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							- namespace ET
 
- {
 
- 	[ObjectSystem]
 
- 	public class UnitComponentAwakeSystem : AwakeSystem<UnitComponent>
 
- 	{
 
- 		public override void Awake(UnitComponent self)
 
- 		{
 
- 		}
 
- 	}
 
- 	[ObjectSystem]
 
- 	public class UnitComponentDestroySystem : DestroySystem<UnitComponent>
 
- 	{
 
- 		public override void Destroy(UnitComponent self)
 
- 		{
 
- 		}
 
- 	}
 
- 	public static class UnitComponentSystem
 
- 	{
 
- 		public static void Add(this UnitComponent self, Unit unit)
 
- 		{
 
- 			
 
- 		}
 
- 		public static Unit Get(this UnitComponent self, long id)
 
- 		{
 
- 			Unit unit = self.GetChild<Unit>(id);
 
- 			return unit;
 
- 		}
 
- 		public static void Remove(this UnitComponent self, long id)
 
- 		{
 
- 			Unit unit = self.GetChild<Unit>(id);
 
- 			unit?.Dispose();
 
- 		}
 
- 	}
 
- }
 
 
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