| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 | /** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */using System.Collections.Generic;namespace Live2D.Cubism.Framework.MotionFade{    /// <summary>    /// Cubism fade state interface.    /// </summary>    public interface ICubismFadeState    {        /// <summary>        /// Get cubism playing motion list.        /// </summary>        /// <returns>Cubism playing motion list.</returns>        List<CubismFadePlayingMotion> GetPlayingMotions();        /// <summary>        /// Is default state.        /// </summary>        /// <returns><see langword="true"/> State is default; <see langword="false"/> otherwise.</returns>        bool IsDefaultState();        /// <summary>        /// Get layer weight.        /// </summary>        /// <returns>Layer weight.</returns>        float GetLayerWeight();        /// <summary>        /// Get state transition finished.        /// </summary>        /// <returns><see langword="true"/> State transition is finished; <see langword="false"/> otherwise.</returns>        bool GetStateTransitionFinished();        /// <summary>        /// Set state transition finished.        /// </summary>        /// <param name="isFinished">State is finished.</param>        void SetStateTransitionFinished(bool isFinished);        /// <summary>        /// Stop animation.        /// </summary>        /// <param name="index">Playing motion index.</param>        void StopAnimation(int index);    }}
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