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							- using UI.FieldGuide;
 
- using FairyGUI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- using System;
 
- namespace GFGGame
 
- {
 
-     public class TravelShowView : BaseWindow
 
-     {
 
-         private UI_TravelShowUI _ui;
 
-         private TravelGuideCfg _cfg;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_TravelShowUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             _ui.m_btnBack.onClick.Add(OnClickBtnBack);
 
-             _ui.m_btnReward.target.onClick.Add(OnBtnRewardClick);
 
-             _ui.m_list.itemRenderer = RenderListItem;
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("xqfs_bj");
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _cfg = this.viewData as TravelGuideCfg;
 
-             UpdateView();
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRewardState);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRewardState);
 
-         }
 
-         private void OnClickBtnBack()
 
-         {
 
-             ViewManager.GoBackFrom(typeof(TravelShowView).FullName);
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _ui.m_list.numItems = _cfg.locationsArr.Length;
 
-             UpdateRewardState();
 
-         }
 
-         private void UpdateRewardState()
 
-         {
 
-             // int state = TravelDataManager.Instance.ListTravelAreaRewardState[_index];
 
-             _ui.m_btnReward.m_c1.selectedIndex = TravelDataManager.Instance.GetGuideRewardStateByAreaId(_cfg.id) == ConstBonusStatus.GOT ? 0 : 1;
 
-             RedDotController.Instance.SetComRedDot(_ui.m_btnReward.target, RedDotDataManager.Instance.GetTravelGuideAreaRed(_cfg.id));
 
-         }
 
-         private void RenderListItem(int index, GObject obj)
 
-         {
 
-             TravelLoactionCfg locationCfg = TravelLoactionCfgArray.Instance.GetCfgBylocation(_cfg.locationsArr[index]);
 
-             UI_ListTravelLocationItem item = UI_ListTravelLocationItem.Proxy(obj);
 
-             item.m_txtName.text = locationCfg.name;
 
-             item.m_comLocation.m_loaLocation.url = ResPathUtil.GetTravelBgPath(locationCfg.res);
 
-             int count = TravelDataManager.Instance.GetTravelCountByLocationId(locationCfg.id);
 
-             item.m_txtCount.text = string.Format("已到达:{0}次", count);
 
-             item.m_c1.selectedIndex = count > 0 ? 1 : 0;
 
-             UI_ListTravelLocationItem.ProxyEnd();
 
-         }
 
-         private void OnBtnRewardClick()
 
-         {
 
-             int state = TravelDataManager.Instance.GetGuideRewardStateByAreaId(_cfg.id);
 
-             if (state == ConstBonusStatus.CAN_NOT_GET)
 
-             {
 
-                 List<ItemData> rewards = ItemUtil.CreateItemDataList(_cfg.rewardsArr);
 
-                 ViewManager.Show<RewardPreView>(new object[] { rewards, "到达奖励", "到达该区域所有地点时可领取" });
 
-             }
 
-             else if (state == ConstBonusStatus.CAN_GET)
 
-             {
 
-                 TravelSProxy.ReqGetTravelGuideReward(_cfg.id).Coroutine();
 
-             }
 
-         }
 
-     }
 
- }
 
 
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