StoryFightSingleView.cs 1.7 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. namespace GFGGame
  5. {
  6. public class StoryFightSingleView : BaseView
  7. {
  8. private UI_StoryFightSingleUI _ui;
  9. private GameObject _sceneObject;
  10. private GameObject _scenePrefab;
  11. public override void Dispose()
  12. {
  13. if (_scenePrefab != null)
  14. {
  15. GameObject.Destroy(_scenePrefab);
  16. _scenePrefab = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void Init()
  21. {
  22. base.Init();
  23. _ui = UI_StoryFightSingleUI.Create();
  24. viewCom = _ui.target;
  25. isfullScreen = true;
  26. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightSingle"));
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. if (_sceneObject == null)
  36. {
  37. _sceneObject = GameObject.Instantiate(_scenePrefab);
  38. }
  39. SceneController.UpdateRole(EquipDataCache.cacher.equipDatas, _sceneObject);
  40. _ui.m_roleName.m_txtName.text = RoleDataManager.roleName;
  41. Timers.inst.Add(0.9f, 1, (object param) =>
  42. {
  43. this.Hide();
  44. ViewManager.Show(ViewName.STORY_FIGHT_SINGLE_SCORE_VIEW);
  45. });
  46. }
  47. protected override void OnHide()
  48. {
  49. base.OnHide();
  50. if (_sceneObject != null)
  51. {
  52. GameObject.Destroy(_sceneObject);
  53. _sceneObject = null;
  54. }
  55. }
  56. }
  57. }