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							- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.Task;
 
- using static GFGGame.ShopSProxy;
 
- namespace GFGGame
 
- {
 
-     public class OpenBattlePassView : BaseWindow
 
-     {
 
-         private UI_OpenBattlePassUI _ui;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_OpenBattlePassUI.PACKAGE_NAME;
 
-             _ui = UI_OpenBattlePassUI.Create();
 
-             viewCom = _ui.target;
 
-             viewCom.Center();
 
-             _ui.m_CloseBtn.onClick.Add(Hide);
 
-             // clickBlankToClose = false;
 
-             _ui.m_Rewards.itemRenderer = SpecialRewardRender;
 
-             _ui.m_OpenBtn.onClick.Add(OnBtnOpenClick);
 
-         }
 
-         private void OnBtnOpenClick(EventContext context)
 
-         {
 
-             ReqShopBuy(990003).Coroutine();
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             SetPrizeData();
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnNoticePassportOpen);
 
-         }
 
-         
 
-         protected override void RemoveEventListener()
 
-         {
 
-             EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnNoticePassportOpen);
 
-         }
 
-         private void OnNoticePassportOpen()
 
-         {
 
-             Hide();
 
-         }
 
-         private static void SpecialRewardRender(int index, GObject obj)
 
-         {
 
-             var itemInfos = (List<KeyValuePair<int, int>>)obj.parent.data;
 
-             var itemInfo = itemInfos[index];
 
-             ItemUtil.CreateItemView(new[] { itemInfo.Key, itemInfo.Value }, obj as GComponent);
 
-         }
 
-         private void SetPrizeData()
 
-         {
 
-             //获取所有特别奖励数据
 
-             var dataManager = BattlePassTaskDataManager.Instance;
 
-             var allSpecialCfg = dataManager.GetAllSpecialCfg();
 
-             _ui.m_Rewards.data = allSpecialCfg;
 
-             _ui.m_Rewards.numItems = allSpecialCfg.Count;
 
-         }
 
-     }
 
- }
 
 
  |