| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371 | /** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */using Live2D.Cubism.Core;using Live2D.Cubism.Framework;using System;using System.Collections.Generic;using UnityEngine;using UnityEngine.Rendering;namespace Live2D.Cubism.Rendering.Masking{    /// <summary>    /// Controls rendering of Cubism masks.    /// </summary>    [ExecuteInEditMode, CubismDontMoveOnReimport]    public sealed class CubismMaskController : MonoBehaviour, ICubismMaskTextureCommandSource, ICubismUpdatable    {        /// <summary>        /// <see cref="MaskTexture"/> backing field.        /// </summary>        [SerializeField, HideInInspector]        private CubismMaskTexture _maskTexture;        /// <summary>        /// Mask texture.        /// </summary>        public CubismMaskTexture MaskTexture        {            get            {                // Fall back to global mask texture.                if (_maskTexture == null)                {                    _maskTexture = CubismMaskTexture.GlobalMaskTexture;                }                return _maskTexture;            }            set            {                // Return early if same value given.                if (value == _maskTexture)                {                    return;                }                _maskTexture = value;                // Try switch mask textures.                OnDestroy();                Start();            }        }        /// <summary>        /// <see cref="CubismMaskRenderer"/>s.        /// </summary>        private CubismMaskMaskedJunction[] Junctions { get; set; }        /// <summary>        /// True if controller is revived.        /// </summary>        private bool IsRevived        {            get { return Junctions != null; }        }        /// <summary>        /// Model has update controller component.        /// </summary>        [HideInInspector]        public bool HasUpdateController { get; set; }        /// <summary>        /// Makes sure controller is initialized once.        /// </summary>        private void TryRevive()        {            if (IsRevived)            {                return;            }            ForceRevive();        }        /// <summary>        /// Initializes <see cref="Junctions"/>.        /// </summary>        private void ForceRevive()        {            var drawables = this                .FindCubismModel()                .Drawables;            // Find mask pairs.            var pairs = new MasksMaskedsPairs();            for (var i = 0; i < drawables.Length; i++)            {                if (!drawables[i].IsMasked)                {                    continue;                }                // Make sure no leftover null-entries are added as mask.                var masks = Array.FindAll(drawables[i].Masks, mask => mask != null);                if (masks.Length == 0)                {                    continue;                }                pairs.Add(drawables[i], masks);            }            // Initialize junctions.            Junctions = new CubismMaskMaskedJunction[pairs.Entries.Count];            for (var i = 0; i < Junctions.Length; ++i)            {                // Create mask renderers for junction.                var masks = new CubismMaskRenderer[pairs.Entries[i].Masks.Length];                for (var j = 0; j < masks.Length; ++j)                {                    masks[j] = new CubismMaskRenderer()                        .SetMainRenderer(pairs.Entries[i].Masks[j]);                }                // Create junction.                Junctions[i] = new CubismMaskMaskedJunction()                    .SetMasks(masks)                    .SetMaskeds(pairs.Entries[i].Maskeds.ToArray())                    .SetMaskTexture(MaskTexture);            }        }        /// <summary>        /// Called by cubism update controller. Order to invoke OnLateUpdate.        /// </summary>        public int ExecutionOrder        {            get { return CubismUpdateExecutionOrder.CubismMaskController; }        }        /// <summary>        /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing.        /// </summary>        public bool NeedsUpdateOnEditing        {            get { return true; }        }        /// <summary>        /// Called by cubism update controller. Updates <see cref="Junktions"/>.        /// </summary>        public void OnLateUpdate()        {            if (!enabled || !IsRevived)            {                return;            }            for (var i = 0; i < Junctions.Length; ++i)            {                Junctions[i].Update();            }        }        #region Unity Event Handling        /// <summary>        /// Initializes instance.        /// </summary>        private void Start()        {            // Fail silently.            if (MaskTexture == null)            {                return;            }            MaskTexture.AddSource(this);            // Get cubism update controller.            HasUpdateController = (GetComponent<CubismUpdateController>() != null);        }        /// <summary>        /// Called by Unity.        /// </summary>        private void LateUpdate()        {            if(!HasUpdateController)            {                OnLateUpdate();            }        }        /// <summary>        /// Finalizes instance.        /// </summary>        private void OnDestroy()        {            if (MaskTexture == null)            {                return;            }            MaskTexture.RemoveSource(this);        }        #endregion        #region ICubismMaskDrawSource        /// <summary>        /// Queries the number of tiles needed by the source.        /// </summary>        /// <returns>The necessary number of tiles needed.</returns>        int ICubismMaskTextureCommandSource.GetNecessaryTileCount()        {            TryRevive();            return Junctions.Length;        }        /// <summary>        /// Assigns the tiles.        /// </summary>        /// <param name="value">Tiles to assign.</param>        void ICubismMaskTextureCommandSource.SetTiles(CubismMaskTile[] value)        {            for (var i = 0; i < Junctions.Length; ++i)            {                Junctions[i].SetMaskTile(value[i]);            }        }        /// <summary>        /// Called when source should instantly draw.        /// </summary>        void ICubismMaskCommandSource.AddToCommandBuffer(CommandBuffer buffer)        {            for (var i = 0; i < Junctions.Length; ++i)            {                Junctions[i].AddToCommandBuffer(buffer);            }        }        #endregion        #region Mask-Masked Pair        /// <summary>        /// Pair of masks and masked drawables.        /// </summary>        private struct MasksMaskedsPair        {            /// <summary>            /// Mask drawables.            /// </summary>            public CubismRenderer[] Masks;            /// <summary>            /// Masked drawables.            /// </summary>            public List<CubismRenderer> Maskeds;        }        private class MasksMaskedsPairs        {            /// <summary>            /// List of <see cref="MasksMaskedsPair"/>            /// </summary>            public List<MasksMaskedsPair> Entries = new List<MasksMaskedsPair>();            /// <summary>            /// Add <see cref="MasksMaskedsPair"/> to the list.            /// </summary>            public void Add(CubismDrawable masked, CubismDrawable[] masks)            {                // Try to add masked to existing mask compound.                for (var i = 0; i < Entries.Count; ++i)                {                    var match = (Entries[i].Masks.Length == masks.Length);                    if (!match)                    {                        continue;                    }                    for (var j = 0; j < Entries[i].Masks.Length; ++j)                    {                        if (Entries[i].Masks[j] != masks[j].GetComponent<CubismRenderer>())                        {                            match = false;                            break;                        }                    }                    if (!match)                    {                        continue;                    }                    Entries[i].Maskeds.Add(masked.GetComponent<CubismRenderer>());                    return;                }                // Create new pair.                var renderers = new CubismRenderer[masks.Length];                for (var i = 0; i < masks.Length; ++i)                {                    renderers[i] = masks[i].GetComponent<CubismRenderer>();                }                Entries.Add(new MasksMaskedsPair                {                    Masks = renderers,                    Maskeds = new List<CubismRenderer>() { masked.GetComponent<CubismRenderer>() }                });            }        }        #endregion    }}
 |