // }
  717. // private void OnClickLoaShow()
  718. // {
  719. // Timers.inst.Remove(SetBtnShowVisable);
  720. // _ui.m_btnShow.alpha = 1;
  721. // Timers.inst.Add(2f, 1, SetBtnShowVisable);
  722. // _ui.m_btnShow.enabled = true;
  723. // }
  724. // private void SetBtnShowVisable(object param)
  725. // {
  726. // _ui.m_btnShow.enabled = false;
  727. // GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  728. // }
  729. private void OnClickComNeed()
  730. {
  731. if (_fightCfg.needItemId <= 0 && _fightCfg.needSuitId <= 0)
  732. {
  733. return;
  734. }
  735. if (_fightCfg.needSuitId > 0)
  736. {
  737. ViewManager.Show(ViewName.SUIT_GUIDE_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } }, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData });
  738. }
  739. else
  740. {
  741. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { _ui.m_compNeed.target.data, new object[] { ViewName.DRESS_UP_FIGHT_VIEW, this.viewData } });
  742. }
  743. }
  744. private void RenderListTagItem(int index, GObject obj)
  745. {
  746. UI.CommonGame.UI_ListTagItem item = UI.CommonGame.UI_ListTagItem.Proxy(obj);
  747. string[] tag = _fightCfg.needTagsArr[index].Split('_');
  748. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  749. item.m_txtTag.text = tag[1];
  750. }
  751. private bool CheckListCount(int type)
  752. {
  753. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  754. {
  755. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  756. }
  757. else
  758. {
  759. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  760. }
  761. }
  762. protected override void UpdateToCheckGuide(object param)
  763. {
  764. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  765. if (listTypeItem_SingleFight == null && GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0 || listTypeItem_BuyClothing == null && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  766. {
  767. int len = _ui.m_comListType1.m_listType.numChildren;
  768. for (int i = 0; i < len; i++)
  769. {
  770. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  771. if (item != null)
  772. {
  773. int menuID = (int)item.target.data;
  774. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  775. if (GuideDataManager.IsGuideFinish(ConstGuideId.SINGLE_FIGHT) <= 0)
  776. {
  777. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.LIAN_YI_QUN)
  778. {
  779. listTypeItem_SingleFight = item;
  780. // _ui.m_comListType1.m_listType.ScrollToView(i);
  781. break;
  782. }
  783. }
  784. else if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  785. {
  786. int type = 0;
  787. if (_fightCfg.needItemId > 0) type = ItemUtilCS.GetItemSubType(_fightCfg.needItemId);
  788. if (_fightCfg.needSuitId > 0) type = ConstDressUpItemType.TAO_ZHUANG;
  789. if (dressUpMenuItemCfg1.type == type)
  790. {
  791. listTypeItem_BuyClothing = item;
  792. // _ui.m_comListType1.m_listType.ScrollToView(i);
  793. break;
  794. }
  795. }
  796. }
  797. }
  798. }
  799. if (listTypeItem_SingleFight != null) GuideController.TryGuide(listTypeItem_SingleFight.target, ConstGuideId.SINGLE_FIGHT, 3, "点击相应的分类,可以快速找到服饰", -1, true, (int)listTypeItem_SingleFight.target.y);
  800. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.SINGLE_FIGHT, 4, "找到这条裙子了,换上看看吧", -1, true, (int)_ui.m_partsList.m_list.y);
  801. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.SINGLE_FIGHT, 5, "接下来验证一下,换上的服饰是否符合需求");
  802. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 1, "当提示有“必需品”时,需要穿上对应物品才能通关", -1, true, 170);
  803. if (listTypeItem_BuyClothing != null) GuideController.TryGuide(listTypeItem_BuyClothing.target, ConstGuideId.BUY_CLOTHING, 5, "在相应分类里就可以找到必需品啦", -1, true, (int)listTypeItem_BuyClothing.target.y);
  804. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.BUY_CLOTHING, 6, "点击换上吧", 0, true, 170);
  805. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 6);
  806. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.TARGET_FIGHT, 1, "这次换装需要获得别人的认可呢");
  807. }
  808. }
  809. }