StoryLevelInfoView.cs 9.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267
  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections.Generic;
  4. using UI.CommonGame;
  5. using System;
  6. namespace GFGGame
  7. {
  8. public class StoryLevelInfoView : BaseWindow
  9. {
  10. private UI_StoryLevelInfoUI _ui;
  11. private int _levelID;
  12. private int _type;
  13. private int _storyType;
  14. private List<ItemData> _bonusList = new List<ItemData>();
  15. protected override void OnInit()
  16. {
  17. base.OnInit();
  18. _ui = UI_StoryLevelInfoUI.Create();
  19. this.viewCom = _ui.target;
  20. this.viewCom.Center();
  21. this.modal = true;
  22. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  23. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  24. // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
  25. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  26. _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce);
  27. _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes);
  28. _ui.m_btnGuide.onClick.Add(this.Hide);
  29. _ui.m_listTag.itemRenderer = RenderListTagItem;
  30. }
  31. protected override void OnShown()
  32. {
  33. base.OnShown();
  34. _levelID = (int)viewData;
  35. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  36. _type = levelCfg.type;
  37. _storyType = levelCfg.subType;
  38. _ui.m_btnStart.touchable = true;
  39. UpdateView();
  40. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  46. }
  47. private void OnClickBtnStart()
  48. {
  49. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  50. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  51. if (times > 0)
  52. {
  53. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, _levelID, null, true);
  54. }
  55. else
  56. {
  57. ItemUtil.AddPower("体力不足", OnClickBtnStart);
  58. }
  59. }
  60. private void OnClickBtnFightOnce()
  61. {
  62. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  63. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  64. if (times > 0)
  65. {
  66. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, 1);
  67. this.Hide();
  68. }
  69. else
  70. {
  71. ItemUtil.AddPower("体力不足", OnClickBtnFightOnce);
  72. }
  73. }
  74. private void OnClickBtnFightTimes()
  75. {
  76. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  77. if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
  78. {
  79. if (times < GameConst.MAX_COUNT_FIGHT_QUICKLY)
  80. {
  81. ItemUtil.AddPower("体力不足", OnClickBtnFightTimes);
  82. }
  83. else
  84. {
  85. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, times);
  86. this.Hide();
  87. }
  88. }
  89. else
  90. {
  91. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, times);
  92. this.Hide();
  93. }
  94. }
  95. private void UpdateBonusItem(int index, GObject item)
  96. {
  97. ItemData itemData = _bonusList[index] as ItemData;
  98. UI_ComItem listItem = UI_ComItem.Proxy(item);
  99. if (item.data == null)
  100. {
  101. item.data = new ItemView(item as GComponent);
  102. }
  103. (item.data as ItemView).SetData(itemData);
  104. List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  105. (item.data as ItemView).LoaShouTongRewardVisble = !InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
  106. }
  107. private void UpdateBtnFightTimes()
  108. {
  109. if (_ui.m_groupPass.visible)
  110. {
  111. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  112. _ui.m_btnFightTimes.title = title;
  113. _ui.m_btnFightTimes.visible = times > 0;
  114. if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
  115. {
  116. _ui.m_btnFightTimes.visible = true;
  117. }
  118. }
  119. }
  120. private void UpdateView()
  121. {
  122. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  123. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  124. var title = levelCfg.name;
  125. switch (levelCfg.type)
  126. {
  127. case ConstInstanceZonesType.Story:
  128. title = MainStoryDataManager.CurrentChapterOrder + "-" + InstanceZonesDataManager.currentLevelOrder + " " + levelCfg.name;
  129. break;
  130. }
  131. _ui.m_txtTitle.text = title;
  132. _ui.m_txtLevelDesc.text = levelCfg.desc;
  133. _ui.m_txtPowerDesc.SetVar("power", "" + levelCfg.power).FlushVars();
  134. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType;
  135. if (fightCfg.targetName != null && fightCfg.targetName.Length > 0)
  136. {
  137. _ui.m_txtTargetName.text = "挑战对手 : " + fightCfg.targetName;
  138. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes);
  139. }
  140. else
  141. {
  142. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  143. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  144. }
  145. _bonusList.Clear();
  146. if (InstanceZonesDataManager.CheckLevelPass(_levelID))
  147. {
  148. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false);
  149. _ui.m_groupPass.visible = true;
  150. _ui.m_groupUnpass.visible = false;
  151. UpdateBtnFightTimes();
  152. }
  153. else
  154. {
  155. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true);
  156. _ui.m_groupPass.visible = false;
  157. _ui.m_groupUnpass.visible = true;
  158. _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
  159. }
  160. _ui.m_listBonus.numItems = _bonusList.Count;
  161. if (_ui.m_listBonus.numItems > 4)
  162. {
  163. _ui.m_listBonus.columnGap = 40;
  164. }
  165. else
  166. {
  167. _ui.m_listBonus.columnGap = 60;
  168. }
  169. int score = InstanceZonesDataManager.GetScoreHighest(_levelID);
  170. if (score > 0)
  171. {
  172. string scoreStr = "" + score;
  173. if (score <= fightCfg.score1)
  174. {
  175. scoreStr = "[color=#A28D77]失败 " + scoreStr + "[/color]";
  176. }
  177. _ui.m_txtHighestScore.text = scoreStr;
  178. _ui.m_flower.target.visible = true;
  179. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  180. StoryUtil.UpdateStar(starCount, _ui.m_flower.target);
  181. }
  182. else
  183. {
  184. _ui.m_txtHighestScore.text = "--";
  185. _ui.m_flower.target.visible = false;
  186. }
  187. _ui.m_ctrlNeed.selectedIndex = 0;
  188. if (fightCfg.needItemId != 0)
  189. {
  190. _ui.m_ctrlNeed.selectedIndex = 1;
  191. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(fightCfg.needItemId);
  192. _ui.m_txtNeed.text = cfg.name;
  193. }
  194. else if (fightCfg.needSuitId != 0)
  195. {
  196. _ui.m_ctrlNeed.selectedIndex = 1;
  197. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  198. _ui.m_txtNeed.text = cfg.name;
  199. }
  200. else if (fightCfg.needTagsArr.Length > 0)
  201. {
  202. _ui.m_ctrlNeed.selectedIndex = 2;
  203. _ui.m_listTag.numItems = fightCfg.needTagsArr.Length;
  204. }
  205. }
  206. private void RenderListTagItem(int index, GObject obj)
  207. {
  208. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  209. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  210. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  211. string[] tag = fightCfg.needTagsArr[index].Split('_');
  212. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  213. item.m_txtTag.text = tag[1];
  214. }
  215. protected override void UpdateToCheckGuide(object param)
  216. {
  217. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  218. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.SINGLE_FIGHT, 2, "点击开启换装");
  219. if (GuideController.TryGuide(_ui.m_txtNeed, ConstGuideId.CLOTHING_SYNTHETIC, 2, "这次必需品,要通过合成获得"))
  220. {
  221. _ui.m_btnStart.touchable = false;
  222. }
  223. GuideController.TryGuide(null, ConstGuideId.CLOTHING_SYNTHETIC, 3, "点击空白处关闭", -1, true, (int)(this.viewCom.y + _ui.m_txtPowerDesc.y), 0, 0, false);
  224. GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数", -1, true, 0);
  225. GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
  226. }
  227. protected override void TryCompleteGuide()
  228. {
  229. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  230. GuideController.TryCompleteGuideIndex(cfg.id, 3);
  231. }
  232. }
  233. }