MyDressUpHelper.cs 9.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202
  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public class MyDressUpHelper
  5. {
  6. private static DressUpObj _dressUpObj;
  7. public static DressUpObj dressUpObj
  8. {
  9. get
  10. {
  11. if(_dressUpObj == null)
  12. {
  13. _dressUpObj = new DressUpObj();
  14. }
  15. return _dressUpObj;
  16. }
  17. }
  18. public static CustomSuitData GetCurSuitDataClone(int index)
  19. {
  20. CustomSuitData suitSavedData = new CustomSuitData(index);
  21. suitSavedData.dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();
  22. return suitSavedData;
  23. }
  24. /// <summary>
  25. /// 检测是否穿戴完整(穿着连衣裙或同时穿着上装下装)
  26. /// </summary>
  27. /// <returns></returns>
  28. public static bool CheckPutOnFinish()
  29. {
  30. if (MyDressUpHelper.dressUpObj.suitId > 0) return true;
  31. List<int> equipDatas = MyDressUpHelper.dressUpObj.itemList;
  32. bool isLianYiQun = false;
  33. bool isShangYi = false;
  34. bool isXiaZhuang = false;
  35. for (int i = 0; i < equipDatas.Count; i++)
  36. {
  37. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(equipDatas[i]);
  38. if (itemCfg.subType == ConstDressUpItemType.LIAN_YI_QUN && itemCfg.id != ConstItemID.DEFULT_LIAN_YI_QUN)
  39. {
  40. isLianYiQun = true; break;
  41. }
  42. if (itemCfg.subType == ConstDressUpItemType.SHANG_YI && itemCfg.id != ConstItemID.DEFULT_NEI_DA)
  43. {
  44. isShangYi = true;
  45. }
  46. if (itemCfg.subType == ConstDressUpItemType.XIA_ZHUANG && itemCfg.id != ConstItemID.DEFULT_XIA_ZHUANG)
  47. {
  48. isXiaZhuang = true;
  49. }
  50. }
  51. return isLianYiQun || isXiaZhuang && isShangYi;
  52. }
  53. public static bool CheckEquipedFightNeeded()
  54. {
  55. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  56. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  57. if (fightCfg.needItemId > 0)
  58. {
  59. return dressUpObj.CheckDressUpItemIsOn(fightCfg.needItemId);
  60. }
  61. else if (fightCfg.needSuitId > 0)
  62. {
  63. return dressUpObj.CheckSuitIsOn(fightCfg.needSuitId);
  64. }
  65. return true;
  66. }
  67. public static void PutOnSuitSavedByPos(int index)
  68. {
  69. CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);
  70. dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  71. }
  72. public static void PutOnRecommendItems()
  73. {
  74. List<int> recommendList = DressUpMenuItemDataManager.GetRecommendItemList();
  75. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  76. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  77. int liangyiqunIndex = -1;
  78. int shangyiIndex = -1;
  79. int xiazhuangIndex = -1;
  80. int neidaIndex = -1;
  81. for (int i = 0; i < recommendList.Count; i++)
  82. {
  83. int subType = ItemUtilCS.GetItemSubType(recommendList[i]);
  84. if (subType == ConstDressUpItemType.LIAN_YI_QUN)
  85. {
  86. liangyiqunIndex = i;
  87. continue;
  88. }
  89. if (subType == ConstDressUpItemType.SHANG_YI)
  90. {
  91. shangyiIndex = i;
  92. continue;
  93. }
  94. if (subType == ConstDressUpItemType.XIA_ZHUANG)
  95. {
  96. xiazhuangIndex = i;
  97. continue;
  98. }
  99. if (subType == ConstDressUpItemType.NEI_DA)
  100. {
  101. neidaIndex = i;
  102. continue;
  103. }
  104. }
  105. if (liangyiqunIndex >= 0 && (shangyiIndex >= 0 || xiazhuangIndex >= 0))
  106. {
  107. if (shangyiIndex < 0 && xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);//上衣下装只有一件,则保留连衣裙
  108. if (xiazhuangIndex < 0 && shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
  109. if (shangyiIndex >= 0 && xiazhuangIndex >= 0)//同时拥有上衣、下装、连衣裙
  110. {
  111. int lianyiqunScore = ItemDataManager.GetItemAdditionScore(recommendList[liangyiqunIndex], InstanceZonesDataManager.currentScoreType);
  112. int shangyiScore = ItemDataManager.GetItemAdditionScore(recommendList[shangyiIndex], InstanceZonesDataManager.currentScoreType);
  113. int xiazhuangScore = ItemDataManager.GetItemAdditionScore(recommendList[xiazhuangIndex], InstanceZonesDataManager.currentScoreType);
  114. int neidaScore = neidaIndex >= 0 ? ItemDataManager.GetItemAdditionScore(recommendList[neidaIndex], InstanceZonesDataManager.currentScoreType) : 0;
  115. int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
  116. if (fightCfg.needItemId > 0 && recommendList.IndexOf(fightCfg.needItemId) >= 0 && (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA || subType == ConstDressUpItemType.LIAN_YI_QUN))//推荐列表里有必需品且,必需品类型为上衣或下装或连衣裙,有先穿戴必须品,其次穿戴高分服装
  117. {
  118. if (subType == ConstDressUpItemType.LIAN_YI_QUN)
  119. {
  120. shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
  121. if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
  122. xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
  123. if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
  124. neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
  125. if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
  126. }
  127. else if (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA)
  128. {
  129. liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
  130. if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
  131. }
  132. }
  133. else
  134. {
  135. if (lianyiqunScore > shangyiScore + xiazhuangScore + neidaScore)
  136. {
  137. shangyiIndex = CheckIndex(ConstDressUpItemType.SHANG_YI, recommendList);
  138. if (shangyiIndex >= 0) recommendList.RemoveAt(shangyiIndex);
  139. xiazhuangIndex = CheckIndex(ConstDressUpItemType.XIA_ZHUANG, recommendList);
  140. if (xiazhuangIndex >= 0) recommendList.RemoveAt(xiazhuangIndex);
  141. neidaIndex = CheckIndex(ConstDressUpItemType.NEI_DA, recommendList);
  142. if (neidaIndex >= 0) recommendList.RemoveAt(neidaIndex);
  143. }
  144. else
  145. {
  146. liangyiqunIndex = CheckIndex(ConstDressUpItemType.LIAN_YI_QUN, recommendList);
  147. if (liangyiqunIndex >= 0) recommendList.RemoveAt(liangyiqunIndex);
  148. }
  149. }
  150. }
  151. }
  152. //推荐搭配自动穿必穿品
  153. if (fightCfg.needItemId > 0 && DressUpMenuItemDataManager.CheckHasItem(fightCfg.needItemId) && recommendList.IndexOf(fightCfg.needItemId) < 0)
  154. {
  155. int subType = ItemUtilCS.GetItemSubType(fightCfg.needItemId);
  156. for (int i = 0; i < recommendList.Count; i++)
  157. {
  158. int recommendSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
  159. if (recommendSubType == subType)
  160. {
  161. recommendList.RemoveAt(i);
  162. break;
  163. }
  164. }
  165. recommendList.Add(fightCfg.needItemId);
  166. }
  167. else if (fightCfg.needSuitId > 0 && DressUpMenuSuitDataManager.CheckHaveSuit(fightCfg.needSuitId))
  168. {
  169. recommendList.Clear();
  170. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  171. recommendList.AddRange(cfg.partsArr);
  172. }
  173. dressUpObj.PutOnItemList(recommendList);
  174. }
  175. private static int CheckIndex(int _subType, List<int> recommendList)
  176. {
  177. for (int i = 0; i < recommendList.Count; i++)
  178. {
  179. int itemSubType = ItemUtilCS.GetItemSubType(recommendList[i]);
  180. if (itemSubType == _subType)
  181. {
  182. return i;
  183. }
  184. }
  185. return -1;
  186. }
  187. }
  188. }