FieldFightInfoView.cs 3.5 KB

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  1. using FairyGUI;
  2. using UI.Field;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class FieldFightInfoView : BaseWindow
  7. {
  8. private UI_FieldFightInfoUI _ui;
  9. // private StoryLevelCfg _storyLevelCfg;
  10. // private StoryFightCfg _storyFightCfg;
  11. private int _time = 3;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. _ui = UI_FieldFightInfoUI.Create();
  20. this.viewCom = _ui.target;
  21. this.viewCom.Center();
  22. this.modal = true;
  23. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  24. this.clickBlankToClose = false;
  25. _ui.m_btnStop.onClick.Add(OnBtnStopClick);
  26. }
  27. protected override void OnShown()
  28. {
  29. base.OnShown();
  30. _time = 3;
  31. UpdateView();
  32. }
  33. private void UpdateView()
  34. {
  35. FieldDataManager dataManager = FieldDataManager.Instance;
  36. FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(dataManager.chapterId);
  37. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgs(fieldCfg.type, 0, fieldCfg.id)[dataManager.currFightLv];
  38. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(storyLevelCfg.fightID);
  39. dataManager.currFightLv++;
  40. FieldFightDataManager.Instance.currentLevelCfgId = storyLevelCfg.id;
  41. _ui.m_txtName.text = storyFightCfg.targetName;
  42. _ui.m_txtDesc.text = storyLevelCfg.desc;
  43. string num = StringUtil.GetColorText(string.Format("{0}/{1}", dataManager.currFightLv, fieldCfg.num), "#BB674E");
  44. _ui.m_txtNum.text = string.Format("第{0}轮", num);
  45. _ui.m_loaNpc.url = ResPathUtil.GetNpcHeadPath(storyFightCfg.targetRes);
  46. _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
  47. Timers.inst.Add(1, _time, OnTimerUpdate, 1);
  48. }
  49. private void OnTimerUpdate(object param)
  50. {
  51. _time -= (int)param;
  52. if (_time == 0)
  53. {
  54. Timers.inst.Remove(OnTimerUpdate);
  55. this.Hide();
  56. InstanceZonesDataManager.currentCardId = FieldFightDataManager.Instance.CurrentCardId;
  57. InstanceZonesDataManager.currentScoreType = FieldFightDataManager.Instance.CurrentScoreType;
  58. InstanceZonesDataManager.currentLevelCfgId = FieldFightDataManager.Instance.currentLevelCfgId;
  59. EquipDataCache.cacher.equipDatas = FieldFightDataManager.Instance.equipDatas;
  60. ViewManager.Hide<FieldView>();
  61. ViewManager.Show(ViewName.STORY_FIGHT_TARGET_VIEW);
  62. }
  63. _ui.m_txtTime.text = string.Format("{0}秒后自动进入下一轮", _time);
  64. }
  65. private void OnBtnStopClick()
  66. {
  67. Timers.inst.Remove(OnTimerUpdate);
  68. Alert.Show("确认中止本轮挑战?")
  69. .SetLeftButton(true, "取消", (object data) =>
  70. {
  71. Timers.inst.Add(1, _time, OnTimerUpdate, 1);
  72. })
  73. .SetRightButton(true, "中止", async (object data) =>
  74. {
  75. this.Hide();
  76. bool result = await FieldSProxy.ReqFieldInstanceResult();
  77. if (result)
  78. {
  79. ViewManager.Show<FieldFightEndView>();
  80. }
  81. });
  82. }
  83. protected override void OnHide()
  84. {
  85. base.OnHide();
  86. }
  87. }
  88. }