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- using FairyGUI;
- using UI.CommonGame;
- using UI.Main;
- using System.Collections.Generic;
- using UnityEngine;
- namespace GFGGame
- {
- public class StoryChapterView : BaseView
- {
- private UI_StoryChapterUI _ui;
- private int _chapterID;
- private GComponent _compChapter;
- private ValueBarController _valueBarController;
- private GObject _unPasslevelItem;
- private GObject _endLevelItem;
- private GameObject _gameObject;
- private GoWrapper _wrapper;
- public override void Dispose()
- {
- if (_valueBarController != null)
- {
- _valueBarController.Dispose();
- _valueBarController = null;
- }
- SceneController.DestroyObjectFromView(_gameObject);
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- _ui = UI_StoryChapterUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- }
- protected override void OnInit()
- {
- base.OnInit();
- _valueBarController = new ValueBarController(_ui.m_valueBar);
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_btnHome.onClick.Add(OnClickBtnHome);
- _ui.m_bonusBox1.target.onClick.Add(() =>
- {
- OnClickBonusBox(_ui.m_bonusBox1, 0);
- });
- _ui.m_bonusBox2.target.onClick.Add(() =>
- {
- OnClickBonusBox(_ui.m_bonusBox2, 1);
- });
- _ui.m_bonusBox3.target.onClick.Add(() =>
- {
- OnClickBonusBox(_ui.m_bonusBox3, 2);
- });
- EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
- }
- protected override void OnShown()
- {
- base.OnShown();
- MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
- _chapterID = (int)viewData;
- MainStoryDataManager.currentChapterCfgId = _chapterID;
- _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
- _ui.m_chapter.AddChild(_compChapter);
- InitChapter();
- _valueBarController.OnShown();
- }
- protected override void OnHide()
- {
- base.OnHide();
- _unPasslevelItem = null;
- _endLevelItem = null;
- _ui.m_chapter.RemoveChildren(0, 0, true);
- _valueBarController.OnHide();
- EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
- }
- private void OnClickBtnHome()
- {
- GameController.GoBackToMainView();
- }
- private void InitChapter()
- {
- StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
- _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
- int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID);
- _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
- UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
- UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
- UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
- UpdateBonusBox();
- var list = StoryLevelCfgArray.Instance.GetCfgs(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
- int endLevel = 0;
- for (int i = 0; i < list.Count; i++)
- {
- StoryLevelCfg levelCfg = list[i];
- GObject obj = _compChapter.GetChild("g" + levelCfg.order);
- if (obj != null)
- {
- UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
- levelItem.target.data = levelCfg.id;
- if (MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
- {
- levelItem.target.visible = true;
- levelItem.target.onClick.Clear();
- levelItem.target.onClick.Add(OnClickLevelItem);
- string showId = StoryUtil.GetChapterOrder(_chapterID) + "_" + levelCfg.order;
- levelItem.m_txtOrder.text = showId;
- if (levelCfg.fightID.Length > 0)
- {
- levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
- int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
- if (score <= 0)
- {
- levelItem.m_flower.target.visible = false;
- }
- else
- {
- levelItem.m_flower.target.visible = true;
- int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
- StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
- }
- }
- else
- {
- levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
- levelItem.m_flower.target.visible = false;
- }
- // levelItem.m_iconUnPass.visible =
- levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
- // if (levelItem.m_holder.visible)
- // {
- // }
- if (levelItem.m_holder.visible)
- {
- //设置为解锁关卡
- MainStoryDataManager.currentLevelCfgId = levelCfg.id;
- _unPasslevelItem = levelItem.target;
- _gameObject = null;
- _wrapper = null;
- string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
- SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
- }
- if (levelCfg.order > endLevel)
- {
- endLevel = levelCfg.order;
- _endLevelItem = levelItem.target;
- }
- }
- else
- {
- levelItem.target.visible = false;
- }
- }
- }
- if (_endLevelItem != null)
- {
- float tx = _endLevelItem.x + _endLevelItem.width / 2;
- float ty = _endLevelItem.y + _endLevelItem.height / 2;
- tx = tx - _ui.m_chapter.width / 2;
- ty = ty - _ui.m_chapter.height / 2;
- _ui.m_chapter.scrollPane.SetPosX(tx, false);
- _ui.m_chapter.scrollPane.SetPosY(ty, false);
- }
- }
- private void OnClickLevelItem(EventContext context)
- {
- UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
- int levelCfgId = (int)levelItem.target.data;
- StoryController.ShowLevelView(levelCfgId);
- }
- private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
- {
- bonusBox.m_txtName.text = name;
- }
- private void UpdateBonusBox()
- {
- UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
- UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
- UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
- }
- private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
- {
- int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
- bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
- bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
- if (status == ConstBonusStatus.GOT)
- {
- bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
- }
- else
- {
- bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
- }
- bonusBox.target.data = status;
- }
- private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
- {
- int status = (int)bonusBox.target.data;
- if (status == ConstBonusStatus.CAN_GET)
- {
- bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
- if (got)
- {
- List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
- if (bonusList != null && bonusList.Count > 0)
- {
- BonusController.TryShowBonusList(bonusList);
- }
- UpdateBonusBoxStatus(bonusBox, index);
- }
- }
- else if (status == ConstBonusStatus.GOT)
- {
- PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
- }
- else
- {
- PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- GuideController.TryGuide(_unPasslevelItem, ConstGuideId.START_STORY, 1, "点击关卡,开启新历程");
- GuideController.TryGuide(_unPasslevelItem, ConstGuideId.SINGLE_FIGHT, 1, "遇到意外事件了,暂时解释不清,先按请求换上服饰吧");
- GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.LUCKY_BOX, 1, "点击返回主界面");
- GuideController.TryGuide(_unPasslevelItem, ConstGuideId.CLOTHING_SYNTHETIC, 1, "点击下一关");
- GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 4, "先回到主界面");
- GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面");
- GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.PHOTOGRAPH, 1, "拍照功能已开启,解锁更多搭配和玩法哦");
- }
- protected override void TryCompleteGuide()
- {
- GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.START_STORY);
- GuideController.TryCompleteGuideIndex(cfg.id, 1);
- GuideController.TryCompleteGuide(ConstGuideId.START_STORY, 1);
- }
- }
- }
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