FriendAddView.cs 8.4 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Friend;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class FriendAddView : BaseWindow
  8. {
  9. private UI_FriendAddUI _ui;
  10. private List<OtherRoleInfoData> _searchDatas = new List<OtherRoleInfoData>();
  11. public override void Dispose()
  12. {
  13. if (_ui != null)
  14. {
  15. _ui.Dispose();
  16. _ui = null;
  17. }
  18. base.Dispose();
  19. }
  20. protected override void Init()
  21. {
  22. base.Init();
  23. packageName = UI_FriendAddUI.PACKAGE_NAME;
  24. _ui = UI_FriendAddUI.Create();
  25. this.viewCom = _ui.target;
  26. this.viewCom.Center();
  27. this.modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. _ui.m_listSearch.itemRenderer = RenderListSearchItem;
  30. _ui.m_btnSearch.onClick.Add(OnBtnSearchClick);
  31. _ui.m_btnClear.onClick.Add(OnBtnClearClick);
  32. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  33. _ui.m_listApply.itemRenderer = RenderListApplyItem;
  34. _ui.m_btnAgreeAll.onClick.Add(OnBtnAgreeAllClick);
  35. _ui.m_btnRefuseAll.onClick.Add(OnBtnRefuseAllClick);
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. // _ui.m_c1.onChanged.Add(OnCtrlChange);
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. EventAgent.AddEventListener(ConstMessage.FRIEND_APPLY_CHANGE, UpdateApplyList);
  46. EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, UpdateApplyList);
  47. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _ui.m_c1.selectedIndex = 0;
  53. _ui.m_txtSearch.text = "";
  54. _ui.m_btnClear.visible = false;
  55. OnBtnRefreshClick();
  56. UpdateApplyList();
  57. UpdateRedDot();
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. }
  63. protected override void RemoveEventListener()
  64. {
  65. base.RemoveEventListener();
  66. EventAgent.RemoveEventListener(ConstMessage.FRIEND_APPLY_CHANGE, UpdateApplyList);
  67. EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, UpdateApplyList);
  68. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  69. }
  70. /**************************************************好友搜索***********************************************/
  71. private void RenderListSearchItem(int index, GObject obj)
  72. {
  73. OtherRoleInfoData roleInfoData = _searchDatas[index];
  74. UI_ListSearchItem item = UI_ListSearchItem.Proxy(obj);
  75. RoleInfoManager.Instance.UpdateHead(item.m_comHead, roleInfoData.roleHead, roleInfoData.roleHeadBorder);
  76. item.m_txtName.text = roleInfoData.roleName;
  77. item.m_txtLvl.text = roleInfoData.roleLv.ToString();
  78. item.m_c1.selectedIndex = 0;
  79. item.m_c2.selectedIndex = roleInfoData.offlineTimeSec == 0 ? 0 : 1;
  80. if (item.m_btnAdd.data == null)
  81. {
  82. item.m_btnAdd.onClick.Add(OnBtnAddClick);
  83. }
  84. item.m_btnAdd.data = roleInfoData.roleId;
  85. UI_ListSearchItem.ProxyEnd();
  86. }
  87. //添加好友
  88. private async void OnBtnAddClick(EventContext context)
  89. {
  90. GObject obj = context.sender as GObject;
  91. long roleId = (long)obj.data;
  92. bool result = await FriendSProxy.ReqApplyForFriend(roleId);
  93. if (result)
  94. {
  95. UI_ListSearchItem item = UI_ListSearchItem.Proxy(obj.parent);
  96. item.m_c1.selectedIndex = 1;
  97. UI_ListSearchItem.ProxyEnd();
  98. }
  99. }
  100. //搜索好友
  101. private async void OnBtnSearchClick()
  102. {
  103. if (_ui.m_txtSearch.text.Length == 0)
  104. {
  105. PromptController.Instance.ShowFloatTextPrompt("查无此人");
  106. return;
  107. }
  108. if (_ui.m_txtSearch.text.Length < 2)
  109. {
  110. PromptController.Instance.ShowFloatTextPrompt("请输入至少两个字符");
  111. return;
  112. }
  113. bool result = await FriendSProxy.ReqSearchRole(_ui.m_txtSearch.text);
  114. if (result)
  115. {
  116. _ui.m_txtTips.text = "搜索结果";
  117. _ui.m_btnClear.visible = true;
  118. _searchDatas = FriendDataManager.Instance.SearchDatas;
  119. _ui.m_listSearch.numItems = _searchDatas.Count;
  120. if (_searchDatas.Count == 0)
  121. {
  122. PromptController.Instance.ShowFloatTextPrompt("查无此人");
  123. return;
  124. }
  125. }
  126. }
  127. //清空搜索
  128. private void OnBtnClearClick()
  129. {
  130. _ui.m_txtSearch.text = "";
  131. _ui.m_btnClear.visible = false;
  132. OnBtnRefreshClick();
  133. }
  134. //刷新好友列表
  135. private async void OnBtnRefreshClick()
  136. {
  137. _ui.m_txtTips.text = "推荐好友";
  138. _ui.m_listSearch.numItems = 0;
  139. bool result = await FriendSProxy.ReqRecommendFriends();
  140. if (result)
  141. {
  142. _searchDatas = FriendDataManager.Instance.RecommendDatas;
  143. _ui.m_listSearch.numItems = _searchDatas.Count;
  144. }
  145. }
  146. /**************************************************好友申请***********************************************/
  147. private void UpdateApplyList()
  148. {
  149. _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
  150. }
  151. private void RenderListApplyItem(int index, GObject obj)
  152. {
  153. FriendInfoData data = FriendDataManager.Instance.ApplyDatas[index];
  154. UI_ListApplyItem item = UI_ListApplyItem.Proxy(obj);
  155. RoleInfoManager.Instance.UpdateHead(item.m_comHead, data.roleInfo.roleHead, data.roleInfo.roleHeadBorder);
  156. item.m_txtName.text = data.roleInfo.roleName;
  157. item.m_txtLvl.text = data.roleInfo.roleLv.ToString();
  158. if (item.m_btnAgree.data == null)
  159. {
  160. item.m_btnAgree.onClick.Add(OnBtnAgreeClick);
  161. }
  162. item.m_btnAgree.data = data.roleInfo.roleId;
  163. if (item.m_btnRefuse.data == null)
  164. {
  165. item.m_btnRefuse.onClick.Add(OnBtnRefuseClick);
  166. }
  167. item.m_btnRefuse.data = data.roleInfo.roleId;
  168. UI_ListApplyItem.ProxyEnd();
  169. }
  170. //通过好友申请
  171. private async void OnBtnAgreeClick(EventContext context)
  172. {
  173. GObject obj = context.sender as GObject;
  174. long roleId = (long)obj.data;
  175. bool result = await FriendSProxy.ReqAcceptApplyForFriend(roleId);
  176. if (result)
  177. {
  178. _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
  179. }
  180. }
  181. //拒绝好友申请
  182. private async void OnBtnRefuseClick(EventContext context)
  183. {
  184. GObject obj = context.sender as GObject;
  185. long roleId = (long)obj.data;
  186. bool result = await FriendSProxy.ReqRefuseApplyForFriend(roleId);
  187. if (result)
  188. {
  189. _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
  190. }
  191. }
  192. //一键通过好友申请
  193. private void OnBtnAgreeAllClick()
  194. {
  195. if (FriendDataManager.Instance.ApplyDatas.Count == 0) return;
  196. FriendSProxy.ReqAcceptAllApplyForFriend().Coroutine();
  197. }
  198. //一键拒绝好友申请
  199. private void OnBtnRefuseAllClick()
  200. {
  201. if (FriendDataManager.Instance.ApplyDatas.Count == 0) return;
  202. AlertUI.Show("是否拒绝所有好友申请?").SetLeftButton(true).SetRightButton(true, "确定", async (object data) =>
  203. {
  204. bool result = await FriendSProxy.ReqRefuseAllApplyForFriend();
  205. if (result)
  206. {
  207. _ui.m_listApply.numItems = 0;
  208. }
  209. });
  210. }
  211. private void UpdateRedDot()
  212. {
  213. RedDotController.Instance.SetComRedDot(_ui.m_btnTabApply, RedDotDataManager.Instance.GetFriendApplyRed());
  214. }
  215. }
  216. }