| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 | using UnityEngine;using FairyGUI;using UI.Notice;namespace GFGGame{    public class NoticeSystemShowView : BaseWindow    {        private UI_NoticeSystemShowUI _ui;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void Init()        {            base.Init();            packageName = UI_NoticeSystemShowUI.PACKAGE_NAME;            _ui = UI_NoticeSystemShowUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            this.clickBlankToClose = false;            // this.modal = true;            // viewAnimationType = EnumViewAnimationType.None;        }        protected override void OnInit()        {            base.OnInit();            _ui.m_btnBack.onClick.Add(GoBackFrom);            _ui.m_btnBg.onClick.Add(GoBackFrom);        }        protected override void OnShown()        {            base.OnShown();            NoticeInfo noticeInfo = this.viewData as NoticeInfo;            _ui.m_txtTitle.text = noticeInfo.title;            _ui.m_ComContent.m_txtContent.text = noticeInfo.content;            _ui.m_ComContent.target.scrollPane.ScrollTop();        }        protected override void OnHide()        {            base.OnHide();        }        private void GoBackFrom()        {            EventAgent.DispatchEvent(ConstMessage.SHOW_SYSTEM_NOTICE);            //ViewManager.GoBackFrom(typeof(NoticeSystemShowView).Name);            //ViewManager.Show<NoticeView>(null,false, false);            Hide();        }    }}
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