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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using UnityEngine;
- namespace GFGGame
- {
- public enum DressFilterType
- {
- None,
- Search,
- Filter
- }
- public class DressUpMenuItemDataManager
- {
- public static string dressSearchTxt = "";
- public static DressFilterType dressFilterType = DressFilterType.None;
- public static List<int> selectRarityList = new List<int>();
- public static List<int> selectScoreList = new List<int>();
- public static List<string> selectTagList = new List<string>();
- private static List<int> _itemDatas = new List<int>();
- private static Dictionary<int, List<int>> _newItemdata = new Dictionary<int, List<int>>();
- public static void InitData()
- {
- _itemDatas.Clear();
- _newItemdata.Clear();
- }
- public static void Clear()
- {
- DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
- selectRarityList.Clear();
- selectScoreList.Clear();
- selectTagList.Clear();
- dressSearchTxt = "";
- }
- public static void Add(int value)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(value);
- if (itemCfg == null)
- {
- Debug.LogError("添加了一个不存在的物品" + value);
- }
- else
- {
- if (!_itemDatas.Contains(value))
- {
- _itemDatas.Add(value);
- if (GameGlobal.DataInited)
- {
- AddNewDressItem(value);
- }
- DressUpMenuSuitDataManager.CheckItemInSuit(value);
- }
- }
- }
- public static bool CheckHasItem(int itemID)
- {
- return _itemDatas.Contains(itemID);
- }
- public static void Remove(int value)
- {
- if (_itemDatas == null)
- {
- return;
- }
- if (_itemDatas.Contains(value))
- {
- _itemDatas.Remove(value);
- }
- }
- public static List<int> getItemDatasByType(int type)
- {
- List<int> arrayList = new List<int>();
- for (int i = 0; i < _itemDatas.Count; i++)
- {
- int itemID = (int)_itemDatas[i];
- int subType = ItemUtilCS.GetItemSubType(itemID);
- if (type == (int)ConstDressUpItemType.TE_SHU && subType > type)
- {
- arrayList.Add(itemID);
- }
- else if (subType == type)
- {
- arrayList.Add(itemID);
- }
- }
- return arrayList;
- }
- public static List<int> SortItemListByHighScore(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- bool isNewA = CheckIsDressUpItemNew(a);
- bool isNewB = CheckIsDressUpItemNew(b);
- if (isNewA != isNewB)
- {
- if (isNewA) return -1;
- if (isNewB) return 1;
- }
- int scoreA = ItemDataManager.GetItemAdditionScore(a, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags); ;
- int scoreB = ItemDataManager.GetItemAdditionScore(b, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags); ;
- if (scoreB > scoreA)
- {
- return 1;
- }
- else if (scoreB < scoreA)
- {
- return -1;
- }
- return 0;
- });
- return arrayList;
- }
- public static List<int> SortItemListByLowScore(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- bool isNewA = CheckIsDressUpItemNew(a);
- bool isNewB = CheckIsDressUpItemNew(b);
- if (isNewA != isNewB)
- {
- if (isNewA) return -1;
- if (isNewB) return 1;
- }
- int scoreA = ItemDataManager.GetItemAdditionScore(a, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags); ;
- int scoreB = ItemDataManager.GetItemAdditionScore(b, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags); ;
- if (scoreB < scoreA)
- {
- return 1;
- }
- else if (scoreB > scoreA)
- {
- return -1;
- }
- return 0;
- });
- return arrayList;
- }
- private static List<int> SortItemListByScoreByType(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- int typeA = ItemUtilCS.GetItemSubType(a);
- int typeB = ItemUtilCS.GetItemSubType(b);
- int scoreA = ItemDataManager.GetItemAdditionScore(a, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags); ;
- int scoreB = ItemDataManager.GetItemAdditionScore(b, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags); ;
- if (typeB < typeA)
- {
- return -1;
- }
- else if (typeB > typeA)
- {
- return 1;
- }
- else if (scoreB > scoreA)
- {
- return 1;
- }
- else if (scoreB < scoreA)
- {
- return -1;
- }
- return 0;
- });
- return arrayList;
- }
- public static List<int> SortItemListByHighRarity(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- ItemCfg itemCfgA = ItemCfgArray.Instance.GetCfg(a);
- ItemCfg itemCfgB = ItemCfgArray.Instance.GetCfg(b);
- bool isNewA = CheckIsDressUpItemNew(a);
- bool isNewB = CheckIsDressUpItemNew(b);
- if (isNewA != isNewB)
- {
- if (isNewA) return -1;
- if (isNewB) return 1;
- }
- if (itemCfgB.rarity > itemCfgA.rarity)
- {
- return 1;
- }
- else if (itemCfgB.rarity < itemCfgA.rarity)
- {
- return -1;
- }
- return 0;
- });
- return arrayList;
- }
- public static List<int> SortItemListByLowRarity(List<int> arrayList)
- {
- arrayList.Sort((int a, int b) =>
- {
- ItemCfg itemCfgA = ItemCfgArray.Instance.GetCfg(a);
- ItemCfg itemCfgB = ItemCfgArray.Instance.GetCfg(b);
- bool isNewA = CheckIsDressUpItemNew(a);
- bool isNewB = CheckIsDressUpItemNew(b);
- if (isNewA != isNewB)
- {
- if (isNewA) return -1;
- if (isNewB) return 1;
- }
- if (itemCfgB.rarity < itemCfgA.rarity)
- {
- return 1;
- }
- else if (itemCfgB.rarity > itemCfgA.rarity)
- {
- return -1;
- }
- return 0;
- });
- return arrayList;
- }
- public static List<int> GetRecommendItemList(bool toSort = true)
- {
- StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
- StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
- List<int> recommendTypeList = new List<int>();
- List<int> recommendList = new List<int>();
- List<int> recommendSpecialList = new List<int>();
- List<int> tempAllList = _itemDatas.GetRange(0, _itemDatas.Count);
- if (toSort)
- {
- SortItemListByScoreByType(tempAllList);
- }
- foreach (int itemID in tempAllList)
- {
- int subType = ItemUtilCS.GetItemSubType(itemID);
- if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID) && subType != ConstDressUpItemType.BEI_JING)
- {
- if (!recommendTypeList.Contains(subType))
- {
- bool isNeed = fightCfg.needItemId > 0 && (ItemUtilCS.GetItemSubType(fightCfg.needItemId) != subType || ItemUtilCS.GetItemSubType(fightCfg.needItemId) == subType && fightCfg.needItemId == itemID);
- if (isNeed || fightCfg.needItemId <= 0)
- {
- if (subType < ConstDressUpItemType.TE_SHU)
- {
- recommendList.Add(itemID);
- }
- recommendTypeList.Add(subType);
- }
- }
- }
- }
- recommendSpecialList = DressUpMenuItemDataManager.getItemDatasByType(ConstDressUpItemType.TE_SHU);
- recommendSpecialList = DressUpMenuItemDataManager.SortItemListByHighScore(recommendSpecialList);
- List<int> specialSubList = new List<int>();
- List<int> specialIdList = new List<int>();
- foreach (int itemID in recommendSpecialList)
- {
- int subType = ItemUtilCS.GetItemSubType(itemID);
- if (subType > ConstDressUpItemType.TE_SHU)
- {
- if (specialSubList.Count >= 3) continue;
- if (specialSubList.IndexOf(subType) < 0)
- {
- specialSubList.Add(subType);
- specialIdList.Add(itemID);
- }
- }
- }
- recommendList.AddRange(specialIdList);
- return recommendList;
- }
- public static int GetRecommendCount()
- {
- List<int> recommendTypeList = GetRecommendItemList(false);
- return recommendTypeList.Count;
- }
- // public static int GetItemScore(int itemId)
- // {
- // return ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType);
- // }
- public static List<int> DressSearch(List<int> list, bool isTaoZhuang)
- {
- List<int> searchList = new List<int>();
- for (int i = 0; i < list.Count; i++)
- {
- bool isSearch = true;
- string name = isTaoZhuang ? SuitCfgArray.Instance.GetCfg(list[i]).name : ItemCfgArray.Instance.GetCfg(list[i]).name;
- for (int j = 0; j < dressSearchTxt.Length; j++)
- {
- if (name.IndexOf(dressSearchTxt[j]) < 0)
- {
- isSearch = false;
- break;
- }
- }
- if (isSearch)
- {
- searchList.Add(list[i]);
- }
- }
- return searchList;
- }
- public static List<int> DressFilter(List<int> list, bool isTaoZhuang)
- {
- List<int> filterList = new List<int>();
- for (int i = 0; i < list.Count; i++)
- {
- ItemCfg cfg = ItemCfgArray.Instance.GetCfg(list[i]);
- SuitCfg tzCfg = SuitCfgArray.Instance.GetCfg(list[i]);
- bool isRarity = isTaoZhuang ? FilterRarity(tzCfg) : FilterRarity(cfg);
- bool isScore = isTaoZhuang ? true : FilterScore(cfg);
- bool isTag = isTaoZhuang ? true : FilterTag(cfg);
- if (isRarity && isScore && isTag)
- {
- filterList.Add(list[i]);
- }
- }
- if (filterList.Count == 0)
- {
- PromptController.Instance.ShowFloatTextPrompt("无满足条件物品");
- }
- return filterList;
- }
- private static bool FilterRarity(ItemCfg cfg)
- {
- bool isRarity = false;
- if (selectRarityList.Count > 0)
- {
- for (int j = 0; j < selectRarityList.Count; j++)
- {
- if (cfg != null && cfg.rarity == selectRarityList[j])
- {
- isRarity = true;
- break;
- }
- }
- }
- else
- {
- isRarity = true;
- }
- return isRarity;
- }
- private static bool FilterRarity(SuitCfg cfg)
- {
- bool isRarity = false;
- if (selectRarityList.Count > 0)
- {
- for (int j = 0; j < selectRarityList.Count; j++)
- {
- if (cfg != null && cfg.rarity == selectRarityList[j])
- {
- isRarity = true;
- break;
- }
- }
- }
- else
- {
- isRarity = true;
- }
- return isRarity;
- }
- private static bool FilterScore(ItemCfg cfg)
- {
- bool isScore = false;
- if (selectScoreList.Count > 0)
- {
- if (cfg != null)
- {
- for (int j = 0; j < selectScoreList.Count; j++)
- {
- if (cfg.mainScore == selectScoreList[j])
- {
- isScore = true;
- break;
- }
- }
- }
- }
- else
- {
- isScore = true;
- }
- return isScore;
- }
- private static bool FilterTag(ItemCfg cfg)
- {
- bool isTag = false;
- if (selectTagList.Count > 0)
- {
- if (cfg != null)
- {
- for (int j = 0; j < selectTagList.Count; j++)
- {
- if (isTag == true)
- {
- break;
- }
- for (int k = 0; k < cfg.tagsArr.Length; k++)
- {
- if (cfg.tagsArr[k][0] == selectTagList[j])
- {
- isTag = true;
- break;
- }
- }
- }
- }
- }
- else
- {
- isTag = true;
- }
- return isTag;
- }
- public static void AddNewDressItem(int value)
- {
- int subType = ItemUtilCS.GetItemSubType(value);
- if (!_newItemdata.ContainsKey(subType))
- {
- _newItemdata.Add(subType, new List<int>());
- }
- _newItemdata[subType].Add(value);
- }
- public static void RemoveNewDressItem(int itemId)
- {
- int subType = ItemCfgArray.Instance.GetCfg(itemId).subType;
- if (_newItemdata.ContainsKey(subType) && _newItemdata[subType].IndexOf(itemId) >= 0)
- {
- _newItemdata[subType].Remove(itemId);
- }
- }
- //检测一级菜单是否有展示新增
- public static bool CheckIsFirstMenuNew(int menuId)
- {
- if (_newItemdata.Count == 0) return false;
- DressUpMenuItemCfg1 cfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuId);
- if (cfg1.subMenusArr.Length > 0)//有二级菜单
- {
- foreach (int id2 in cfg1.subMenusArr)
- {
- if (CheckIsSecondMenuNew(id2)) return true;
- }
- }
- else
- {
- if (_newItemdata.ContainsKey(cfg1.type) && _newItemdata[cfg1.type].Count > 0) return true;
- }
- return false;
- }
- //检测二级菜单是否有展示新增
- public static bool CheckIsSecondMenuNew(int subMenuId)
- {
- if (_newItemdata.Count == 0) return false;
- DressUpMenuItemCfg2 cfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(subMenuId);
- if (_newItemdata.ContainsKey(cfg2.type) && _newItemdata[cfg2.type].Count > 0)
- {
- return true;
- }
- return false;
- }
- //检测服装部件是否为新增
- public static bool CheckIsDressUpItemNew(int itemId)
- {
- if (_newItemdata.Count == 0) return false;
- int subType = ItemUtilCS.GetItemSubType(itemId);
- return _newItemdata.ContainsKey(subType) && _newItemdata[subType].IndexOf(itemId) >= 0;
- }
- }
- }
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