| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357 | using UnityEngine;using FairyGUI;using UI.LuckyBox;using System.Collections.Generic;using System.Collections;namespace GFGGame{    public class LuckyBoxBonusView : BaseWindow    {        private UI_LuckBoxBonusUI _ui;        private List<ItemData> itemList;        private List<ItemData> itemListAni;        private GComponent _curComItem;        private int openCount = 0;        private List<ItemData> newItemList = new List<ItemData>();        private List<int> newCardList = new List<int>();        private List<bool> openState = new List<bool>();        // private int openIndex = 0;        private List<GameObject> _gameobjects = new List<GameObject>();        private List<GoWrapper> _wrappers = new List<GoWrapper>();        private GameObject _gameobject;        private GoWrapper _wrapper;        private string _goBackViewName;        private object _goBackParams;        public override void Dispose()        {            base.Dispose();            for (int i = 0; i < _gameobjects.Count; i++)            {                SceneController.DestroyObjectFromView(_gameobjects[i], _wrappers[i]);            }            SceneController.DestroyObjectFromView(_gameobject, _wrapper);            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;            _ui = UI_LuckBoxBonusUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            InitAllItem();            _ui.m_loaBg.onClick.Add(OnClickBg);            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bj_ckzxin");            _ui.m_btnPass.onClick.Add(OnBtnPassClick);        }        protected override void OnShown()        {            base.OnShown();            _goBackViewName = ViewManager.GetGoBackDatas(typeof(LuckyBoxStarView).FullName)[0].ToString();            _goBackParams = ViewManager.GetGoBackDatas(typeof(LuckyBoxStarView).FullName)[1];            itemList = (viewData as object[])[0] as List<ItemData>;            itemListAni = new List<ItemData>(itemList.ToArray());            _ui.m_loaMask.visible = true;            int count = itemList.Count;            if (count == 10)            {                _ui.m_c1.selectedIndex = 1;            }            else if (count > 0)            {                _ui.m_c1.selectedIndex = 0;            }            ShowBonusList();            _ui.m_t0.Play(UpdateView);            //        }        protected override void OnHide()        {            base.OnHide();            _ui.m_t1.Play();            openCount = 0;            newCardList.Clear();            newItemList.Clear();            itemList.Clear();            for (int i = 0; i < openState.Count; i++)            {                openState[i] = false;            }        }        private void InitAllItem()        {            string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_fk");            UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);            itemUI.target.onClick.Add(OnClickItem);            itemUI.m_comIcon.m_icon.onClick.Add(OnClickItemTips);            SceneController.AddObjectToView(null, null, itemUI.m_holder, resPath, out _gameobject, out _wrapper);            UI_LuckyBoxBonusItem.ProxyEnd();            for (int i = 0; i < 10; i++)            {                GObject itemObject = _ui.target.GetChild("item" + i);                if (itemObject != null)                {                    UI_LuckyBoxBonusItem itemUITen = UI_LuckyBoxBonusItem.Proxy(itemObject);                    itemUITen.target.onClick.Add(OnClickItem);                    itemUITen.m_comIcon.m_icon.onClick.Add(OnClickItemTips);                    SceneController.AddObjectToView(null, null, itemUITen.m_holder, resPath, out GameObject gameobject, out GoWrapper wrapper);                    _gameobjects.Add(gameobject);                    _wrappers.Add(wrapper);                    UI_LuckyBoxBonusItem.ProxyEnd();                    openState.Add(false);                }            }        }        private void OnClickBg()        {            if (openCount < itemList.Count)            {                OnClickOpen();            }            else            {                this.Hide();                ViewManager.Show(_goBackViewName, _goBackParams);                GetSuitItemController.TryShow(0);                _ui.m_t0.Stop(true, false);            }        }        private void UpdateView()        {            _ui.m_loaMask.visible = false;            // int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;            // List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);            // ViewManager.Show<LuckyBoxNewDressView>(itemDatas);        }        private void ShowBonusList()        {            if (itemList.Count > 1)            {                for (int i = 0; i < itemList.Count; i++)                {                    GObject itemObject = _ui.target.GetChild("item" + i);                    if (itemObject != null)                    {                        _gameobjects[i].SetActive(false);                        UpdateItem(i, itemObject);                    }                }            }            else            {                _gameobject.SetActive(false);                UpdateItem(0, _ui.m_itemOne.target);            }        }        private void UpdateItem(int index, GObject obj)        {            ItemData itemData = itemList[index];            UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(obj);            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);            bool isFirst = true;            int count = 0;            for (int i = 0; i < itemList.Count; i++)            {                if (i < index && itemList[i].id == itemData.id)                {                    isFirst = false;                }                if (itemList[i].id == itemData.id)                {                    count++;                }            }            itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);            itemUI.m_comIcon.m_imgNew.visible = itemCfg.itemType != ConstItemType.ITEM && ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;            string itemName = itemCfg.name;            itemUI.m_comIcon.m_txtName.text = itemName;            itemUI.m_c1.selectedIndex = itemCfg.rarity;            itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;            RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);            itemUI.m_comIcon.m_icon.data = itemData.id;            itemUI.target.data = index;            itemUI.m_t0.Play();            UI_LuckyBoxBonusItem.ProxyEnd();        }        private void OnClickItem(EventContext context)        {            GComponent item = context.sender as GComponent;            PlayOpenAni(item);        }        private void OnClickOpen()        {            if (itemList.Count == 1)            {                PlayOpenAni(_ui.m_itemOne.target);                return;            }            for (int i = 0; i < itemList.Count; i++)            {                GComponent component = _ui.target.GetChild("item" + i).asCom;                if (component != null)                {                    bool playing = PlayOpenAni(component);                    if (!playing) continue;                    if (playing) break;                }            }        }        private bool PlayOpenAni(GComponent component)        {            Transition transition = component.GetTransition("t1");            GComponent comIcon = component.GetChild("comIcon").asCom;            if (transition.playing || comIcon.alpha == 1) return false;            GImage imgNew = component.GetChild("comIcon").asCom.GetChild("imgNew").asImage;            if (imgNew.visible)            {                _ui.m_loaMask.visible = true;            }            _curComItem = component;            int index = (int)_curComItem.data;            if (itemList.Count == 1)            {                _gameobject.SetActive(true);            }            else            {                _gameobjects[index].SetActive(true);            }            transition.Play(UpdateOpenCount);            return true;        }        private void UpdateOpenCount()        {            GImage imgNew = _curComItem.GetChild("comIcon").asCom.GetChild("imgNew").asImage;            int index = (int)_curComItem.data;            if (imgNew.visible)            {                ItemData itemData = itemList[index];                ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);                if (cfg.itemType == ConstItemType.DRESS_UP)                {                    List<ItemData> itemDatas = ItemUtil.CreateItemDataList(itemData.id, itemData.num);                    ViewManager.Show<LuckyBoxNewDressView>(itemDatas);                }                else if (cfg.itemType == ConstItemType.CARD)                {                    List<int> list = new List<int>();                    list.Add(itemData.id);                    ViewManager.Show<LuckyBoxNewCardView>(new object[] { list, new List<ItemData>() });                }            }            openCount++;            openState[index] = true;            _ui.m_loaMask.visible = false;        }        private void OnClickItemTips(EventContext context)        {            GLoader item = context.sender as GLoader;            int itemID = (int)item.data;            GoodsItemTipsController.ShowItemTips(itemID);        }        private void OnBtnPassClick()        {            if (openCount == itemList.Count)            {                OnClickBg();                return;            }            _ui.m_loaMask.visible = true;            if (itemList.Count == 1)            {                PlayOpenAni(_ui.m_itemOne.target);            }            else            {                // Timers.inst.Add(0.3f, openState.Count - openCount, UpdateTime);                Timers.inst.StartCoroutine(UpdatePass());            }        }        public IEnumerator UpdatePass()        {            for (int i = 0; i < openState.Count; i++)            {                if (openState[i] == false)                {                    yield return new WaitForSeconds(0.3f);                    yield return UpdateTime(i);                }            }            _ui.m_loaMask.visible = false;        }        private IEnumerator UpdateTime(int index)        {            GComponent component = _ui.target.GetChild("item" + index).asCom;            Transition transition = component.GetTransition("t1");            GComponent comIcon = component.GetChild("comIcon").asCom;            GImage imgNew = comIcon.GetChild("imgNew").asImage;            openCount++;            openState[index] = true;            if (imgNew.visible)            {                ItemData itemData = itemList[index];                ET.Log.Debug("zoya:  itemData:" + itemData);                ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);                if (cfg.itemType == ConstItemType.DRESS_UP)                {                    newItemList.Insert(0, itemData);                }                else if (cfg.itemType == ConstItemType.CARD)                {                    newCardList.Insert(0, itemData.id);                }            }            _gameobjects[index].SetActive(true);            if (openCount == itemList.Count)            {                transition.Play(PlayComplete);            }            else            {                transition.Play();            }            yield return null;        }        private void PlayComplete()        {            if (newCardList.Count > 0)            {                ViewManager.Show<LuckyBoxNewCardView>(new object[] { newCardList, newItemList });            }            else if (newItemList.Count > 0)            {                ViewManager.Show<LuckyBoxNewDressView>(newItemList);            }        }    }}
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